Demo, chaotic female lich Acid Mage q .e|}} ..@e. .d|@. ...| ....- .....). }..}} }..- .}}}}}}}%. .....%..... ...}}}}}}.. ##} [Demo the Slimer] St5 Dx9 Co7 In16 Wi6 Ch4 AciLicFemCha Yen:1 $0 HP-15(30) Pw13(34) AC6 Exp3 T57 Latest messages You see here a thick jackal corpse {300}. You displaced your acid sphere. The elder priest of Moloch intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You displaced your acid sphere. The elder priest of Moloch stares at you! You are frozen by the elder priest of Moloch! You can move again. The elder priest of Moloch intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You hear an explosion. Welcome to experience level 3. You learn how to perform power surge! The elder priest of Moloch wields a mace {12}! The mace welds itself to the elder priest of Moloch's hand! The elder priest of Moloch swings his mace. The elder priest of Moloch hits you! You die... Final attributes You were playing in wonderland mode You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 132 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 98% Wand drop chance was reduced to 96% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body armor (turn 42) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61544 Monster spawn increase reached its maximum at turn 211197 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 391398 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: transposed casted monastery unhinged (freq bonus 4) The monster species that spawned more often: miller dilapidator (freq bonus 36) The monster species that spawned more often: chimaera (freq bonus 24) The monster species that spawned more often: reddish fungus (freq bonus 8) The monster species that spawned more often: boss bass (freq bonus 24) The monster species that spawned more often: unixmail daemon (freq bonus 5) The monster species that spawned more often: acidwater hound (freq bonus 5) The monster species that spawned more often: sniper bundle head (freq bonus 36) The monster species that spawned more often: corpse hound (freq bonus 32) The monster species that spawned more often: Bettina (freq bonus 16) The monster species that spawned more often: chasm viper (freq bonus 12) The monster species that spawned more often: victualing rummaged (freq bonus 20) The monster species that spawned more often: farting girl (freq bonus 15) The monster species that spawned more often: Antje (freq bonus 6) The monster species that spawned more often: fat bully (freq bonus 30) The monster species that spawned more often: werespider (freq bonus 18) The monster species that spawned more often: senhora snout (freq bonus 8) The monster species that spawned more often: void warp fungus (freq bonus 8) The monster species that spawned more often: werejabberwock (freq bonus 24) The monster species that spawned more often: disgusting fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: fossil paganism toting The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: master thief The monster species that never randomly spawned: tiny pseudodragon The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: takuhi The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: materializing goodliest The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 17) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 5) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 19) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 841 Strength training was 5 Dexterity training was -1 Wisdom training was 4 Constitution training was 2 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1361 points of nutrition remaining You could teleport You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (158) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 135% b - acid stream 4 matter 0% 300% c - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) blood ritual 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of gold detection (4OFAE OF9 SCC9) scroll of healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of mana (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (ELF CHANGE FORME BY STUNT) scroll of standard id (IAZNAB) scroll of cure (MICRODOLLAROFT) * scroll of extra healing (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Spellbooks spellbook of acid sphere (dripping) spellbook of acid stream (illgotten) spellbook of summon undead (hot-cold) Potions potion of blindness (cluster amaryllis) Rings ring of polymorph control (rock solid) Wands wand of acid (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (30 of 160) Goodbye Demo the Acid Mage...