Demo, chaotic female sea elven Diver ------- |..@a.| +..fa.+ |<....| ------- [Demo the Beachcomber] St10 Dx8 Co10 In11 Wi8 Ch5 DivSeaFemCha+Q Dlvl:1 $0 HP-1(11) Pw7(7) AC8 Exp1 T5 Latest messages You miss the honey bee. The honey bee stings you! [-1 -> 8] Your oilskin cloak deflects the honey bee's attack. The kitten misses the honey bee. The honey bee stings you! [-2 -> 6] The honey bee misses. You miss the honey bee. The kitten misses the honey bee. The honey bee stings you! [-1 -> 5] The honey bee stings you! [-3 -> 2] Warning: HP low! You hit the honey bee! The honey bee turns to flee! The kitten misses the honey bee. The honey bee stings you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 94% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 50% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 15) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26512 Monster spawn increase reached its maximum at turn 87697 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 289597 The monster class that cannot be genocided was gnome The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: great black wyrm (freq bonus 4) The monster species that spawned more often: dark troll (freq bonus 8) The monster species that spawned more often: negator eye (freq bonus 18) The monster species that spawned more often: amusing type (freq bonus 30) The monster species that spawned more often: shock hound (freq bonus 48) The monster species that spawned more often: bulldog (freq bonus 18) The monster species that spawned more often: annoying leprechaun (freq bonus 16) The monster species that spawned more often: occult warlock (freq bonus 30) The monster species that spawned more often: dimensional shambler (freq bonus 12) The monster species that spawned more often: dagashi (freq bonus 9) The monster species that spawned more often: slate rubber (freq bonus 18) The monster species that spawned more often: lag monster (freq bonus 60) The monster species that spawned more often: dark spore (freq bonus 24) The monster species that spawned more often: porn incubus (freq bonus 16) The monster species that spawned more often: elf warlord (freq bonus 24) The monster species that spawned more often: pile of very angry coins (freq bonus 12) The monster species that spawned more often: frozen foam (freq bonus 8) The monster species that spawned more often: kaleidoscope ant (freq bonus 16) The monster species that spawned more often: adom horror (freq bonus 18) The monster species that spawned more often: gnomish master thief (freq bonus 8) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: ultra demon The monster species that never randomly spawned: Solar The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: stalking master lichen The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: fook yoo platypus The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: Big Mammon The monster species that never randomly spawned: undead occult master The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 16) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 29) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 371) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 72) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 5) Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were cold resistant You were prevented from drunken boxing (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1493 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (72) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (spoony) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (HIWEDALE OOO) scroll of mana (YOUR INSIDE IS MADE OF MUD) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Demo the Diver...