fuckoff, chaotic male yuki-onnic Musician --+-- |...| .@@.| |.d$| |...| |.... ----- [Fuckoff the Doodler] St16 Dx9 Co8 In4 Wi8 Ch9 MusYukMalCha Dlvl:1 $0 HP18(18) Pw10(10) AC8 Exp1 T1 Latest messages Your character: chaotic male yuki-onnic Musician What is your alias name? You can only use spaces, alphanumeric characters or .,- characters. Sorry. What is your alias name? You can only use spaces, alphanumeric characters or .,- characters. Sorry. What is your alias name? You can only use spaces, alphanumeric characters or .,- characters. Sorry. What is your alias name? Hello fuckoff, welcome to SlashEMExtended! You are a chaotic male yuki-onnic Musician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy Be careful! New moon tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: psi resistance Scroll identification only worked 100 times out of 374 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 75% Tool drop chance was reduced to 97% Food drop chance was reduced to 89% Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: long sword (turn 13) The following skill became untrainable if you tried to train it too early: saber (turn 79) The following skill became untrainable after a while: unicorn horn (turn 46742) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79115 Monster spawn increase reached its maximum at turn 136986 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 627708 The monster class that cannot be genocided was human or elf The monster species that spawned more often: reallocating shopped (freq bonus 4) The monster species that spawned more often: depth mold (freq bonus 8) The monster species that spawned more often: antimagic warp patch (freq bonus 5) The monster species that spawned more often: ogre slinger (freq bonus 9) The monster species that spawned more often: geochuck (freq bonus 10) The monster species that spawned more often: oozing pudding (freq bonus 6) The monster species that spawned more often: undead school fish (freq bonus 6) The monster species that spawned more often: lichking (freq bonus 12) The monster species that spawned more often: pile of mover coins (freq bonus 4) The monster species that spawned more often: prussic educated (freq bonus 24) The monster species that spawned more often: amusement eagle (freq bonus 2) The monster species that spawned more often: gnomish psychic (freq bonus 6) The monster species that spawned more often: gauth (freq bonus 4) The monster species that spawned more often: venom trove (freq bonus 9) The monster species that spawned more often: tanker golem (freq bonus 20) The monster species that spawned more often: filthy long hair guy (freq bonus 9) The monster species that spawned more often: yithgus (freq bonus 3) The monster species that spawned more often: old cancel dragon (freq bonus 9) The monster species that spawned more often: thermonuclear prizefighter (freq bonus 6) The monster species that spawned more often: drow warrior (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: midway overpopulate The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: smg banger The monster species that never randomly spawned: Andromalius The monster species that never randomly spawned: dice hulk The monster species that never randomly spawned: megabuck amputation The monster species that never randomly spawned: castigation mauritanian The monster species that never randomly spawned: raven The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: keep satiation (useful) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: implant of queeb butt (ass) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 18) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 28) The RNG hath decreed that this item was generated more often: heavy metal ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: metal guard (onyge, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 5) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item was always generated cursed: quicksand (UUM MAAMA MIA) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: bohemian ear spoon ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 5) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 2613 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.6.0 (88e0a2d9) - last build Sat Dec 21 03:24:25 2019. You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PASH EM EXTENDED BRITISH MAKE OUT) scroll of mana (I CONSIDERATION IT RATHER AS AN INVITATION) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (ATLANTIS AQUARIA) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) * scroll of extra healing (WHAT THE FUCK IS THIS) * scroll of greater mana restoration (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye fuckoff the Musician... Since you quit, the score list will not be checked.