Deekkin, neutral male spriggan Amazon --------- -------- -----##,|.......| |))))))| |....,,,....<...| |.))).)| |...|#,,|.......| |I.))))| |...|,,,|.......| |I.....| |...|##,|.......| -@------ |....,,,--.------ #,,,,,,# -----##,,,,, ######,## ####,# ###,,,# #,# #,,,,,, #,# -.----------- #,# |...........|####,# |...........-,,,,,# |...........|###### |...........| ------------- [Deekkin the Chosen for Reaping] St13 Dx10 Co7 In5 Wi6 Ch9 AmaSprMalNeu Dlvl:2 $36 HP-1(22) Pw45(45) AC-2 MC0 Mov12 Exp4 Wt179/1250 T574 Latest messages ) a weapon (darts) Pick an object. ) a weapon (broadsword) Pick an object. ) a weapon (silver arrows) Pick an object. ) a weapon (broadsword) Pick an object. ) a weapon (dagger) You miss it. It gets angry! It hits you! [-11 -> 11] You hear a flinging sound. You block a shotgun shell with your shield. Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) Unknown command '^J'. It hits you! You die... Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} c - 100 blessed +0 arrows (in quiver) {50} x - an uncursed +2 bow {12} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} q - an uncursed clove of garlic {1} s - an uncursed pear {1} Scrolls i - an uncursed scroll of teleportation {1} j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks p - an uncursed spellbook of resist poison (0:2) {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1} o - an uncursed potion of levitation {1} r - an uncursed potion of extra healing {1} t - an uncursed potion of gain level {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 140 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 55% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31970 Monster spawn increase reached its maximum at turn 56279 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273516 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: crystal mold (freq bonus 3) The monster species that spawned more often: haughty centaur (freq bonus 14) The monster species that spawned more often: quarterback tortoise (freq bonus 8) The monster species that spawned more often: undefined creature (freq bonus 4) The monster species that spawned more often: really dangerous mushroom (freq bonus 3) The monster species that spawned more often: half-troll (freq bonus 10) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 10) The monster species that spawned more often: Ruea (freq bonus 7) The monster species that spawned more often: force leprechaun (freq bonus 28) The monster species that spawned more often: Carola (freq bonus 8) The monster species that spawned more often: red patch (freq bonus 3) The monster species that spawned more often: nondescript stalk (freq bonus 6) The monster species that spawned more often: dungeon archer (freq bonus 14) The monster species that spawned more often: antimagic force patch (freq bonus 6) The monster species that spawned more often: tree mushroom (freq bonus 6) The monster species that spawned more often: giant white mouse (freq bonus 4) The monster species that spawned more often: elemental girl (freq bonus 3) The monster species that spawned more often: deep orc (freq bonus 14) The monster species that spawned more often: real cold hound (freq bonus 12) The monster species that spawned more often: green sentai (freq bonus 5) The monster species that never randomly spawned: helpful squirrel The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: giant yellow locust The monster species that never randomly spawned: Five-Man The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: abra The monster species that never randomly spawned: kender The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: trap mushroom The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 20) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 19) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 2) Next attribute increase check would have come at turn 3931 Strength training was 44 Dexterity training was 6 Wisdom training was 5 Constitution training was 26 Your chance to block was 44% You had 753 points of nutrition remaining You were stealthy You had physical resistance You had spell resistance You regenerated You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Effie Trinket You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 4X LIMIT(0) weapon practice 4X LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Vanquished creatures 2 ants 2 kobolds a petit mimic 0 evasive sewer rats (6 created) 0 healthy cave spiders (3 created) 6 larvae 0 hidden bats (1 created) 0 brown molds (1 created) 0 blue fungi (1 created) a nord 0 imperials (1 created) 0 valkyries (1 created) 0 shopkeepers (1 created) 0 silver mushroom patches (1 created) 12 creatures vanquished. 28 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (35 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Deekkin the Amazon... You died in The Dungeons of Doom on dungeon level 2 with 390 points, and 0 pieces of gold, after 574 moves. Killer: a monster (invisible Ms. Touverac, the shopkeeper) You were level 4 with a maximum of 22 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 307463 Lorskel-Bar-Vam-Mal-Neu turned to stone in The Dungeons of Doom on level 18. Petrified by a stone force fungus. 185 [226] 3 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 21 450 Deekkin-Drd-Spr-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (archeologist). - [15] 22 449 demonzero-Ran-Bat-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (giant slug). - [30] *23 390 Deekkin-Ama-Spr-Mal-Neu died in The Dungeons of Doom * on level 2. Killed by a monster (invisible Ms. Touverac, the shopkeeper). - [22] 24 352 demonzero-Tou-Esp-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible poison creeper). - [34] 25 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57]