Demo, chaotic female angelic Jedi ---- |}}.. +.@@. |.d... |}}>.. ----- [Demo the Youngling] St11 Dx5 Co5 In9 Wi8 Ch7 JedAngFemCha Yen:1 $0 HP0(25) Pw8(8) AC8 Exp1 T5 Latest messages Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. What do you want to use or apply? [cd or ?*] You ignite your blue lightsaber. The elder priestess of Moloch zaps herself with a wicker wand {0}! The elder priestess of Moloch is suddenly moving faster. # The elder priestess of Moloch wields a mace {12}! # A technique that can stun a monster and cause it to flee; it is much more likely to succeed if the target monster's level is lower than the technique's level. Use this technique? [yn] (n) In what direction? [hykulnjb><] You stare at the elder priestess of Moloch. The elder priestess of Moloch breaks the stare! The elder priestess of Moloch swings her mace. The elder priestess of Moloch hits you! [-20 -> 5] The elder priestess of Moloch's tentacles suck you! You die... Final attributes You were playing in wonderland mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: warning You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 72% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: martial arts (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77932 Monster spawn increase reached its maximum at turn 109397 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1354824 The monster class that cannot be genocided was centaur The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 12) The monster species that spawned more often: kobold mummy (freq bonus 40) The monster species that spawned more often: high stalk (freq bonus 12) The monster species that spawned more often: firefly (freq bonus 18) The monster species that spawned more often: conspiratorially purified (freq bonus 36) The monster species that spawned more often: warrior of the dawn (freq bonus 4) The monster species that spawned more often: sparkling mushroom (freq bonus 32) The monster species that spawned more often: yeoman fundamentally (freq bonus 6) The monster species that spawned more often: recrating segregant (freq bonus 9) The monster species that spawned more often: somatotypically geriatric (freq bonus 24) The monster species that spawned more often: measled weeklong (freq bonus 24) The monster species that spawned more often: special stalk (freq bonus 8) The monster species that spawned more often: indifferent wraith (freq bonus 120) The monster species that spawned more often: young plain dragon (freq bonus 48) The monster species that spawned more often: Bear-Man packleader (freq bonus 6) The monster species that spawned more often: fire bird (freq bonus 14) The monster species that spawned more often: animated sexy leather pump (freq bonus 4) The monster species that spawned more often: slow elemental (freq bonus 16) The monster species that spawned more often: hallu trove (freq bonus 5) The monster species that spawned more often: gigantic wraith (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 8) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: king cobra The monster species that never randomly spawned: large frog The monster species that never randomly spawned: deceiving colony The monster species that never randomly spawned: solid force patch The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: infected fly The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: lick frocked The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 36) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 2) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having petrification resistance (0) You were prevented from having warning (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (520) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) dazzle 1 R LIMIT(55) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (paper gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (plumed helmet) * skullcap (twisted visor helmet) * flack helmet (crazy helmet) * crystal helm (space helmet) * mining helm (grimace helmet) * field helm (inkcoat helmet) * helm of safeguard (wok-shaped helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (black gloves) * commander gloves (sensor gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (heroine mocassins) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (MODD ARCHWILIO) scroll of mana (PANEMORFA TRAVMATA) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) * scroll of extra healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) Wands wand of speed monster (wicker) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Demo the Jedi...