Demo, neutral male minimalist Anachronist ------------- |.....@.....| .....@......| |...........| |...........| +...........| -.----------- [Demo the Survivor] St12 Dx5 Co5 In6 Wi7 Ch8 AnaMinMalNeu+Q Dlvl:1 $31 HP14(14) Pw5(5) AC11 Exp1 T1 Latest messages Hello Demo, welcome to SlashEMExtended! You are a neutral male aquarian minimalist Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 195 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 73% Potion drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: long sword (turn 58) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23314 Monster spawn increase reached its maximum at turn 76144 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 187360 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: centaur prince (freq bonus 4) The monster species that spawned more often: crater spore (freq bonus 12) The monster species that spawned more often: undead stargazer (freq bonus 24) The monster species that spawned more often: electrode (freq bonus 9) The monster species that spawned more often: animal antics (freq bonus 9) The monster species that spawned more often: amazon (freq bonus 60) The monster species that spawned more often: elf battlemaster (freq bonus 10) The monster species that spawned more often: mystic fox (freq bonus 12) The monster species that spawned more often: crypt thing (freq bonus 30) The monster species that spawned more often: selenite butcher (freq bonus 30) The monster species that spawned more often: piercebeak (freq bonus 3) The monster species that spawned more often: DOOM player (freq bonus 12) The monster species that spawned more often: cortex (freq bonus 12) The monster species that spawned more often: mirror sphere (freq bonus 16) The monster species that spawned more often: hidden engulfitrice (freq bonus 3) The monster species that spawned more often: oyaji (freq bonus 12) The monster species that spawned more often: hideous ogre mage (freq bonus 6) The monster species that spawned more often: interceptor doll (freq bonus 40) The monster species that spawned more often: Birth (freq bonus 8) The monster species that spawned more often: flozen spirit (freq bonus 12) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 6) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster species that never randomly spawned: Conse The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: torah sephirah The monster species that never randomly spawned: time mushroom The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: dragon geist The monster species that never randomly spawned: real earth hound The monster species that never randomly spawned: great ogre mage The monster species that never randomly spawned: traitor The monster species that never randomly spawned: Giulia's dancing shoe Items generated only 1 time in 4 The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 17) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 15) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were prevented from having mana regeneration (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dagobert Duck, Xena and Super Mario Your deity was Xena The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (833) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (stone cloak) Scrolls scroll of healing (PRIRUTSENIE) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of standard id (VENZAR BORGAVVE) scroll of cure (NHQDB IS ACTUALLY KERIOQDB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Anachronist...