Demo, chaotic male haxorish Gunner -------.--- |.{........ ----------}} |.........| |[.......|}} }}}}}|.........| --->.......---}} }}}}}),,,..{.......| |.............[}}},,,,,,}}}----.------ ---........---,,,,,}}}}}} ,,} } |......%.|}},},^}} }}--------------- }}--------.-,,,}},}}}}}},..............| },,,,,,,,@}}}.,,,,,,,,,|....{........| -----.----}}}}} },,,}}}}}}}|.............| |......... ...<..........| |...)....| --------------- |........| |........| ---------- [Demo the SMG User] St8 Dx11 Co10 In6 Wi6 Ch5 GunHaxMalCha Dlvl:1 $32 HP79(79) Pw58(58) AC8 Exp7 T828 Latest messages In what direction? [47896321><] You shoot 2 bullets. The 1st bullet hits the gray ooze! The 2nd bullet misses the gray ooze. In what direction? [47896321><] The bullet hits the gray ooze. You have no ammunition readied! What do you want to throw? [$a-fqu or ?*] Never mind. What do you want to ready? [- b-fqu or ?*] u - 12 blessed +1 bullets (in quiver) {6}. In what direction? [47896321><] You kill the gray ooze! Unknown command '^J'. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You sink into the lava, but it only burns slightly! [-1 -> 78] You are stuck in the lava. (11x) You sink below the surface and die. Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 assault rifle {16} c - an uncursed +0 pistol (alternate weapon; not wielded) {8} d - an uncursed +0 pistol {8} e - a blessed +0 sniper rifle {20} f - an uncursed +0 sniper rifle {20} q - an uncursed +0 bent sable {16} u - 11 blessed +1 bullets (in quiver) {6} Armor h - an uncursed burnt +0 leather jacket (being worn) {12} i - an uncursed +0 leather jacket {12} Comestibles r - an uncursed food ration {1} Scrolls l - 12 uncursed scrolls of healing {12} m - 8 uncursed scrolls of mana {8} n - 6 uncursed scrolls of phase door {6} o - 3 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} v - a blessed scroll of healing {1} Spellbooks t - an uncursed spellbook of freeze sphere (0:2) {1} Potions x - an uncursed potion of healing {1} B - an uncursed potion of water {1} C - an uncursed potion of booze {1} Rings w - an uncursed ring of invisibility {1} Wands s - an uncursed wand of extra healing (0:14) {1} z - an uncursed wand of light (0:18) {1} D - an uncursed wand of enlightenment (0:5) {1} F - an uncursed wand of sleep called slep (0:8) {1} Tools j - an uncursed medical kit {36} k - an uncursed medical kit {83} E - a blessed can of grease (0:2) {1} Contents of the medical kit: a cursed pill {1} a blessed phial {2} an uncursed phial {2} an uncursed phial {2} an uncursed bandage {1} a heavily cursed bandage {1} an uncursed phial {2} a cursed bandage {1} 2 cursed phials {4} a cursed phial {2} 2 uncursed phials {4} a heavily cursed bandage {1} 3 uncursed bandages {3} an uncursed bandage {1} the cursed bandage named Spellstealer {1} an uncursed phial {2} 8 uncursed pills {8} 2 cursed bandages {2} Contents of the medical kit: an uncursed bandage {1} an uncursed phial {2} an uncursed phial {2} a blessed phial {2} an uncursed phial {2} a cursed phial {2} 2 blessed bandages {2} an uncursed phial {2} 2 cursed phials {4} 3 blessed phials {6} 2 blessed phials {4} an uncursed bandage {1} 2 uncursed phials {4} a blessed bandage {1} an uncursed bandage {1} 2 cursed bandages {2} 2 blessed pills {2} a cursed bandage {1} an uncursed phial {2} 4 uncursed bandages {4} 29 uncursed pills named Flanker Intro {29} 11 uncursed phials {22} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 26 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: polymorphing (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 27918 Monster spawn increase reached its maximum at turn 124288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 56004 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: disco bouncer (freq bonus 8) The monster species that spawned more often: Happosai (freq bonus 7) The monster species that spawned more often: glare fungus (freq bonus 64) The monster species that spawned more often: spherical laser (freq bonus 18) The monster species that spawned more often: venom cat (freq bonus 20) The monster species that spawned more often: toxic grue (freq bonus 18) The monster species that spawned more often: storm caller (freq bonus 6) The monster species that spawned more often: Officer Elena (freq bonus 30) The monster species that spawned more often: eldritch force patch (freq bonus 3) The monster species that spawned more often: nazi (freq bonus 40) The monster species that spawned more often: gazer rutterkin (freq bonus 18) The monster species that spawned more often: fire elemental (freq bonus 12) The monster species that spawned more often: immobile colony (freq bonus 12) The monster species that spawned more often: agate force patch (freq bonus 6) The monster species that spawned more often: clicking force patch (freq bonus 36) The monster species that spawned more often: Hanh's ballerina (freq bonus 16) The monster species that spawned more often: ipoo (freq bonus 12) The monster species that spawned more often: wild woman (freq bonus 9) The monster species that spawned more often: Rivierna (freq bonus 20) The monster species that spawned more often: moon vampire (freq bonus 36) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: dwarf thief The monster species that never randomly spawned: Ky-Kiske The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: golden colony The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: golden spore The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: wind wight The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 17) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 12) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 107) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 3) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 47) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 6) Next attribute increase check would have come at turn 1375 Strength training was 4 Dexterity training was 14 Wisdom training was 12 Constitution training was 43 You were fire resistant You were poison resistant You were prevented from having dimmopathy (0) You were prevented from having burnopathy (0) You saw invisible You had 1356 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Huginn and Muninn, Fafnir and Ahazu Your deity was Ahazu The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 5% 99% Techniques known in the end Name Level Status create ammo 7X Prepared(0) surgery 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons yumi (long bow) bent sable (bent sword) Scrolls scroll of healing (SUDDENLY THE DUNGEON COLLAPSES) scroll of mana (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of phase door (6 TIME) scroll of standard id (IGNORANT WEATHER) scroll of cure (ROLL IS 5 AND BECOME STRONGER) scroll called adsa (AMYBSOD DOES NOT KNOW C) scroll of create monster (CAN EAT FRUITMORE) Spellbooks spellbook of freeze sphere (colorful) Potions potion of healing (icy) potion of water (clear) potion of booze (raspberry) Rings ring of invisibility (dropper) Wands wand of light (dodecagonal) wand of enlightenment (iron) wand of sleep called slep (steel) wand of extra healing (trigonal) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 8 times You killed 34 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (6 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (85 of 160) Spellcasting Skills (none) Goodbye Demo the Gunner...