Demo, lawful male addicted DQ Slime }.. ----- ;@.|...%.. .......... ..|...... [Demo the Globule] St25 Dx25 Co25 In25 Wi25 Ch25 SliAddMalLaw Yen:1 $0 HP-3(7) Pw2(2) AC0 Exp1 T20 Cnf Latest messages It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. The kitten yowls! You kill the poor kitten! You hear the rumble of distant thunder... You see here a kitten corpse {150}. There is a wall in the way! (3x) You see here a kitten corpse {150}. That door is closed. (5x) In what direction? [hykulnjb><] As you kick the door, it crashes open! You kill the ant! A shark was hidden under the water! The shark bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Final attributes You were playing in wonderland mode You have transgressed Your alignment was -69 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 406 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 58% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: occult spells (turn 99) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29085 Monster spawn increase reached its maximum at turn 70184 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1085689 The monster class that cannot be genocided was major demon The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: runt shaman (freq bonus 3) The monster species that spawned more often: floating merman (freq bonus 36) The monster species that spawned more often: requirement ghost (freq bonus 12) The monster species that spawned more often: giant error (freq bonus 18) The monster species that spawned more often: maggot (freq bonus 4) The monster species that spawned more often: shadow drake (freq bonus 8) The monster species that spawned more often: Father Frost (freq bonus 32) The monster species that spawned more often: stalking coyote (freq bonus 20) The monster species that spawned more often: lethe fungus (freq bonus 9) The monster species that spawned more often: discontenting misfeasor (freq bonus 4) The monster species that spawned more often: fearsome butcher shaman (freq bonus 12) The monster species that spawned more often: stronger turret (freq bonus 12) The monster species that spawned more often: eye sore (freq bonus 20) The monster species that spawned more often: werehuggingboot (freq bonus 6) The monster species that spawned more often: gnome mage (freq bonus 6) The monster species that spawned more often: giant serpent (freq bonus 4) The monster species that spawned more often: notable growth (freq bonus 4) The monster species that spawned more often: troll priest (freq bonus 27) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 8) The monster species that spawned more often: very old blue dragon (freq bonus 24) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 12) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster species that never randomly spawned: ekans The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: darking supersede tweezing mispronounce The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: bronze dragon bat The monster species that never randomly spawned: ki-rin The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: spiderman The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 36) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 17) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 30) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 10) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 10) Next attribute increase check would have come at turn 1414 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 0 You were acid resistant You were confused (0) You had the menu bug. (83886080) You were prevented from having manaleech (0) You were prevented from having confusion resistance (0) You had 1479 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (1125) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WEATHER GH-KISS) scroll of mana (TLASFO SENIL) scroll of phase door (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of standard id (I HEARD YOU WERE SLEEPING THERE) scroll of cure (TO DO CANCENUS) * scroll of extra healing (CHTO VY KHOTITE DOSTICH) * scroll of greater mana restoration (REQUICO SIDES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Demo the DQ Slime...