Dikkin, chaotic female trapper YSexymate ------------------------ |*........|..*..........| |.-------.|.-----.-----*|.| |.....| |...| |...| ^ -----.| ----- ---.------- |...| |^....|.| |.--- |----^|.--- |...| |.....|...| |--@| |.-----.|.--- |...| |.......|...| |.--- -------.------- |.| ...<|..`| |.| -.---.--- |.. |.......| --- -------- [Dikkin the Hiyokko] St10 Dx5 Co9 In13 Wi6 Ch25 SexTrpFemCha+M Dlvl:2 $13 HP29(29) Pw25(25) AC4 Exp2 Wt33/1100 T544 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Dikkin, the mazewalker trapper YSexymate, welcome back to SlashEMExtended! The moon is waning tonight. You don't have anything to drink. What do you want to ready? [- or ?*] Never mind. Unknown command '^Q'. Really quit [yes/no]? Your inventory Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Comestibles i - 12 uncursed slime molds {6} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} k - an uncursed scroll of identify {1} Rings l - an uncursed ring of polymorph control {1} Wands c - an uncursed wand of trap creation (0:0) {1} Tools b - an uncursed condome {1} Gems j - an uncursed +0 worthless piece of violet glass {1} m - a cursed -1 worthless piece of radiant glass {1} n - 2 uncursed +0 worthless pieces of radiant glass {2} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 13 You carried 1 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 73% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26962 Monster spawn increase reached its maximum at turn 91142 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 884971 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: nine of clubs (freq bonus 10) The monster species that spawned more often: aquatic elf (freq bonus 5) The monster species that spawned more often: quantum force patch (freq bonus 5) The monster species that spawned more often: wood elf mage (freq bonus 2) The monster species that spawned more often: slimy growth (freq bonus 8) The monster species that spawned more often: Keystone Detective (freq bonus 5) The monster species that spawned more often: undead pickpocket (freq bonus 5) The monster species that spawned more often: eel-lizard (freq bonus 5) The monster species that spawned more often: rainbow mold (freq bonus 4) The monster species that spawned more often: karmic force fungus (freq bonus 6) The monster species that spawned more often: ice girl (freq bonus 4) The monster species that spawned more often: magma spirit (freq bonus 4) The monster species that spawned more often: gray colony (freq bonus 4) The monster species that spawned more often: yoga girl (freq bonus 10) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 3) The monster species that spawned more often: weregiant (freq bonus 2) The monster species that spawned more often: sickness trove (freq bonus 6) The monster species that spawned more often: lilac mold (freq bonus 2) The monster species that spawned more often: larva imp (freq bonus 6) The monster species that spawned more often: real fumblebee (freq bonus 10) The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: rock worm mass The monster species that never randomly spawned: freemason prior The monster species that never randomly spawned: orange force fungus The monster species that never randomly spawned: electric elemental The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: real mana hound The monster species that never randomly spawned: dhole The monster species that never randomly spawned: vorpal jabberwock The monster species that never randomly spawned: furious colony The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 18) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 30) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 22) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 21) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 50) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 91) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 5) Next attribute increase check would have come at turn 3164 Strength training was 6 Dexterity training was 6 Wisdom training was 4 Constitution training was 26 You had the following problem: Your spells became yellow. (70) You had 994 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai You could not have safely prayed (451) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X Prepared(0) poke ball 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 ants (2 created) 0 mimic ants (1 created) 0 acid blobs (1 created) a blue blob 0 goblins (1 created) 0 sewer rats (2 created) 2 evasive sewer rats a visor sewer rat a millipede 0 tiny lurkers (1 created) 0 crawling worm masses (1 created) 0 larvae (2 created) a spore lichen (2 created) 0 red growths (1 created) a spore shrieker a kestrel 0 sexy women (1 created) 0 hata-hatas (1 created) 0 newts (2 created) 0 novice light walls (1 created) 0 small turrets (2 created) 8 creatures vanquished. 28 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) martial arts [Unskilled] (max Expert) (7 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Dikkin the YSexymate... You quit in The Dungeons of Doom on dungeon level 2 with 207 points, and 13 pieces of gold, after 544 moves. Killer: quit You were level 2 with a maximum of 29 hit points when you quit. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 14 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 15 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57] *16 207 Dikkin-Sex-Trp-Fem-Cha quit in The Dungeons of Doom on level 2. 29 [29] 17 180 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36] 18 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34]