Deekkin, neutral female spriggan Druid ---------------- |....<.........|## |..............-,# |..............|,# ----------------,# #,# #,## #,,`# ###### ------------,# #,,,,` |..........|,###?#####,----- |..------..|,,,,,,,,,,,|...| |..| |..|,-----###,,|...| ...---.--..|,|...| ##,,....| |......I@..-,-...| #,,,----- --.---------#|..>|##,## |...-,,,# |...|#### ----- [Deekkin the Rock Melter] St14 Dx13 Co10 In10 Wi7 Ch8 DrdSprFemNeu+P Dlvl:2 $33 HP-2(15) Pw17(49) AC0 Mov12 Exp4 T625 Hun Bli Latest messages @ a human or elf (enemy of talos) (base level 10) (female) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf (exhumer) (base level 10) (female) Accessing Pokedex entry for archeologist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous miner. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You fail to cast the spell correctly. The exhumer picks up an uncursed +0 club {12}. The exhumer hurls a blueberry potion {1}! The jar crashes on your head and breaks into shards. [-1 -> 14] It suddenly gets dark. What do you want to wield? [- cmr or ?*] r - a pronged polearm (weapon in hands) {60}. Wait! There's something there you can't see! It hits you! [-4 -> 11] You hear an enemy of talos reading a scroll labeled WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA {1}. Call a scroll labeled WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA: It hits you! [-3 -> 8] It hits you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 86% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38228 Monster spawn increase reached its maximum at turn 97648 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 260450 The monster class that cannot be genocided was centaur The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: disintegrating sphere (freq bonus 12) The monster species that spawned more often: insecteon (freq bonus 8) The monster species that spawned more often: Marie's hugging boot (freq bonus 2) The monster species that spawned more often: cooshoo (freq bonus 6) The monster species that spawned more often: chloroform penetrator (freq bonus 8) The monster species that spawned more often: weak crow (freq bonus 10) The monster species that spawned more often: ultramarine warp patch (freq bonus 10) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 8) The monster species that spawned more often: rusty mimic (freq bonus 4) The monster species that spawned more often: Lou (freq bonus 20) The monster species that spawned more often: undead goff (freq bonus 6) The monster species that spawned more often: winged nightmare (freq bonus 3) The monster species that spawned more often: wrinkled force fungus (freq bonus 6) The monster species that spawned more often: gnome zombie (freq bonus 12) The monster species that spawned more often: black flower (freq bonus 9) The monster species that spawned more often: vandal (freq bonus 4) The monster species that spawned more often: Agone (freq bonus 5) The monster species that spawned more often: crater spore (freq bonus 3) The monster species that spawned more often: ruby force patch (freq bonus 8) The monster species that spawned more often: hidden colony (freq bonus 12) The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: small chimpanzee The monster species that never randomly spawned: Demogorgon The monster species that never randomly spawned: huge eel The monster species that never randomly spawned: rhyperior The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: Extra Fleecy Bundle The monster species that never randomly spawned: Morrigan the Succubus The monster species that never randomly spawned: time hound The monster species that never randomly spawned: stone force fungus The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 51) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 19) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 12) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 32) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 21) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 5) Next attribute increase check would have come at turn 1621 Strength training was 33 Dexterity training was 8 Wisdom training was 8 Constitution training was 23 You were blinded (10) You had 420 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 594% b - charm monster 4 enchant 90% 294% c - drain life 3 attack 90% 99% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 11 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (27 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (33 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Deekkin the Druid...