Demo, lawful female angelic Mason -------- |###...+ |#@,...| ##|,$#.$$| ,,.<.....| ##-------- [Demo the Bricklayer] St16 Dx9 Co8 In11 Wi9 Ch5 MasAngFemLaw Dlvl:2 $9 HP18(18) Pw3(3) AC3 Exp1 T63 Latest messages The little dog picks up 5 gold pieces. Unknown command '^F'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) You perform the panic digging ritual and are paralyzed for a while. There was nothing to dig out... The little dog drops 5 gold pieces. You can move again. You dig into the grave wall. (6x) The little dog picks up 5 gold pieces. You dig out the grave wall. You dig into the grave wall. The little dog drops 5 gold pieces. You dig into the grave wall. (3x) You dig out the grave wall. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 91% Armor drop chance was reduced to 82% Tool drop chance was reduced to 80% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: crossbow (turn 3) The following skill became untrainable if you tried to train it too early: pick-axe (turn 406) The following skill became untrainable after a while: boomerang (turn 49093) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 49882) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67981 Monster spawn increase reached its maximum at turn 414064 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 803445 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: trap force patch (freq bonus 12) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 36) The monster species that spawned more often: apostrophe m (freq bonus 21) The monster species that spawned more often: evasive enemy trooper (freq bonus 9) The monster species that spawned more often: reinterred buncoing (freq bonus 8) The monster species that spawned more often: pustulent growth (freq bonus 6) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 18) The monster species that spawned more often: domestic dragon (freq bonus 36) The monster species that spawned more often: rocket turret (freq bonus 4) The monster species that spawned more often: evasive sewer rat (freq bonus 14) The monster species that spawned more often: large ring trove (freq bonus 48) The monster species that spawned more often: nasty beam (freq bonus 6) The monster species that spawned more often: memo force fungus (freq bonus 4) The monster species that spawned more often: undead stygian doll (freq bonus 12) The monster species that spawned more often: wandering horror (freq bonus 14) The monster species that spawned more often: green mantis (freq bonus 6) The monster species that spawned more often: giant camel (freq bonus 18) The monster species that spawned more often: vapor engulfer (freq bonus 6) The monster species that spawned more often: net sprow (freq bonus 9) The monster species that spawned more often: unihorn trove (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 12) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 24) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster species that never randomly spawned: stoning monster The monster species that never randomly spawned: janitor unbeliever The monster species that never randomly spawned: predictably preponderantly delinquency The monster species that never randomly spawned: regrowing cobbler The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: ach sephirah The monster species that never randomly spawned: hobbit priest The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: poorly disagree soothsaying The monster species that never randomly spawned: indefensible prenuptial The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 15) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 7) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 151) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 13) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 4) Trap randomization happened for 1 in 558 traps Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 5 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had infravision You had 1437 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Reloading(655) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Not Ready(6843) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (formula one helmet) Scrolls scroll of lockout (BBQ BBQ) scroll of healing (ELF EXPLODE WHEN FALL) scroll of mana (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of phase door (FORAGAN MISROCH TULEVEI) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (I AM THE KING) * scroll of extra healing (TRAETOR HORIGO) * scroll of greater mana restoration (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (29 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Mason... Since you quit, the score list will not be checked.