Demo, neutral male rougelike Musician ---------- |....{...+ .....@...|- |....@..$. -- ------- [Demo the Doodler] St13 Dx10 Co14 In8 Wi6 Ch9 MusRogMalNeu+Hs Dlvl:1 *0 HP20(20) Pw9(9) AC8 Exp1 T1 Latest messages Hello Demo, welcome to SlashEMExtended! You are a neutral male haxor levelscaler rougelike Musician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% Tool drop chance was reduced to 60% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: quarterstaff (turn 460) The following skill became untrainable if you tried to train it too early: occult spells (turn 231) The following skill became untrainable after a while: healing spells (turn 66102) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 81332) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59932 Monster spawn increase reached its maximum at turn 167085 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 787100 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: obowoman (freq bonus 10) The monster species that spawned more often: player gremlin (freq bonus 36) The monster species that spawned more often: rust golem (freq bonus 15) The monster species that spawned more often: plague poppy (freq bonus 15) The monster species that spawned more often: debuff turret (freq bonus 144) The monster species that spawned more often: swearing potato (freq bonus 4) The monster species that spawned more often: group goblin (freq bonus 18) The monster species that spawned more often: multicolor grue (freq bonus 8) The monster species that spawned more often: yellow spore (freq bonus 16) The monster species that spawned more often: cook islander (freq bonus 18) The monster species that spawned more often: hole stalk (freq bonus 10) The monster species that spawned more often: evasive jermlaine (freq bonus 18) The monster species that spawned more often: teamkiller (freq bonus 6) The monster species that spawned more often: assign set (freq bonus 24) The monster species that spawned more often: quagga (freq bonus 18) The monster species that spawned more often: Officer Julia (freq bonus 42) The monster species that spawned more often: burning eye (freq bonus 8) The monster species that spawned more often: enraged shaman (freq bonus 16) The monster species that spawned more often: crying spirit (freq bonus 10) The monster species that spawned more often: black wizard (freq bonus 12) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster species that never randomly spawned: big wraith The monster species that never randomly spawned: glare mushroom The monster species that never randomly spawned: correct bull The monster species that never randomly spawned: consumed fire boar The monster species that never randomly spawned: metamorphosed nupperibo The monster species that never randomly spawned: petty-dwarf mage The monster species that never randomly spawned: dust giant The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: white sentai The monster species that never randomly spawned: crochet bursted The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 49) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 52) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 89) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 1) Next attribute increase check would have come at turn 784 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (274) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of mana (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of phase door (MORKE GRUVER) scroll of standard id (PUTO FER LO) scroll of cure (CRAPPITY CRAP) * scroll of extra healing (THE AI IS OUTWITTING THE HUMANS) * scroll of greater mana restoration (MAKE THE PRIZE TWICE USED) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Musician... Since you quit, the score list will not be checked.