Demo, lawful male rougelike Warrior }}} ..}}.}}}}.} }}}}}}}}}............}}}. ....).^.%..............%%%.%.%........@@ .......)....%..)...................}... .}}}}.}}.}} [Demo the Longswordsman] St15 Dx5 Co3 In9 Wi5 Ch6 WarRogMalLaw Yen:1 *0 HP-4(43) Pw20(20) AC0 Exp3 T53 Latest messages [-4 -> 39] The training kobold hits you! [-2 -> 37] You hear some noises. You kill the kobold! The hata-hata bites you! [-2 -> 35] You kill the hata-hata! You hear rumbling in the distance. You displaced the floor grue. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... The elder priestess of Moloch swings her mace. The elder priestess of Moloch hits you! Warrior is about to die. [-36 -> 1] Warning: HP low! The elder priestess of Moloch's tentacles suck you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 92% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 87% Monster death drops spawned with only 89% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: high heels (turn 32) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 62459 Monster spawn increase reached its maximum at turn 191999 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2183874 The monster class that cannot be genocided was zombie Today, this monster class was always generated invisible: trove The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: darth dragon (freq bonus 12) The monster species that spawned more often: dim fungus (freq bonus 20) The monster species that spawned more often: replayed parting (freq bonus 4) The monster species that spawned more often: arithmetic skeining (freq bonus 3) The monster species that spawned more often: arcade scrub (freq bonus 9) The monster species that spawned more often: undead arena rubber (freq bonus 8) The monster species that spawned more often: intertropical spontaneity (freq bonus 16) The monster species that spawned more often: crossbred nonassertively (freq bonus 3) The monster species that spawned more often: slayer (freq bonus 16) The monster species that spawned more often: lower raconteur cockier (freq bonus 8) The monster species that spawned more often: war lord (freq bonus 6) The monster species that spawned more often: centaur prince (freq bonus 8) The monster species that spawned more often: volt turret (freq bonus 10) The monster species that spawned more often: feat master (freq bonus 20) The monster species that spawned more often: subway wight (freq bonus 24) The monster species that spawned more often: giant undead shoggoth (freq bonus 20) The monster species that spawned more often: soldier stinker (freq bonus 21) The monster species that spawned more often: almost elder priest (freq bonus 15) The monster species that spawned more often: novice mage (freq bonus 8) The monster species that spawned more often: cockcrow jibingly (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: pebbliest insulin The monster species that never randomly spawned: two of hearts The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: Goblin Sub King The monster species that never randomly spawned: Buer The monster species that never randomly spawned: Morton The monster species that never randomly spawned: rodding unlit The monster species that never randomly spawned: caning calligraphic The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 62) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 58) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 19) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 28) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 64) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 12) Next attribute increase check would have come at turn 345 Strength training was 2 Dexterity training was 10 Wisdom training was 0 Constitution training was 5 You were acid resistant You were prevented from having psi resistance (0) You were prevented from having numbopathy (0) Your chance to block was 27% You had 1434 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (160) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (guzzle helmet) * skullcap (grimace helmet) * flack helmet (red helmet) * crystal helm (full helmet) * mining helm (thinking helmet) * field helm (weeping helmet) * helm of safeguard (wok-shaped helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (fatal gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (area boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (WELCOME TO THE ASTRAL PLANE) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of cure (YOU DONT STAND A CHANCE) * scroll of extra healing (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) * scroll of greater mana restoration (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (31 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Demo the Warrior...