1488, chaotic female angelic Kurwa . . . . . . . . . . . . ... , . . ..... . . . ..II.. . .. ...@.. ...<. .I...%........ ..... .... .. .. [1488 the Kidnapped Beauty] St10 Dx8 Co14 In13 Wi6 Ch12 KurAngFemCha Min:3 $184 HP-1(65) Pw11(47) AC4 Exp5 T315 Latest messages It hits you! [-3 -> 9] Warning: HP low! It misses. "Imam, kafir kueltueruenuen hicbir seyin degersiz oldugunu soeylueyor. Bu nedenle aptal kurallariniza uymak zorunda degiliz ve okul da ise yaramiyor, cuenkue birkac yil icinde hepiniz asimile olacaksiniz." It hits you! [-1 -> 8] Warning: HP low! It misses. It swings its thonged club. It misses. It hits you! [-1 -> 7] Warning: HP low! It hits you! You hear the howling of the CwnAnnwn... [-3 -> 5] Warning: HP low! It hits you! You die... Your inventory Weapons a - a cursed -1 collusion knife (weapon in hand) {2} w - an uncursed +0 two-handed sword {60} x - 26 blessed +1 crossbow bolts named Ultimate Artifact {0} Armor b - a cursed -25 evil dragon scale mail {20} c - a cursed +0 eerie cloak {4} d - a cursed +0 momhat {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a heavily cursed -11 evil dragon scale shield {20} g - a cursed +0 pair of red spell heels {8} Scrolls h - an uncursed scroll of destroy armor {0} i - a blessed scroll of taming {0} j - an uncursed scroll of trap detection {0} l - an uncursed finalized scroll of relocation {0} m - 4 uncursed scrolls of repair item {0} n - a blessed scroll of repair item {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Final attributes You have transgressed Your alignment was -19 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 82 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 69% Potion drop chance was reduced to 86% Armor drop chance was reduced to 79% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 144) The following skill became untrainable after a while: body armor (turn 16332) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 43813) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 67748 Monster spawn increase reached its maximum at turn 201247 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1588224 The monster class that cannot be genocided was worm The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: ur-vile (freq bonus 12) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 10) The monster species that spawned more often: uncorking contradictive (freq bonus 32) The monster species that spawned more often: petty giant ant (freq bonus 32) The monster species that spawned more often: ogre helmer (freq bonus 18) The monster species that spawned more often: fiend of Slaanesh (freq bonus 24) The monster species that spawned more often: buddhism closed (freq bonus 9) The monster species that spawned more often: aqua pudding (freq bonus 8) The monster species that spawned more often: terminator chess wild dog (freq bonus 10) The monster species that spawned more often: lavalisk (freq bonus 16) The monster species that spawned more often: victualing rummaged (freq bonus 24) The monster species that spawned more often: gizard (freq bonus 5) The monster species that spawned more often: warbot (freq bonus 9) The monster species that spawned more often: dirty ray (freq bonus 12) The monster species that spawned more often: domestic cockatrice (freq bonus 48) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 8) The monster species that spawned more often: centaur leader (freq bonus 24) The monster species that spawned more often: red balrog (freq bonus 18) The monster species that spawned more often: madam lein (freq bonus 4) The monster species that spawned more often: reportedly litre (freq bonus 16) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster species that never randomly spawned: myu The monster species that never randomly spawned: lobed periodontic The monster species that never randomly spawned: hinger stylish The monster species that never randomly spawned: hateful whispers The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: swarming sneak thief The monster species that never randomly spawned: sufficing nickelodeon The monster species that never randomly spawned: eyeglasses nerd The monster species that never randomly spawned: luminescent force fungus The monster species that never randomly spawned: snowslide enrollment plead precept handshake The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 16) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 3) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 109) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 13) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 34) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 3) Trap randomization happened for 1 in 553 traps Trap difficulty was increased by 76 Next attribute increase check would have come at turn 4135 Strength training was 16 Dexterity training was 13 Wisdom training was 26 Constitution training was 3 Your sanity was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were short-sighted (830) You were heterosexual You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1141 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could not have safely prayed (432) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor eerie cloak (ornamental cope) momhat (hydra helmet) scaler mittens (mirrored gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velcro sandals) Scrolls scroll of destroy armor (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of taming (POKEMON GO KILLS PEOPLE) scroll of trap detection (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of boss companion (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of relocation (NEBER IHM SASS HANNES) scroll of repair item (LETS FAIL AND ROLL) scroll of healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of mana (SWAGLAB) scroll of phase door (CAN I BECOME A BEEFSTEAK) scroll of standard id (BODY KNOCK ON EARTH WILL HURT) scroll of cure (RAN NEVERTHELESS SO WELL) * scroll of extra healing (ELECTRICAL AND VERTICAL DRIVING CAR) * scroll of greater mana restoration (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a scrawny cat 0 tentacle pseudos (1 created) a dwarf (2 created) 0 cave kobolds (1 created) a young nymph Yumi Saotome a blue faerie a submarine goblin 0 porings (1 created) 0 sock moles (1 created) a grid bug 0 kirinkis (1 created) 0 lichens (2 created) 0 spore lichens (2 created) 0 sub-gnomes (1 created) a clockwork dood 0 gnomes (1 created) a gnome stalker (2 created) a petty gnome thief a gnome lord (2 created) a gnome watcher 0 better clockwork soldiers (1 created) a tasloi mummy 0 gnome mummies (1 created) a garter snake 0 hc beggars (1 created) a bound spirit an orc zombie 0 item masters (5 created) a newt 2 twens an iguana Jennifer (0 times) 0 novice dark walls (1 created) an amulet of change 45 creatures born. 21 creatures vanquished. 2 bosses born. 1 boss vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 20 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) petkeeping [Basic] (max Expert) (22 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (38 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye 1488 the Kurwa... You died in The Gnomish Mines on dungeon level 3 with 1266 points, and 184 pieces of gold, after 315 moves. Killer: a monster (gnome lord) You were level 5 with a maximum of 65 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven master thief). - [90] 2 1619 Nirol-Nuc-Gre-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (visor warg). - [50] * 3 1266 1488-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome lord). - [65] 4 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30] 5 329 Nirol-Alt-Sok-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burner ant). - [32]