Demo, lawful male missing DQ Slime --------- |.......| +@......--- |.........|, |..........` |.......<.|# ----------- [Demo the Globule] St10 Dx17 Co10 In11 Wi7 Ch7 SliMisMalLaw Dlvl:1 $0 HP13(13) Pw7(7) AC7 Exp1 T37 Bli Latest messages Use hybrid races? [yn] (n) Hello Demo, welcome to SlashEMExtended! You are a lawful male missing DQ Slime. Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a wall in the way! You try to move the boulder, but in vain. There is a wall in the way! You stop. Your little dog is in the way! There is a wall in the way! (7x) You try to move the boulder, but in vain. Unknown command ' '. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 86% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20582 Monster spawn increase reached its maximum at turn 39566 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 436879 The monster class that cannot be genocided was vortex The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: xorn thief (freq bonus 16) The monster species that spawned more often: quiver slot (freq bonus 6) The monster species that spawned more often: baby leviathan (freq bonus 20) The monster species that spawned more often: filthy street urchin (freq bonus 6) The monster species that spawned more often: expert medium wall (freq bonus 5) The monster species that spawned more often: undead knight (freq bonus 8) The monster species that spawned more often: radiant spore (freq bonus 6) The monster species that spawned more often: carrion creeper (freq bonus 24) The monster species that spawned more often: master lichen (freq bonus 7) The monster species that spawned more often: flat fish (freq bonus 12) The monster species that spawned more often: crystal mold (freq bonus 20) The monster species that spawned more often: yora chick (freq bonus 4) The monster species that spawned more often: fire hulk (freq bonus 12) The monster species that spawned more often: group dwarf (freq bonus 36) The monster species that spawned more often: bleach ghost (freq bonus 4) The monster species that spawned more often: sloppy force fungus (freq bonus 20) The monster species that spawned more often: automatic turret (freq bonus 3) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 30) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 30) The monster species that spawned more often: animayion statue (freq bonus 8) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster species that never randomly spawned: miniskirter The monster species that never randomly spawned: Hanh's block-heeled sandal The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: black smasher The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: adult plain dragon The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: blazing fern sprout The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 17) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 21) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 45) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 15) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 102) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 11) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 57) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 40) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 58) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were acid resistant You were blinded (38) You had the menu bug. (83886080) You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You had 1463 points of nutrition remaining You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (409) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Scrolls scroll of healing (READ ME) scroll of mana (YOU DO NOT GO PAST AT ME) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (GNOZAB) scroll of cure (USER DEATH IMMINENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Demo the DQ Slime...