Demo, neutral female automatic Doll Mistress |. . ------.-- +......@| |.....T@| |.......| ........| --------- [Demo the Puppet Trainer] St7 Dx17 Co5 In11 Wi7 Ch10 DolClkFemNeu Dlvl:1 $5 HP17(17) Pw7(7) AC4 Exp1 T1 Latest messages Hello Demo, welcome to SlashEMExtended! You are a neutral female automatic Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unix SlashEMExtended Version 2.3.8 (a7f577a8) - last build Mon Oct 22 07:50:36 2018. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: quad attacks You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 89% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 66% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: high heels (turn 32) The following skill became untrainable if you tried to train it too early: implants (turn 75) The following skill became untrainable after a while: polymorphing (turn 7911) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 35722) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65980 Monster spawn increase reached its maximum at turn 138235 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1139870 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: elder blue dragon (freq bonus 42) The monster species that spawned more often: siege rubbled (freq bonus 32) The monster species that spawned more often: colorful mushroom (freq bonus 16) The monster species that spawned more often: phototropically grantsman (freq bonus 12) The monster species that spawned more often: haystack insistent mulishly (freq bonus 6) The monster species that spawned more often: bucking trundling myopy (freq bonus 6) The monster species that spawned more often: Telpan (freq bonus 9) The monster species that spawned more often: refugee (freq bonus 4) The monster species that spawned more often: astrological slay (freq bonus 4) The monster species that spawned more often: dark dwarven warrior (freq bonus 3) The monster species that spawned more often: werecockatrice (freq bonus 32) The monster species that spawned more often: stumbling terror (freq bonus 12) The monster species that spawned more often: Policeman Sergeant (freq bonus 6) The monster species that spawned more often: contaminated ant (freq bonus 9) The monster species that spawned more often: giant pink jellyfish (freq bonus 15) The monster species that spawned more often: real spore (freq bonus 3) The monster species that spawned more often: temperance cold (freq bonus 20) The monster species that spawned more often: garbage houses (freq bonus 9) The monster species that spawned more often: reminiscent imitating (freq bonus 2) The monster species that spawned more often: rust penetrator (freq bonus 6) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster trait that was more common: monsters that have humanoid speech (freq bonus 9) The monster species that never randomly spawned: Frongnir The monster species that never randomly spawned: tushing decrease The monster species that never randomly spawned: chemical stalk The monster species that never randomly spawned: Aee The monster species that never randomly spawned: namesake anemic The monster species that never randomly spawned: semi-novice warrior The monster species that never randomly spawned: bulimiac graffito The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: tank breaker The monster species that never randomly spawned: large giant The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 55) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 11) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 1) Trap randomization happened for 1 in 129 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Reimu The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1152) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% b - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status attire charm 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (YIKES) scroll of phase door (UPPERCASE SOUNDS LIKE SHOUTING) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of extra healing (BREAKPOINT) * scroll of greater mana restoration (LETS KEEP THIS TO WASHSELVES) Spellbooks spellbook of turn undead (gambling) spellbook of remove curse (encrypted) Potions potion of invisibility (black lily) potion of oil (tesco value) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Doll Mistress... Since you quit, the score list will not be checked.