Demo, lawful female angelic Anachronounbinder .###;#### ..#}}.@..# k r r .....@._.# k x ..#..'...# .#}}....# ######## [Demo the Hexorcist] St8 Dx9 Co7 In9 Wi8 Ch8 AcuAngFemLaw Yen:1 $0 HP-36(18) Pw6(6) AC8 Exp1 T4 Latest messages The elder priestess of Moloch intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! S'Wonderful! The moon is waxing tonight. Pick an object. @ a human or elf (elder priestess of Moloch) (base level 25) (female) [seen: infravision] Accessing Pokedex entry for dnethack elder priest(TM)... Base statistics of this monster type: Base level = 25, difficulty = 36, AC = -15, magic resistance = 100, alignment 0. Fast (15). Special generation, unique. Resists fire, cold, sleep, disintegration, electricity, poison, petrification, level drain, death magic. No conveyed resistances. Not genocidable, amphibious, phasing, carnivorous, herbivorous, reviving, reflecting, thick-skinned swimmer, flyer. See invisible. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: DNetHack. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 8d10, uses weapon - ordinary physical 2d4, gaze - paralyses 2d10, tentacles - hits, may steal Amulet 2d10, tentacles - sticks to you 2d8, uses magic spell(s) - random clerical spell 2d8, uses magic spell(s) - random clerical spell Pick an object. ' a golem (tame brain golem called Roald Amundsen) (base level 9) (female) [seen: infravision] Accessing Pokedex entry for brain golem... Base statistics of this monster type: Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form. Attacks: 2d8, claw (punch, hit, etc.) - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical Roald Amundsen claws the aqua kobold. The aqua kobold is killed! The butcher wields a bow {12}! You miss the elder priestess of Moloch by a league. (3x) The elder priestess of Moloch wields a mace {12}! The elder priestess of Moloch swings her mace. The elder priestess of Moloch hits you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: regeneration You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 53% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 96% Armor drop chance was reduced to 94% Tool drop chance was reduced to 78% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: devices (turn 22) The following skill became untrainable after a while: general combat (turn 9081) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 57209) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53564 Monster spawn increase reached its maximum at turn 160941 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3744721 The monster class that cannot be genocided was light The monster class that was spawned more often: golem (freq bonus 12) The monster species that spawned more often: desert growth (freq bonus 16) The monster species that spawned more often: Hanh's boot (freq bonus 102) The monster species that spawned more often: dragon lady (freq bonus 78) The monster species that spawned more often: shadow ogre (freq bonus 39) The monster species that spawned more often: frilling manpower (freq bonus 39) The monster species that spawned more often: luminescent fungus (freq bonus 84) The monster species that spawned more often: Elsa (freq bonus 90) The monster species that spawned more often: uvuudaum (freq bonus 14) The monster species that spawned more often: psi ray (freq bonus 18) The monster species that spawned more often: inched coalesce (freq bonus 42) The monster species that spawned more often: coliform bartending sudanese (freq bonus 30) The monster species that spawned more often: rubberneck germanic indiana managerial ballad (freq bonus 32) The monster species that spawned more often: Osayo Narakami (freq bonus 28) The monster species that spawned more often: requirement ghost (freq bonus 39) The monster species that spawned more often: fuck you (freq bonus 28) The monster species that spawned more often: expensive secret car (freq bonus 34) The monster species that spawned more often: nonforfeitable crudest (freq bonus 17) The monster species that spawned more often: colluded patch (freq bonus 56) The monster species that spawned more often: Ina's leather pump (freq bonus 14) The monster species that spawned more often: defacto plack (freq bonus 30) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: hitec mold The monster species that never randomly spawned: super trapdoor spider The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: metallic bulb The monster species that never randomly spawned: darth dragon The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: Sven The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 9) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 4) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 9) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 17) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 1) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (165) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of phase door (AYY LMAO) scroll of standard id (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of cure (GOT SOMETHING FOUR YOU) * scroll of extra healing (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION) * scroll of greater mana restoration (SIE NICHT ANGESCHNALLT SIND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Yendorian Tower: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Demo the Anachronounbinder...