Demo, chaotic male trapper Form Changer ----- |...|...} |@..-.... |...|..}} -----}} [Demo the Balanced Doppelganger] St8 Dx11 Co8 In10 Wi6 Ch8 ForTrpMalCha Yen:1 $0 HP18(18) Pw40(40) AC9 Exp1 T34 Latest messages Hello Demo, welcome to SlashEMExtended! You are a chaotic male trapper Form Changer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. You don't know any spells right now. The door opens. There is a wall in the way! (2x) You hear some noises. There is a wall in the way! Really save? [yn] (n) # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 228 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 43) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36243 Monster spawn increase reached its maximum at turn 115025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 276390 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: selenite butcher (freq bonus 24) The monster species that spawned more often: zapborg (freq bonus 60) The monster species that spawned more often: tome of nether wrath (freq bonus 32) The monster species that spawned more often: sympathize unseduced refute (freq bonus 20) The monster species that spawned more often: night marauder (freq bonus 56) The monster species that spawned more often: inertia troll (freq bonus 36) The monster species that spawned more often: basher (freq bonus 12) The monster species that spawned more often: undead doll mistress (freq bonus 24) The monster species that spawned more often: baldric verbified (freq bonus 10) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 24) The monster species that spawned more often: doping warrior (freq bonus 20) The monster species that spawned more often: mimic mummy (freq bonus 8) The monster species that spawned more often: spectral hunter (freq bonus 30) The monster species that spawned more often: tome of destruction (freq bonus 5) The monster species that spawned more often: Max the Badass (freq bonus 84) The monster species that spawned more often: apprentice colony lichen (freq bonus 15) The monster species that spawned more often: chancemen gardener byword (freq bonus 48) The monster species that spawned more often: devil-bat (freq bonus 6) The monster species that spawned more often: spore mushroom (freq bonus 9) The monster species that spawned more often: legion devil grunt (freq bonus 10) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: reappoint lively profiling The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: sassy lassy The monster species that never randomly spawned: young adult magic dragon The monster species that never randomly spawned: kidnapee jota The monster species that never randomly spawned: crunchy force fungus The monster species that never randomly spawned: bloodthirsty soul The monster species that never randomly spawned: teal patch The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 22) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 27) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 9) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 9) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 4) Next attribute increase check would have come at turn 687 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) You had 1467 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Self-Polymorph The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (1142) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (SMUTSIKA SKOEKA) scroll of cure (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) * scroll of extra healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) Wands wand of polymorph (measured) wand of trap creation (biblic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Demo the Form Changer... Since you quit, the score list will not be checked.