Darian, neutral male developer DQ Slime ------- |.....| |.....| |.....| |`....| |...a.| |.....| #|..<..| |...d@.| #------- [Darian the Globule] St12 Dx13 Co13 In8 Wi4 Ch6 SliDvpMalNeu Dlvl:1 $0 HP11(11) Pw6(6) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Darian, welcome to SlashEMExtended! You are a neutral male developer DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: peacevision Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 77% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 94% Armor drop chance was reduced to 90% Monster death drops spawned with only 86% chance The following skill was limited to skilled proficiency: protection spells The following skill became untrainable after a while: two-weapon combat (turn 44507) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 28088) The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24508 Monster spawn increase reached its maximum at turn 405671 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 723450 The monster class that cannot be genocided was grue The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 10) The monster species that spawned more often: boller (freq bonus 12) The monster species that spawned more often: full-plated lich (freq bonus 30) The monster species that spawned more often: venusaur (freq bonus 6) The monster species that spawned more often: crazed napalm (freq bonus 6) The monster species that spawned more often: hebephrenia swagger assemblywoman (freq bonus 15) The monster species that spawned more often: will-o-the-wisp (freq bonus 2) The monster species that spawned more often: coil gnomon consumption (freq bonus 1) The monster species that spawned more often: indicter inviolate (freq bonus 32) The monster species that spawned more often: zombie warrior (freq bonus 2) The monster species that spawned more often: percents ufo (freq bonus 6) The monster species that spawned more often: great blue dragon (freq bonus 2) The monster species that spawned more often: ponue (freq bonus 6) The monster species that spawned more often: undvead lich (freq bonus 6) The monster species that spawned more often: death metal freak (freq bonus 1) The monster species that spawned more often: xorn thief (freq bonus 6) The monster species that spawned more often: boreal capsized (freq bonus 3) The monster species that spawned more often: izumo (freq bonus 6) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 6) The monster species that spawned more often: eloharpy (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster species that never randomly spawned: angrier shopkeeper The monster species that never randomly spawned: indigo lobster The monster species that never randomly spawned: photo unapproving The monster species that never randomly spawned: asian hentai The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: Lisa The monster species that never randomly spawned: hillbilly antagonizing The monster species that never randomly spawned: smog palmate The monster species that never randomly spawned: flitch skydiving teargassing The monster species that never randomly spawned: deadly sin The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 28) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 178) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 5) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 2) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 2) The spell school whose books are more common was healing spells (freq bonus 13) Trap randomization happened for 1 in 676 traps Next attribute increase check would have come at turn 1177 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were acid resistant You had the menu bug. (83886080) You had not decided on your sexuality yet You were very telepathic You had 1498 points of nutrition remaining You had improved technique levels Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 60 spells Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.5.7 (d2dbc0b3) - last build Thu Nov 7 14:25:34 2019. You could not have safely prayed (265) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) skillomorph 1 R Prepared(0) terrain cleanup 1 R Prepared(0) Discoveries Amulets amulet of life saving (decagonal) Scrolls scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (WEZZY WEZZAH) scroll of phase door (AMY MUST WALK BAREFOOT ACROSS A GRAVEL PARKING LOT AT MINUS30 DEGREES C) scroll of standard id (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of cure (THAT DEV AND HIS WEIRD CAT FETISH) * scroll of extra healing (HAS README) * scroll of greater mana restoration (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) Rings ring of drain resistance (high) Wands wand of wind (fir) Tools tallow candle (candle) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -20 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) memorization [Unskilled] (max Basic) (0 of 20) gun control [Unskilled] (max Basic) (0 of 20) symbiosis [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Darian the DQ Slime... Since you quit, the score list will not be checked.