Darothok, lawful male human Paladin --------- |....@..| |..<...f| |{......| ---.----- ##,# I`,,# #### [Darothok the Fighter of Law] St8 Dx9 Co22 In9 Wi19 Ch11 PalHumMalLaw Dlvl:1 $4 HP22(22) Pw19(19) AC-1 Exp1 T61 Latest messages You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You displaced your kitten. Specify unknown object by cursor? [ynq] (q) (2x) Please move the cursor to an unknown object. (For instructions type a ?) Can't find dungeon feature '/'. ô a sink or a toilet or a fountain (fountain) More info? [yn] (n) Pick an object. It hits you! [-1 -> 21] What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {3} i - a blessed food ration {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks g - an uncursed spellbook of protection (0:1) {1} Rings j - an uncursed ring of warning {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Book drop chance was reduced to 92% Scroll drop chance was reduced to 61% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 58% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 43655 Monster spawn increase reached its maximum at turn 77499 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 672084 The monster class that cannot be genocided was centaur The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: death brawler (freq bonus 8) The monster species that spawned more often: fetish (freq bonus 6) The monster species that spawned more often: bastard troll (freq bonus 12) The monster species that spawned more often: brain ooze (freq bonus 6) The monster species that spawned more often: wood elven assassin (freq bonus 8) The monster species that spawned more often: forgotten soul (freq bonus 12) The monster species that spawned more often: troglodyte (freq bonus 16) The monster species that spawned more often: jesed sephirah (freq bonus 24) The monster species that spawned more often: Grigori (freq bonus 6) The monster species that spawned more often: two of diamonds (freq bonus 3) The monster species that spawned more often: green mushroom patch (freq bonus 4) The monster species that spawned more often: drain turret (freq bonus 3) The monster species that spawned more often: thighs (freq bonus 3) The monster species that spawned more often: unbalanced idiot (freq bonus 3) The monster species that spawned more often: fart elemental (freq bonus 3) The monster species that spawned more often: river stalker (freq bonus 7) The monster species that spawned more often: houou (freq bonus 6) The monster species that spawned more often: undead graduate (freq bonus 4) The monster species that spawned more often: blank force patch (freq bonus 4) The monster species that spawned more often: morlock savant (freq bonus 2) The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: powervoid turret The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: fleeing annoyer The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: stalking poison lichen The monster species that never randomly spawned: >ˆh©_ü²Wa~’+ APÂ3¨1Í :uŠö`ÍyYn¡õˆ The monster species that never randomly spawned: king slug The monster species that never randomly spawned: ogre leader The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 3) Next attribute increase check would have come at turn 1462 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your chance to block was 35% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1438 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could not have safely prayed (283) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) a kobold zombie 0 twens (2 created) 0 slowing turrets (1 created) 1 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Darothok the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 8 points, and 4 pieces of gold, after 61 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. You reached the 1090th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 1088 8 jonadab-Mon-Nul-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a field mouse. - [17] 1089 8 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a small turret. - [20] *1090 8 Darothok-Pal-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 22 [22] 1091 7 Disprezzo-Gun-Aur-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a freezing cloud. - [12] 1092 6 Tankir-Pok-Dop-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]