Demo, chaotic male skeleton Spacewars Fighter ------------------------------- |.............................| |.............................| |.............................| |.............................| |........................@....| |.........................f...| |..............$..............| |.............................. |.............................| -----------------------X------- [Demo the Roguelike Beginner] St6 Dx8 Co7 In13 Wi7 Ch4 SpaSkeMalCha+Q Dlvl:1 $1500 HP22(22) Pw14(14) AC10 Exp1 T1 Latest messages Hello Demo, welcome to SlashEMExtended! You are a chaotic male aquarian skeleton Spacewars Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 83% Potion drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: general combat (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14836 Monster spawn increase reached its maximum at turn 78736 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 236700 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: plasma mold (freq bonus 6) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 5) The monster species that spawned more often: night lich (freq bonus 96) The monster species that spawned more often: star byakhee (freq bonus 20) The monster species that spawned more often: human zombie (freq bonus 90) The monster species that spawned more often: kurast boo (freq bonus 30) The monster species that spawned more often: doom knight (freq bonus 12) The monster species that spawned more often: Hºp+Í~\- (freq bonus 150) The monster species that spawned more often: devil-bat (freq bonus 10) The monster species that spawned more often: Bad Tidings (freq bonus 5) The monster species that spawned more often: ghost mage (freq bonus 5) The monster species that spawned more often: falling spore (freq bonus 12) The monster species that spawned more often: valkyrie (freq bonus 28) The monster species that spawned more often: great magic dragon (freq bonus 12) The monster species that spawned more often: claw viper (freq bonus 6) The monster species that spawned more often: stone colony (freq bonus 21) The monster species that spawned more often: dead fish (freq bonus 36) The monster species that spawned more often: color-changing light (freq bonus 36) The monster species that spawned more often: Conny (freq bonus 18) The monster species that spawned more often: eek ant (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: intrusion preventative automaton The monster species that never randomly spawned: purple force patch The monster species that never randomly spawned: charcoal warp patch The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: lair toughguy The monster species that never randomly spawned: prime cursed turret The monster species that never randomly spawned: ball lightning The monster species that never randomly spawned: rhyperior The monster class that more likely to generate with musable stuff: leprechaun The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 60) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 31) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 84) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 8) Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Sven Fanara The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (395) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (WA DO SHITAI NODESU KA) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (VE FORBRYDERNE) scroll of cure (MORAL IS RISED WITH PRAS) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Spacewars Fighter...