7ʇa8  Player: Deckard Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-11-07.12:44:39.ttyrec Time: (1636289079) Sun Nov 7 12:44:39 2021 7ʇaEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. 8ʇaD:WShall I pick a character's race, role, gender and alignment for you? [ynq] ;ʇa y<ʇawE@v<ʇaz[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T1 Bli  It is written in the Book of Anu:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anu seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Anu. You are destined to recover the Amul<ʇa)zet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anu!--More--?ʇav@?ʇatHello Deckard, welcome to SlashEMExtended! You are a lawful american ironman amnesiac dorian vortex Caveman.--More--@ʇaS You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Cʇa Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--Hʇaz  HʇaX S[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T1 Bli Be careful! New moon tonight.@IʇaZ<@IʇaKThere is a wall in the way![Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Jʇau JʇafKThere is a wall in the way![Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Kʇa^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Nʇa [Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Oʇav8 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Qʇa#[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @QʇaZ@  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Tʇa+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Wʇa;+Do you want to turn on the number pad? [yn] (n) Xʇa y Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true]XʇaI k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)Zʇa <@[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T3 Bli [Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CZʇap avVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ZʇaԱ pf - an uncursed +0 leather armor (being worn) {60}.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Zʇa DUnknown command 'B'.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @\ʇau \ʇatDUnknown command 'y'.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @^ʇa Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^ʇa9[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @^ʇaf - an uncursed +0 leather armor (being worn) {60}.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Unknown command 'B'.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @_ʇaf Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `ʇa#+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) bʇaK+ Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true]ʇaL7;41H i - confirm [true] j - classic_status [true] k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)gʇa+gʇa<@[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T3 Bli [Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 Cgʇa avVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @gʇaf - an uncursed +0 leather armor (being worn) {60}.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Unknown command 'B'.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @gʇa, Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) lʇa + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) mʇa+ Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true]ʇaO7;41H i - confirm [true] j - classic_status [true] k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)ʇadž#ʇa-ʇaB+ʇan -ʇa+ʇa -ʇa+ʇa4 -ʇa,+ʇa<@[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T3 Bli [Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 Cʇa6avVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ʇaf - an uncursed +0 leather armor (being worn) {60}.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Unknown command 'B'.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ʇa8 ʇa:EUnknown command '^J'.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ʇa0[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ʇa Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ˇa0 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ˇa&+ Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true][2 ˇaR'7;41H i - confirm [true] j - classic_status [true] k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [true] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3) ˇa <@[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T3 Bli [Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 C ˇa avVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ ˇaf cf - an uncursed +0 leather armor (being worn) {60}.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ ˇa There is a wall in the way![Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @Pick an object.Unknown direction: 'D' (use 2468 or .).--More-- ˇa[ ˇa*[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ˇaf - an uncursed +0 leather armor (being worn) {60}.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @(For instructions type a ?)ˇaEI0[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ˇaJf - an uncursed +0 leather armor (being worn) {60}.[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @(For instructions type a ?)ˇa0? Use [2468] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--ˇa/<@ˇa#;*[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @ˇa&  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ˇa>"+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ˇa +Really quit? WARNING: this will erase your game permanently! [yes/no]? ˇa?9yˇa ˇa_*[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli @!ˇa<6 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) "ˇaY + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) #ˇa/ +Really quit? WARNING: this will erase your game permanently! [yes/no]? %ˇay%ˇa1 e%ˇa|m s&ˇa.[Deckard the Troglodyte  23(23)  Pw 7(7)  AC6 Exp1 T3 Bli &ˇa;,@v&ˇa;Z[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T3 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) 'ˇan Weapons a - an uncursed +1 club (weapon in foreclaw) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Gems c - 85 uncursed +0 flint stones (in quiver) d - 9 blessed +0 flint stones e - 25 uncursed +0 rocks {0}(end) (ˇa @Do you want to see your attributes? [ynq] (n) *ˇa:"nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property intrinsically: speed. You could not have the double effect of this property: full nutrients. Scroll identification only worked 100 times out of 494. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 44. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 6. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 86%. Amulet drop chance was reduced to 74%. Potion drop chance was reduced to 91%. Shop item generation was reduced to 97%. Conce*ˇa"aling monsters were spawned underneath items 90% of the time only. Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: attack spells. The following skill became untrainable if you tried to train it too early: dagger (turn 174). The following skill became harder to train at higher skill levels: body spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 112836. Monster spawn increase had reached its maximum at turn 219059. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1157112. The monster class that cannot be genocided was archfiend. The monster species that was spawned more often: evoke wienie (freq bonus 36). The monster species that was spawned more often: party patch (freq bonus 2). The monster species that was spawned more often: disgus*ˇa#ting patch (freq bonus 12). The monster species that was spawned more often: high-ranking fart commander (freq bonus 24). The monster species that was spawned more often: muddy teacher (freq bonus 4). The monster species that was spawned more often: abyss spider (freq bonus 6). The monster species that was spawned more often: magic light (freq bonus 8). The monster species that was spawned more often: zionism accursed fossate brocket (freq bonus 6). The monster species that was spawned more often: draugr dragonshouter (freq bonus 4). The monster species that was spawned more often: iigel (freq bonus 2). The monster species that was spawned more often: disaccharide bloomier outmoved dejecting (freq bonus 4). The monster species that was spawned more often: dark spearwoman (freq bonus 10). The monster species that was spawned more often: prereproductive flange (freq bonus 8). The monster species that was spawned more often: Rat-Egoman *ˇa?#(freq bonus 4). The monster species that was spawned more often: very old cyan dragon (freq bonus 6). The monster species that was spawned more often: standard elf (freq bonus 10). The monster species that was spawned more often: bang pealer (freq bonus 33). The monster species that was spawned more often: pink unicorn (freq bonus 6). The monster species that was spawned more often: fiery sentai (freq bonus 2). The monster species that was spawned more often: hot dog (freq bonus 36). The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1). The monster trait that was more common: monsters that want quest artifacts (freq bonus 2). The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1). The monster trait that was more common: monsters whose attacks cause Leth*ˇag#e waters to wash over you (freq bonus 4). The monster trait that was more common: monsters with fire resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2).--More--+ˇaThe monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 12). The monster species that was never randomly spawned: lava force fungus. The monster species that was never randomly spawned: dehnah sephirah. The monster species that was never randomly spawned: authorizing unattractive. The monster species that was never randomly spawned: pestilent horseman. The monster species that was never randomly spawned: tangle bureaucracy. The monster species that was never randomly spawned: busied sesame. The monster species that was never randomly spawned: commissioning aviso. The monster species that was never randomly spawned: narrow vortex. The monster species that was never randomly spawned: pustulent warp patch. The monster species that was never randomly spawned: immobile spore. The RNG hath d+ˇaecreed that this item was never generated: blesscurse stone (gray). The RNG hath decreed that this item was never generated: red lightsaber (lightsaber). The RNG hath decreed that this item was never generated: grinder ((null)). The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 46). The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6).The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 39). The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 4).The RNG hath decreed that this item was generated more often: sand sword ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: platinum dragon scale shi+ˇaeld (platinum dragonhide shield, freq bonus 59). The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: heavy nano ball ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: Julietta's jewel (green, freq bonus 2). The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7). The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 13). The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: worthless piece of +ˇa yellowish brown glass (yellowish brown, freq bonus 9). The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: Yvonne girl sneakers (unfashionable boots, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of magic control (celestial cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 10). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 62). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51). The RNG hath decreed that this item was always generated cursed: umbrella ((null)). The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding). The RNG hath decreed that this item was always generated cursed: Almut's jewel (white+ˇa4p). The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE). The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)). The RNG hath decreed that this item was always generated cursed: Melissa's jewel (violet). The RNG hath decreed that this trap was always invisible: steal degrade trap. The RNG hath decreed that this trap was generated more often: kati trap (freq bonus 1). Trap randomization happened for 1 in 646 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 38% of the time. Next attribute increase check would have come at turn 305. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. --More--+ˇamYou were sleep resistant. You were poison resistant. You were immune to petrification. You were blinded (0). You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You leeched mana. You were aware of the presence of unsolid creatures. You were aware of the presence of creatures without limbs. You had 1498 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (227). You survived. --More--4ˇah 6@v4ˇa;i N[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T3 Bli Do you want to see your discoveries? [ynq] (n) 6ˇa͔ n Discoveries   Scrolls  scroll of healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE)  scroll of mana (YOU WILL DIE A SLOW SLOW DEATH)  scroll of phase door (SIE NICHT ANGESCHNALLT SIND)  scroll of standard id (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION)  scroll of cure (MODDING PROGRESS IS MEASURED IN LINES)  scroll of heal other (PURPLE PAIN PLUS)  * scroll of extra healing (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE)  * scroll of greater mana restoration (DEV LOST IT WITH THE URINE FETISH SHIT)  Gems  flint stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) MˇaB6@vMˇaDzY[Deckard the Troglodyte ] St7 Dx13 Co12 In4 Wi3 Ch6 CavVorMalLaw+IJZd Dlvl:1 $0 HP 23(23)  Pw 7(7)  AC6 Exp1 T3 Bli Do you want an account of creatures vanquished? [ynq] (n) Oˇa>n Vanquished creatures:  0 little dogs (1 created) 0 inept nymphs (1 created) 0 cancel watchers (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Sˇa Do you want to see your conduct? [ynq] (n) TˇaYF7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -3. You had a maximum alignment of 0.--More--Xˇa$d Goodbye Deckard the Caveman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 23 hit points when you quit.--More--\ˇaL  \ˇaq* 7 Since you quit, the score list will not be checked.