Demo, chaotic male inka Bosmer ----------- ........<.| |...`.....| |.....@...| .......d..| |.{.......| -----.----- [Demo the Treehut Dweller] St3 Dx12 Co16 In10 Wi13 Ch11 BosInkMalCha Dlvl:1 $7 HP21(21) Pw12(12) AC10 Exp1 T15 Dim Latest messages You lack the strength to cast spells. (2x) Pick an object. @ a human or elf or you (inka bosmer called Demo) Accessing Pokedex entry for bosmer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 1. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. Conveys poison resistance. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical b - an uncursed +0 elven bow (weapon in hands) {12}. a - an uncursed poisoned +1 elven dagger (alternate weapon; not wielded) {4}. In what direction? [47896321><] You shoot 2 elven arrows. The 1st elven arrow hits the breeder mouse! You kill the breeder mouse! You displaced your dingo puppy. You see here a blessed +4 elven arrow {1}. c - a blessed +4 elven arrow (in quiver) {25}. You see here 7 gold pieces {0}. 7 gold pieces. In what direction? [47896321><] You displaced your dingo puppy. You see here a blessed +4 elven arrow {1}. (2x) c - a blessed +4 elven arrow (in quiver) {25}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 99% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body armor (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15846 Monster spawn increase reached its maximum at turn 38571 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 221312 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rodent (freq bonus 12) The monster species that spawned more often: legion devil captain (freq bonus 14) The monster species that spawned more often: vietnamese lady (freq bonus 32) The monster species that spawned more often: sea serpent (freq bonus 32) The monster species that spawned more often: grand master thief (freq bonus 28) The monster species that spawned more often: anti-intrinsic vortex (freq bonus 34) The monster species that spawned more often: white shark (freq bonus 56) The monster species that spawned more often: scroll trove (freq bonus 28) The monster species that spawned more often: babe (freq bonus 32) The monster species that spawned more often: porter sticky spore (freq bonus 52) The monster species that spawned more often: glowing spore (freq bonus 39) The monster species that spawned more often: hydra centaur (freq bonus 34) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 156) The monster species that spawned more often: vampiric fungus (freq bonus 54) The monster species that spawned more often: giant pink ant (freq bonus 16) The monster species that spawned more often: orange ego jelly (freq bonus 28) The monster species that spawned more often: Aram (freq bonus 56) The monster species that spawned more often: automatic housecat (freq bonus 14) The monster species that spawned more often: tree mold (freq bonus 14) The monster species that spawned more often: creeping adamantite coins (freq bonus 14) The monster species that spawned more often: vorpal jabberwock (freq bonus 16) The monster trait that was more common: monsters that have butt attacks (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: undead monk The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: goddamn tablet The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: Jens The monster species that never randomly spawned: taker colony The monster species that never randomly spawned: slimy stalk The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 65) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 171) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 19) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 3) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were dimmed (0) You were prevented from having fear resistance (0) You were prevented from having freezopathy (0) You saw invisible You recognized peaceful creatures You had infravision You had 1484 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was the black web The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (136) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (femmy boots) * elven cloak (faded pall) Scrolls scroll of healing (COVERED VILE DISAPPER) scroll of mana (RAMBA ZAMBA) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Spellbooks spellbook of nature beam (magnificent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Bosmer...