Deekkin, neutral male spriggan Druid --- . ---------- -------- ------.-------- --------- |........| |((((((| |....|.|((((.]| |)......| |...<.>... |(((((.| |....|.|.(((( |.......| --|--|---- --|((((((| |....|.|... ---- --|..)....|--## #,#,,# |.|..%...| |--|--.-|------..-----.|.......|..,# -|-.-## ----- |.---|------+----......................----|----.|,# |.)..,, .....| |....................)...........................|,### |...|##,# | |.-----|---|-----......-|----------..............|,,,---...),#,# ..| |.|......|.... |-----.|..........|...-|-------..|##,....---,^,.....| --|....%.|!!!...|.+?.-.|$!.!.?../[|---|@....j.|--- ##|..)| ###,# ..| |......|!!!.!.|+.+.|.|!!![()$%.!| |I[[[[[[| |...| ,. | |......|!!`..!|+.+.|.|)(!)$!+.%)| |[[)[[[[| ----- ##- --------------------.------------ --------- |............| -------------- [Deekkin the Eruption Magician] St9 Dx13 Co13 In10 Wi5 Ch8 DrdSprMalNeu Dlvl:5 $108 HP0(36) Pw35(81) AC5 MC1 Mov12 Exp8 Wt1226/1550 T3509 Latest messages You hit the pile of creeping gold coins! You kill the pile of creeping gold coins! "Hello, Deekkin! Welcome again to Ermenak's used armor dealership!" You hear the splashing of a naiad. (2x) Wait! There's something there you can't see! It gets angry! It hurls an alchemical potion {1}! The carafe crashes on your head and breaks into shards. [-2 -> 34] You feel rather tired. It hits you! [-6 -> 28] It hits you! [-3 -> 25] You hear a flinging sound. You are hit by a shotgun shell! [-21 -> 4] Warning: HP low! You are hit by a shotgun shell! You die... Your inventory Weapons c - 36 uncursed +0 arrows (in quiver) {20} e - an uncursed +0 yumi {12} x - an uncursed +0 bow {12} B - an uncursed +0 club (alternate weapon; not wielded) {12} J - a cursed -3 droven crossbow named C {30} N - 21 uncursed +0 droven bolts {21} T - a cursed -1 silver saber {12} U - a cursed +0 stick of dynamite {1} Armor h - a cursed -1 pair of speed boots {8} p - an uncursed rusty +0 orcish chain mail (being worn) {120} H - an uncursed +0 elven cloak {4} I - an uncursed +0 elven leather helm {2} K - a cursed +0 pair of kicking boots {8} S - a blessed +0 dwarvish cloak {4} Comestibles g - an uncursed azure puddle corpse {50} A - an uncursed iguana corpse {30} M - an uncursed cheese {1} Scrolls f - 5 uncursed scrolls of healing {5} j - an uncursed scroll of cure {1} O - an uncursed scroll of enchant weapon {1} Potions i - an uncursed potion of blindness {1} X - an uncursed potion of amnesia {1} Y - a blessed potion of sleeping {1} Wands R - an uncursed wand of magic missile (0:2) {1} Tools a - an uncursed +0 laser swatter (lit) (weapon in hand) {24} b - an uncursed chest {833} u - a cursed -1 unicorn horn {8} C - an uncursed magic harp (0:10) {1} L - an uncursed partly used tallow candle {1} Q - an uncursed tin whistle {1} Contents of the chest: a cursed -1 worthless piece of blue glass {1} a blessed blindfold {1} an uncursed +0 red double lightsaber {24} an uncursed mood ring {1} an uncursed potion of hallucination {1} an uncursed potion of gain level {1} an uncursed scroll of teleportation {1} a blessed scroll of mana {1} an uncursed iguana corpse {30} a blessed cheese {1} an uncursed fortune cookie {1} an uncursed egg {1} an uncursed lembas wafer {1} an uncursed tin whistle named ordinary {1} an uncursed skeleton key {1} an uncursed tallow candle {1} a blessed wand of teleportation named vanish (0:3) {1} a cursed -3 ring of gain intelligence {1} an uncursed spellbook of charm monster (0:2) {1} an uncursed spellbook of create familiar (2:3) {1} an uncursed scroll of taming {1} a blessed scroll of identify {1} an uncursed scroll of stinking cloud {1} 2 uncursed scrolls of standard id {2} 3 uncursed scrolls of phase door {3} 5 uncursed scrolls of mana {5} an uncursed clove of garlic {1} a blessed fortune cookie {1} 58 gold pieces {0} Final attributes You have transgressed Your alignment was -33 Your max alignment was 30 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 7516 Monster spawn increase reached its maximum at turn 38059 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2294936 The monster class that cannot be genocided was ghost The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: Chirin (freq bonus 5) The monster species that spawned more often: rodent of unusual size (freq bonus 12) The monster species that spawned more often: nether eye (freq bonus 4) The monster species that spawned more often: werelichen (freq bonus 5) The monster species that spawned more often: dark ranger (freq bonus 16) The monster species that spawned more often: toxic grue (freq bonus 6) The monster species that spawned more often: blue naga (freq bonus 8) The monster species that spawned more often: ice shard (freq bonus 6) The monster species that spawned more often: lava grue (freq bonus 4) The monster species that spawned more often: opal patch (freq bonus 7) The monster species that spawned more often: dark sage (freq bonus 20) The monster species that spawned more often: viper (freq bonus 2) The monster species that spawned more often: armor-piercing lich (freq bonus 8) The monster species that spawned more often: coyote (freq bonus 10) The monster species that spawned more often: teleport trove (freq bonus 8) The monster species that spawned more often: water-using dragon (freq bonus 6) The monster species that spawned more often: burning mage (freq bonus 5) The monster species that spawned more often: Pylops (freq bonus 12) The monster species that spawned more often: sloppy mushroom (freq bonus 18) The monster species that spawned more often: huge cockroach (freq bonus 12) The monster species that never randomly spawned: nix The monster species that never randomly spawned: elph The monster species that never randomly spawned: screaming twister The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: large weasel The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: glare force patch The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: crimson force fungus The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 13) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 20) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 13) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 33) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 5) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 19) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 5) Next attribute increase check would have come at turn 4079 Strength training was 50 Dexterity training was 26 Wisdom training was 50 Constitution training was 44 You were paralyzed (-4) You had 2353 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 565% b - charm monster 4 enchant 23% 320% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Vanquished creatures 2 putties a giant ant 0 phasing acid blobs (1 created) 0 white blobs (1 created) a slug 0 parrot chicks (1 created) 4 jackals (5 created) a dingo puppy a wolf cub a gas spore 0 hidden gas spores (1 created) 0 poison gas spores (1 created) a fluffy cat a housecat (3 created) 0 dwarves (1 created) 0 hobbit lords (1 created) a hobbit bandit 0 dwarf lords (1 created) 0 imps (1 created) 0 jellies (1 created) an azure puddle a large kobold 0 disintegration kobolds (1 created) 3 petit mimics 0 mimics (2 created) a small mimic (2 created) 0 small flying mimics (1 created) 0 mountain nymphs (1 created) 3 group goblins a rock piercer (2 created) 0 knapsack lambs (1 created) 4 rothes a mutated rothe (2 created) 0 sheep (1 created) 2 sewer rats (6 created) 0 evasive sewer rats (1 created) a giant white mouse 0 ferret kits (1 created) 0 ferrets (1 created) 0 healthy cave spiders (1 created) 0 metallic green centipedes (1 created) 0 spiders (1 created) a young unicorn a fog cloud a yellow light 2 bats 0 large bats (1 created) 0 baby rocs (1 created) a raven a sylphie 0 lichens (1 created) 2 stalking lichens (1 created) a spore lichen (0 created) 0 immobile molds (1 created) a blue colony a yellow colony 0 orange growths (1 created) a red growth (2 created) a natto 0 sucker growths (1 created) 2 spore shriekers (1 created) 0 gnomes (3 created) 0 gnome stalkers (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (2 created) 0 gnomish wizards (1 created) 0 gnomish mana wizards (1 created) 0 deep gnomes (1 created) 2 kestrels a Keystone Detective a Kop Sergeant a Policeman Sergeant 2 Warder Lieutenants 0 mummies (1 created) 0 orc mummies (1 created) 0 dwarf mummies (1 created) 0 blue naga hatchlings (1 created) a black naga hatchling a guardian naga hatchling 0 nexus naga hatchlings (2 created) a pink naga hatchling a mini rust monster 0 kobold zombies (3 created) a gnome zombie 0 creeping 42's (1 created) 0 drow zombies (1 created) a gentleman an elderly gentleman a coal miner a furry a Metal-elf 0 shopkeepers (12 created) 0 watchmen (4 created) 0 watch captains (2 created) a tortoise (3 created) 0 sharks (1 created) 0 newts (1 created) a twen 0 mimic lizards (1 created) 0 colorless mushroom patches (5 created) 0 sukkiri flowers (1 created) 0 poison creepers (1 created) a dungeon fern spore 0 green mushroom patches (1 created) 0 arctic fern sprouts (1 created) a pile of creeping gold coins a floor grue 2 small turrets a dart turret a jumping eel a disintegration trove 0 potion troves (1 created) 0 attractive troves (1 created) a smart trove a weapon trove 77 creatures vanquished. 169 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 22 times You eaten food with animal by-products 15 times You eaten meat 10 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 125 times You killed 63 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (50 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (54 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (68 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Deekkin the Druid... You died in The Dungeons of Doom on dungeon level 5 with 5766 points, and 0 pieces of gold, after 3509 moves. Killer: a shotgun shell You were level 8 with a maximum of 36 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 15 9020 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (invisible Mr. Syktywkar, the shopkeeper). - [95] 16 8533 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 6. Killed by an icy touch. - [91] *17 5766 Deekkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [36] 18 5614 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 2 [max 4]. Killed by a monster (angry watch leader). - [122] 19 5425 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 6. Killed by a shotgun shell. - [133]