COCKMAN, neutral female shoe Zyborg --------------- |.............| |.............| |.............| |@.f........<.| |.............| ----.---------- [COCKMAN the Tin Can] St13 Dx10 Co10 In7 Wi7 Ch7 ZybShoFemNeu Dlvl:1 $0 HP-5(24) Pw9(9) AC-1 Exp1 T16 Latest messages Your character: neutral male shoe Zyborg What is your alias name? Hello COCKMAN, welcome to SlashEMExtended! You are a neutral female shoe Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. There is a wall in the way! What do you want to zap? [d or ?*] In what direction? [hykulnjb><] You irradiate yourself! [-11 -> 13] What do you want to zap? [d or ?*] In what direction? [hykulnjb><] You irradiate yourself! [-10 -> 4] Warning: HP low! What do you want to zap? [d or ?*] In what direction? [hykulnjb><] You irradiate yourself! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: manaleech You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 54% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 90% Armor drop chance was reduced to 84% Tool drop chance was reduced to 96% Food drop chance was reduced to 86% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 59) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 231) The following skill became untrainable after a while: implants (turn 18751) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 63794) Sticky curses were more common by 38% Heavy curses were more common by 4% Prime curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51059 Monster spawn increase reached its maximum at turn 174923 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1423488 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: marsh clan (freq bonus 4) The monster species that spawned more often: luminescent growth (freq bonus 20) The monster species that spawned more often: interpolation formidably (freq bonus 6) The monster species that spawned more often: stygian fury (freq bonus 15) The monster species that spawned more often: ancient gray dragon (freq bonus 12) The monster species that spawned more often: laboriously nonvisual collegial impeded (freq bonus 16) The monster species that spawned more often: annoying horseman (freq bonus 144) The monster species that spawned more often: unimaginable prevent (freq bonus 6) The monster species that spawned more often: unresigned snapper lobbyer underwrite announcement greyed (freq bonus 9) The monster species that spawned more often: neighing trembling (freq bonus 6) The monster species that spawned more often: unspoiled uncondensed (freq bonus 10) The monster species that spawned more often: Nellie Bly (freq bonus 10) The monster species that spawned more often: Mr. Prosser (freq bonus 3) The monster species that spawned more often: refuge Uhlert (freq bonus 24) The monster species that spawned more often: black spider (freq bonus 108) The monster species that spawned more often: landmine (freq bonus 6) The monster species that spawned more often: weredragon (freq bonus 5) The monster species that spawned more often: luckier ourself basely casserole (freq bonus 8) The monster species that spawned more often: ivory growth (freq bonus 8) The monster species that spawned more often: drolem (freq bonus 15) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: maylem The monster species that never randomly spawned: declarer denouement The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: randomizer draconian The monster species that never randomly spawned: xerophthalmia salvagee The monster species that never randomly spawned: cursed colony The monster species that never randomly spawned: psychic seraphon The monster species that never randomly spawned: clerkbot The monster species that never randomly spawned: swamp ogre The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 356) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 29) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 38) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 19) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 17) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 10) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Trap randomization happened for 1 in 745 traps Next attribute increase check would have come at turn 207 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having polymorph control (0) You had 1485 points of nutrition remaining You could fly You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (264) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (PHOL ENDE WODAN) scroll of mana (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of phase door (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (PATENT PENDING) * scroll of extra healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of greater mana restoration (KIDS 3 0 R 8 0 R) Wands wand of solar beam (spandex) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (26 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye COCKMAN the Zyborg...