Demo, chaotic female illithid Topmodel --------------- |.............| ##------ #####|.............| #,-....| -----##,,,,-.............| ##|....| | |...-,#,###|...<.......... ------# |...{| |. |...|,,,# --------------- |.....,, +....| . |...|,### +....|,## |..{.| #####, |.``|,# ##########,#########|....|,,# --.--- ,),@) k |.. #,# ##,,,,,,,,,,,,,,,,,,,-....|,,# #,## #,-------- --.-#,,###,,######,,##########------,,# #,,# #,-......|, ,,,,,,,,,,,,###,,,# #,,,,,,,,,,,,,,,------|--- ##|>......,# ##,###,#####,,,,,,,# #,#############,.........| |......|,# #,,# ,,,,##,# #,# #|........| |......|,-------.-# ---+-----.-###,# |).......| |......|,|..#....| ..........|,,,,# |........| |......|,...#....| |..$.......,#### ---------- --------#|..#....| |.........|## |.......| |.........| --------- ----------- [Demo the Sweet Girl] St3 Dx11 Co3 In9 Wi7 Ch10 TopIllFemCha Dlvl:1 $32 HP-3(13) Pw10(10) AC8 Exp1 T298 Hun Latest messages The who probably escapes upstairs! There is a grave here. Something is engraved here on the headstone. Use "r." to read it. You see here 10 gold pieces {0}. 10 gold pieces. What do you want to read? [fghij or ?*.] Something is engraved here on the headstone. You read: "Soon ripe. Soon rotten. Soon gone. But not forgotten.". You see here 16 gold pieces {0}. 16 gold pieces. There is a wall in the way! (14x) The kobold throws a dart! You are hit by a dart. [-9 -> 2] Warning: HP low! There is a wall in the way! The kobold throws a dart! You are hit by a dart. You die... Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {25} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} o - a cursed -1 pair of levitation boots {8} Scrolls f - 4 uncursed scrolls of healing {2} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions l - a blessed potion of gain energy {1} Wands k - an uncursed wand of healing (0:-1) {1} m - an uncursed wand of polymorph (0:0) {1} Tools n - an uncursed leather saddle {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 13 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: hallu party You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 304 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 52% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 73% Potion drop chance was reduced to 93% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: long sword (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18624 Monster spawn increase reached its maximum at turn 81715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 944365 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: menelrog (freq bonus 3) The monster species that spawned more often: radiant force patch (freq bonus 15) The monster species that spawned more often: Undead Katcher (freq bonus 24) The monster species that spawned more often: nether force patch (freq bonus 3) The monster species that spawned more often: grandmaster newt (freq bonus 3) The monster species that spawned more often: skater girl (freq bonus 4) The monster species that spawned more often: cancelling sphere (freq bonus 6) The monster species that spawned more often: brookman (freq bonus 45) The monster species that spawned more often: night cat (freq bonus 12) The monster species that spawned more often: colluded force fungus (freq bonus 7) The monster species that spawned more often: corroded turret (freq bonus 24) The monster species that spawned more often: anthrazite stalk (freq bonus 16) The monster species that spawned more often: infernal troglodyte (freq bonus 18) The monster species that spawned more often: ill force fungus (freq bonus 12) The monster species that spawned more often: wooden stalk (freq bonus 27) The monster species that spawned more often: metroid queen (freq bonus 6) The monster species that spawned more often: great wyrm of shadow (freq bonus 6) The monster species that spawned more often: Baalzebub (freq bonus 6) The monster species that spawned more often: decayed mold (freq bonus 4) The monster species that spawned more often: ebony fungus (freq bonus 12) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 12) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster species that never randomly spawned: elder elementalist The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: dragonkin broodmaster The monster species that never randomly spawned: XQL1Gy^/BL) The monster species that never randomly spawned: Henrietta the Burly Woman The monster species that never randomly spawned: antimagic colony The monster species that never randomly spawned: ultra nothing The monster species that never randomly spawned: theme fox The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 18) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 17) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 11) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 19) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 2) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 84) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 2) Next attribute increase check would have come at turn 1320 Strength training was 5 Dexterity training was 2 Wisdom training was 11 Constitution training was 2 You were prevented from having slow digestion (0) You were prevented from hallu partying (0) You saw invisible You were telepathic You were warned You had infravision You had 395 points of nutrition remaining You were stealthy You could fly You could survive without air You were riding Jasajeen You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Kylie Lum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (165) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of change (notched) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (tight helmet) * skullcap (steel helmet) * flack helmet (dim colored helmet) * crystal helm (middle-earth helmet) * mining helm (greenery helmet) * field helm (basin helmet) * helm of safeguard (inkcoat helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (orange gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (beautiful heels) * boots of safeguard (velvet pumps) levitation boots (korean sandals) Scrolls scroll of healing (ATTACK BY THROW A GOLD COIN) scroll of mana (HALLS OF MANDOS) scroll of phase door (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of standard id (GO AWAY) scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Potions potion of gain energy (bright green tea) Wands wand of healing (locust) wand of polymorph (rusting) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (1 created) 0 jackals (1 created) an ae a kobold (2 created) 0 pack kobolds (6 created) 0 petit mimics (1 created) 0 goblins (1 created) 0 pack rabbits (1 created) a breeder mouse a grid bug 0 spore lichens (1 created) 0 yellow mushrooms (1 created) a small snake 0 redguard girls (1 created) 0 who probablies (1 created) 0 fire troves (1 created) 0 gem troves (1 created) 23 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 3 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (25 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (27 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (28 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Topmodel... You died in The Dungeons of Doom on dungeon level 1 with 135 points, and 32 pieces of gold, after 298 moves. Killer: a dart You were level 1 with a maximum of 13 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 757639 BSOD2-Bar-Nor-Fem-Law quit in The Dungeons of Doom on level 39. 108 [274] 2 757639 BSOD2-Bar-Nor-Fem-Law quit in The Dungeons of Doom on level 39. 101 [274] 3 757589 BSOD2-Bar-Nor-Fem-Law quit in The Dungeons of Doom on level 38. 107 [274] * 4 135 Demo-Top-Ill-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a dart. - [13]