Darothok, neutral male dwarven Barbarian ---------- ------- |.)......| |.....| |........| ###------.....| |......@.| #,,...........| |..----q.| ###|....<------ |..|##|..|## +.....| |.^-,,+..),# #-|----- |..|##|..|,# #,,# |..----..|,# #,## |........|,# #,# |........|,# #,# |......>.|,##-.--- ----------,,,|.^)| ###,....| ##|...| ----- [Darothok the Bandit] St18 Dx16 Co22 In3 Wi7 Ch4 BarDwaMalNeu Dlvl:10 $0 HP-5(134) Pw23(23) AC1 Exp7 T881 Latest messages You miss the mumak. (2x) The mumak butts you! [-31 -> 58] The mumak bites you! [-5 -> 53] You don't know any spells right now. What do you want to zap? [ks or ?*] In what direction? [hykulnjb><] You miss the mumak Rubber. (2x) You smite the mumak Rubber! The mumak Rubber butts you! [-22 -> 34] The mumak Rubber bites you! [-3 -> 31] The mumak Rubber touches you! [-1 -> 30] You smite the mumak Rubber! You miss the mumak Rubber. The mumak Rubber butts you! You die... Your inventory Amulets r - the cursed amulet of restful sleep named Snorefest {1} Weapons a - an uncursed +0 dwarvish battle-axe (weapon in hands) {26} b - an uncursed +0 dwarvish short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} j - an uncursed +0 pair of jumping boots (being worn) {8} q - an uncursed +0 pair of sweet mocassins {1} t - a blessed +0 dwarvish cloak (being worn) {4} u - an uncursed +1 pair of iron shoes {20} Comestibles d - 3 uncursed food rations {3} m - a blessed fortune cookie {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} l - an uncursed scroll of teleportation {1} Spellbooks p - the uncursed spellbook of detect unseen named Pride and Prejudice (0:3) {1} Potions n - an uncursed potion of full healing {1} Rings o - a cursed -2 ring of gain wisdom {1} Wands k - an uncursed wand of light (0:5) {1} s - an uncursed wand of mutation (0:6) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 17 You carried 0 sins Scroll identification only worked 100 times out of 515 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Ring drop chance was reduced to 69% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 49675 Monster spawn increase reached its maximum at turn 76877 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 327279 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: nymph (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: pink mushroom (freq bonus 6) The monster species that spawned more often: bitter soul (freq bonus 5) The monster species that spawned more often: fake coins (freq bonus 14) The monster species that spawned more often: petty brain golem (freq bonus 8) The monster species that spawned more often: bamboo golem (freq bonus 20) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 12) The monster species that spawned more often: lightning monster (freq bonus 10) The monster species that spawned more often: hell clan (freq bonus 6) The monster species that spawned more often: petty hill giant (freq bonus 9) The monster species that spawned more often: Infernal Kop (freq bonus 16) The monster species that spawned more often: Dagon (freq bonus 24) The monster species that spawned more often: thick beauty (freq bonus 7) The monster species that spawned more often: Nakoruru (freq bonus 6) The monster species that spawned more often: Master Archon (freq bonus 5) The monster species that spawned more often: temple guard (freq bonus 10) The monster species that spawned more often: The Jade Dragon (freq bonus 24) The monster species that spawned more often: Greater Solar (freq bonus 6) The monster species that spawned more often: space borloth (freq bonus 10) The monster species that spawned more often: mystic racoon dog (freq bonus 6) The monster species that spawned more often: grandmaster mystic (freq bonus 5) The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: ego ice troll The monster species that never randomly spawned: food trove The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: pale wraith The monster species that never randomly spawned: bash ogre lord The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: gray warp fungus The monster species that never randomly spawned: wind force patch The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 150) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 4) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 13) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 13) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 24) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 6) Next attribute increase check would have come at turn 1794 Strength training was 7 Dexterity training was 8 Wisdom training was 16 Constitution training was 7 You were poison resistant You had automatic searching You had infravision You had 1042 points of nutrition remaining You could jump You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 7X Prepared(0) rage eruption 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 63 times You killed 33 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (83 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Darothok the Barbarian...