Demo, lawful female immunizer Prostitute -------|--.- |......a...| ...........| |...r@.....| ...........| -X---------- [Demo the Light Girl] St16 Dx11 Co13 In12 Wi4 Ch16 ProImmFemLaw+Q Dlvl:1 $0 HP16(16) Pw8(8) AC10 Exp1 T1 Latest messages Hello Demo, welcome to SlashEMExtended! You are a lawful female aquarian immunizer Prostitute. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fear factor You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: body spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28547 Monster spawn increase reached its maximum at turn 45499 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 254397 The monster class that cannot be genocided was elemental The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: huge brown bat (freq bonus 24) The monster species that spawned more often: murderer (freq bonus 24) The monster species that spawned more often: nexus monster (freq bonus 9) The monster species that spawned more often: Stella (freq bonus 42) The monster species that spawned more often: empty draconian (freq bonus 28) The monster species that spawned more often: undead saiyan (freq bonus 10) The monster species that spawned more often: vulpix (freq bonus 15) The monster species that spawned more often: sue growth (freq bonus 36) The monster species that spawned more often: blue horror (freq bonus 5) The monster species that spawned more often: Ruth (freq bonus 10) The monster species that spawned more often: crypt thing (freq bonus 5) The monster species that spawned more often: toxic force fungus (freq bonus 27) The monster species that spawned more often: big amulet trove (freq bonus 42) The monster species that spawned more often: dream spore (freq bonus 10) The monster species that spawned more often: Sammael (freq bonus 10) The monster species that spawned more often: loading snake (freq bonus 5) The monster species that spawned more often: ettin mummy (freq bonus 12) The monster species that spawned more often: unknown grue (freq bonus 15) The monster species that spawned more often: queen bee (freq bonus 15) The monster species that spawned more often: devil-bat (freq bonus 15) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster species that never randomly spawned: Jannik The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: giant purple jellyfish The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: unearthly drow The monster species that never randomly spawned: housebat The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: guardian of the mountains The monster species that never randomly spawned: Merihim, Prince of Pestilence The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 28) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 94) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 29) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 3) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (NOBIMUS UPSCOTI) scroll of standard id (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Prostitute...