Demo, lawful female angelic Anachronounbinder ######-------------- #,,,,,..........#..# #,####|##.........# | #,# ..#...........| #,# --------|------- ##,## #,,####,# ,,,,,, ##,,,,,,# ,,,### ###---.--- ##,,# |.....| ---------.---.- |...<.| |........'....| |.....+ |...........` | ------- |..`..........| |..@..........| |.............. --------------- [Demo the Hexorcist] St10 Dx9 Co9 In9 Wi8 Ch9 AcuAngFemLaw Dlvl:1 $5 HP18(18) Pw6(6) AC8 Exp1 T45 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # You see here 5 gold pieces {0}. 5 gold pieces. You displaced Roald Amundsen. You see here a liquid potion {0}. h - a liquid potion {0}. The door opens. You cannot diagonally move through a door! There is nothing here to pick up. You displaced Roald Amundsen. You see here a * ticking wand {0}. i - a * ticking wand {0}. Unknown command '^I'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (5x) # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: the Force You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 199 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 10% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: lance (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 3645) The following skill became untrainable after a while: knife (turn 30962) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 35513) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27655 Monster spawn increase reached its maximum at turn 195176 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3358298 The monster class that cannot be genocided was leprechaun Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: cowde (freq bonus 4) The monster species that spawned more often: eldritch fungus (freq bonus 8) The monster species that spawned more often: staccati purchasable (freq bonus 6) The monster species that spawned more often: geology ghost (freq bonus 6) The monster species that spawned more often: venusaur (freq bonus 4) The monster species that spawned more often: lizard man (freq bonus 16) The monster species that spawned more often: zakrong sephirah (freq bonus 2) The monster species that spawned more often: sea naga hatchling (freq bonus 16) The monster species that spawned more often: barb mushroom (freq bonus 3) The monster species that spawned more often: thorn spore (freq bonus 12) The monster species that spawned more often: predicted irregularity (freq bonus 6) The monster species that spawned more often: mini mimic (freq bonus 2) The monster species that spawned more often: mana hound (freq bonus 16) The monster species that spawned more often: cuke glassily (freq bonus 9) The monster species that spawned more often: haradrim warrior (freq bonus 12) The monster species that spawned more often: onanocter 9h (freq bonus 24) The monster species that spawned more often: readily maunderer (freq bonus 18) The monster species that spawned more often: aureolin fungus (freq bonus 16) The monster species that spawned more often: sludge mushroom (freq bonus 36) The monster species that spawned more often: elite Olog-hai (freq bonus 24) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster species that never randomly spawned: methodological cousinry The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: brattish heterogeneity The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: golden mushroom The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: taekwondo girl The monster species that never randomly spawned: mirror fungus The monster species that never randomly spawned: pack kobold The monster species that never randomly spawned: redditor The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 19) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 14) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 4) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 4) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 4) Trap randomization happened for 1 in 238 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1454 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEXY PRINCESS CATHLETTE) scroll of mana (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of phase door (DEFINITELY NOT THE ORACLE) scroll of standard id (GICCC) scroll of cure (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of extra healing (LA VIVME) * scroll of greater mana restoration (DIBING TO ATTACK NEXT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Demo the Anachronounbinder... Since you quit, the score list will not be checked.