aaa, lawful female roommate Nuclear Physicist ----------------------------- |..$........................| |.........................Z.| |..........................@| - --- ------- --------------- [Aaa the Safety Officer] St6 Dx8 Co12 In18 Wi9 Ch4 NucRooFemLaw Dlvl:1 $0 HP11(11) Pw17(17) AC10 Exp1 T1 Latest messages Your character: lawful female roommate Nuclear Physicist What is your alias name? Hello aaa, welcome to SlashEMExtended! You are a lawful female roommate Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 74% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 75% Food drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: paddle (turn 3) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3838) The following skill became untrainable after a while: attack spells (turn 52175) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 28793) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25120 Monster spawn increase reached its maximum at turn 288430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 713154 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 18) The monster species that spawned more often: proportionately adventured (freq bonus 4) The monster species that spawned more often: tribunate checkroom (freq bonus 12) The monster species that spawned more often: jumping champion (freq bonus 3) The monster species that spawned more often: weregridbug (freq bonus 16) The monster species that spawned more often: gibat (freq bonus 20) The monster species that spawned more often: doormen fringed (freq bonus 6) The monster species that spawned more often: birdhouse laparorrhaphy unsystematically overimaginative (freq bonus 8) The monster species that spawned more often: beambeam flayer (freq bonus 12) The monster species that spawned more often: pump propitiating (freq bonus 16) The monster species that spawned more often: plagiarize gravely (freq bonus 6) The monster species that spawned more often: blue-red spore (freq bonus 9) The monster species that spawned more often: sea drake (freq bonus 24) The monster species that spawned more often: hateable factor preconditioning illuminist manger (freq bonus 2) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 36) The monster species that spawned more often: boomier tendered (freq bonus 8) The monster species that spawned more often: green force fungus (freq bonus 2) The monster species that spawned more often: rottener blowsier (freq bonus 15) The monster species that spawned more often: volt wort (freq bonus 6) The monster species that spawned more often: caliphate brokenhearted (freq bonus 54) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: sub-gnome The monster species that never randomly spawned: bedpost rolled The monster species that never randomly spawned: drider The monster species that never randomly spawned: Hanh The monster species that never randomly spawned: atmosphere slighter The monster species that never randomly spawned: harpooning obscenest The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: scrimped fulcrum The monster species that never randomly spawned: orange warp patch The monster species that never randomly spawned: shadow drake The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 18) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 5) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 22) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 2) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 12) Trap randomization happened for 1 in 403 traps Next attribute increase check would have come at turn 592 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (443) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of mana (SLIPPAGE 2DOT0) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (LLIYLLATNEMTONMAI) scroll of cure (AYY LMAO) * scroll of extra healing (KICKINTHENUTS) * scroll of greater mana restoration (F R U E R) Potions potion of healing (cinnamon) Wands wand of probing (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaa the Nuclear Physicist... Since you quit, the score list will not be checked.