ֲc- Player: CptSnarkyPants Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-01-04.17:09:42.ttyrec Time: (1672852182) Wed Jan 4 17:09:42 2023 ֲcoEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ֲcWShall I pick a character's race, role, gender and alignment for you? [ynq] ֲc yײc@~NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--Ec`LmeN@eFFwEc[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T1 Bli  It is written in the Book of Hemophilia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Hemophilia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Leg-scratched Boy, have been heralded from birth as the instrument of Hemophilia. You are Ecdestined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hemophilia!--More--Yc5 m@eYc Yc:wHello CptSnarkyPants, welcome to SlashEMExtended! You are a chaotic male vortex Bleeder.--More--^c9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ecI  mAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ncn mMessage of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--ucI m ucFcU[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T1 Bli The moon is waxing tonight.@ycg  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) }c+my k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the num}cber_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history}c ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--c> C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) a 8;1Hq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold ck  count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--cFKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sicg\t down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--cX[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T1 Bli meN@eFFwc'+What do you want to ready? [- or ?*] cW cENever mind.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T1 Bli @cv  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) cC +my k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the numco ber_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game historycy  ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door --More--cC call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) 8;1Hq quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold c count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--cKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sic6\t down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--cy4[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T1 Bli meN@eFFwc Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) c++m Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out c+rof nethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells --More--˳cP, pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered [26˳c|m;1H^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat --More--гcX:M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--ճcL3 [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T1 Bli meN@eFFwٳc #Unknown command '^Q'.--More--۳ciI\You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ݳc.vnm Turn the number pad on? [yn] (n) ߳c 8y[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T1 Bli @೵c೵c@OUnknown command '^J'.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T1 Bli @⳵cVY ⳵cY NUnknown command 'y'.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T1 Bli @⳵c ⳵co! OUnknown command '^J'.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T1 Bli @峵cBC[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T2 Bli @<糵cu ZYou don't find anything here to loot.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T2 Bli @공c( hDon't be ridiculous! Your current form cannot realistically wield a weapon!--More--쳵cW $Try anyway? [yn] (n) c#93n[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T2 Bli @c KYou can't close anything -- you have no hands!--More--c+IVTry to close it with another part of your body instead? [yn] (n) cc3yIn what direction? [47896321><] c c, LYou feel no door there.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T2 Bli @cb[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T2 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T3 Bli @c]n[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T3 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T4 Bli N @<cX[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T4 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T5 Bli @c[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T5 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T6 Bli e  N@cW} X[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T6 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T7 Bli @c mv[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T7 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T8 Bli N @cb @c}e ?You try to feel what is lying here on the floor.cf mYou feel here a wand {0}.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T8 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T9 Bli @c% w[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T9 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T10 Bli e @/cSk@cgk?You try to feel what is lying here on the floor.cmoYou feel here a wand {0}.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T10 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T11 Bli @c cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--c [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T11 Bli meN@<eFFw cFYou can't see...[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T11 Bli @ c_[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T11 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T12 Bli /@ c#@ c#?You try to feel what is lying here on the floor. c0%oYou feel here a wand {0}.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T12 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T13 Bli @cS  Amulets f - a blessed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in foreclaw) {2} Armor d - an uncursed +0 lab coat (being worn) {4} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed scroll of root password detection {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks l - a blessed finalized spellbook of protection (0:1) {0} m - a blessed spellbook of resist poison (0:1) {0} n - a blessed finalized spellbook of botox resist (0:4) {0} Potions b - an uncursed potion of vampire blood {0}[c4S K c - an uncursed finalized potion of vampire blood {0} Rings e - an uncursed -2 ring of timely backup {0} Tools g - an uncursed ice box {400} h - a * uncursed mirror {0} i - an uncursed can of grease (0:21) {0} Venoms o - 91 uncursed +0 faerie floss rhings {2}(end) )c" +m@<eFFwamulet of data storage - This is an amulet. Color: orange. Material: alloy. Appearance: alloy. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet.--More--.c^  .c5_ YThis amulet does nothing when worn.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T13 Bli @0cS 0cS FYou can't see...[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T13 Bli @7cMJWait! There's something there you can't see!--More--9c[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T13 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T14 Bli  e@IF:cL tYou attack thin air.[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T14 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T15 Bli @c q[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T17 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T18 Bli  e@?c'Y[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T18 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T19 Bli @?cPfY[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T19 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T20 Bli @?c^[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T20 Bli [CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha  24(24)  Pw 12(12)  AC8 Exp1 T21 Bli @Ac%=Beware, there will be no return! Still climb? [yn] (n) Dc/y[CptSnarky the Leg-scratched Boy  24(24)  Pw 12(12)  AC8 Exp1 T21 Bli DcÚmeN/?@eFFFwDcܚb[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T21 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) Fc y Amulets f - a blessed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in foreclaw) {2} Armor d - an uncursed +0 lab coat (being worn) {4} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed scroll of root password detection {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks l - a blessed finalized spellbook of protection (0:1) {0} m - a blessed spellbook of resist poison (0:1) {0} n - a blessed finalized spellbook of botox resist (0:4) {0} Potions b - an uncursed potion of vampire blood {0}c 4H c - an uncursed finalized potion of vampire blood {0} Rings e - an uncursed -2 ring of timely backup {0} Tools g - an uncursed ice box {400} h - a * uncursed mirror {0} i - an uncursed can of grease (0:21) {0} Venoms o - 91 uncursed +0 faerie floss rhings {2}(end) Kcw@4m/?@eFFwThe ice box is empty.--More--Lc;O CDo you want to see your attributes? [ynq] (n) McV5yFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. Scroll identification only worked 100 times out of 102. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 133. Tool identification only worked 5 times out of 27. Monsters only dropped their musable items with 97% chance. Scroll drop chance was reduced to 89%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 94%. Potion drop chance was reduced to 81%. Weapon drop chance was reduced to 87%. Armor drop chance was reducedMcx5 to 88%. Food drop chance was reduced to 92%. Concealing monsters were spawned underneath items 95% of the time only. Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: petkeeping. The following skill could not be trained at all: firearms. The following skill was trained at half the usual rate: body spells. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: missile weapons. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Your leg damage was 2. Your hairstyle was 'high riser' and your beard type is 'el carcinero'. The last time you got a new haircut was 5020 turns ago. Your areola diameter was 21. Monster spawn increase would have started at turn 36890. Monster spawn increase had reached its maximum at turn 107517. In this game, EeMc5vee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3170. Your limit for ascension was at turn 2038890. The monster class that cannot be genocided was trapper or lurker above. Today, the monster class that always gets generated invisible was centaur. The monster species that was spawned more often: somalese (freq bonus 6). --More--Zc[The monster species that was spawned more often: teskill vortex (freq bonus 8). The monster species that was spawned more often: chagrining moppet haltering imminently (freq bonus 8). The monster species that was spawned more often: leaddy pudding (freq bonus 3). The monster species that was spawned more often: asutra (freq bonus 2). The monster species that was spawned more often: deface snowdrop (freq bonus 3). The monster species that was spawned more often: Envy avatar (freq bonus 9). The monster species that was spawned more often: kuroya looking universe (freq bonus 6). The monster species that was spawned more often: ghoul caster (freq bonus 2). The monster species that was spawned more often: theme lion (freq bonus 3). The monster species that was spawned more often: asitean (freq bonus 12). The monster species that was spawned more often: off-color patch (freq bonus 12). The monster species that was spawned more often: darZc[k permamimic (freq bonus 8). The monster species that was spawned more often: flying lemure (freq bonus 12). The monster species that was spawned more often: hexone detoxification corkiest snaggiest shapeliest unpacker explicitly fermi (freq bonus 28). The monster species that was spawned more often: multi-hued naga hatchling (freq bonus 6). The monster species that was spawned more often: special agent (freq bonus 8). The monster species that was spawned more often: real inferno hound (freq bonus 2). The monster species that was spawned more often: ciphered underprivileged (freq bonus 6). The monster species that was spawned more often: random cortex (freq bonus 9). The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6). The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6). The monster trait that was more common: monsters whose attacks de-energizeZc[ you (freq bonus 2). The monster trait that was more common: monsters that can teleport (freq bonus 1). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1). The monster trait that was more common: monsters that roar (freq bonus 1). The monster trait that was more common: monsters who blabber about the plague (freq bonus 3). The monster trait that was more common: monsters that have sting attacks (freq bonus 2). The monster species that was never randomly spawned: baal pudding. The monster species that was never randomly spawned: not existing thing. The monster species that was never randomly spawned: stupid egg. The monster species that was never randomly spawned: Floey Stint. The monster species that was never randomly spawned: consolidate harrow. The monster species that was never randomly spawned: decaffeinating arcana. The monster species that was never randomly spawned: Zc[deathly visage. The monster species that was never randomly spawned: unworkable ting. The monster species that was never randomly spawned: orc swordmaster. The monster species that was never randomly spawned: Tulzscha, the Green Flame. The RNG hath decreed that this item was never generated: cloak of sickness (green cloak). The RNG hath decreed that this item was never generated: eternium mattock ((null)). The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 15). The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 28). --More--\caThe RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6). The RNG hath decreed that this item was generated more often: visible item (YOU CANNOT SEE ME WITH SEE INVIS, freq bonus 9). The RNG hath decreed that this item was generated more often: Solvejg mocassins (ornamental shoes, freq bonus 4). The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 2). The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy wax b\caall ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 10). The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7). The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 8). The RNG hath decreed that this item was always generated cursed: inferior material (EATING RAW SHOES SPEEDS YOU UP). The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy). \ca[19;1HThe RNG hath decreed that this item was always generated cursed: ambush qatar ((null)). The RNG hath decreed that this trap was always invisible: blade wire. The RNG hath decreed that this trap was generated more often: autopickup trap (freq bonus 1). Trap randomization happened for 1 in 719 traps. Traps were spawned invisible 1 times in 77. Trap difficulty was increased by 5. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 1092. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were sleep resistant. You were doubly poison resistant. You were acid resistant. You were immune to petrification. You were blinded (0). You had not decided on your sexuality yet. You were prevented from having speed (0). You wer\cae prevented from having diminished bleeding (0). You leeched mana. You were aware of the presence of unsolid creatures. You were aware of the presence of creatures without limbs. You had 1479 points of nutrition remaining. --More--^cYou could fly. You could survive without air. Your luck was zero. You had spell retention for remembering 35 spells. You could not have safely prayed (57). You survived. --More--`cէmeN/?@eFFFw`cV[CptSnarky the Leg-scratched Boy ] St8 Dx8 Co9 In13 Wi16 Ch13 BleVorMalCha Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T21 Bli Do you want to see your discoveries? [ynq] (n) bcet n Discoveries  Amulets amulet of data storage (alloy) Armor lab coat (white coat) Scrolls scroll of root password detection (DESUM TETRAL) scroll of healing (POLSKA TO WIELKI KRAJ) scroll of mana (CANCER MAGE) scroll of phase door (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of standard id (WHINE WHINE WHINE I BROKE SPELL DOT C BY DENERFING IT) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) scroll of heal other (KNIGHT SPORT FULL MILK) * scroll of extra healing (IT COMES THICKE) * scroll of greater mana restoration (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Spellbooks spellbook of protection (dark gray) spellbook of resist poison (chaos-inducing) spellbook of botox resist (cryptic) Potions potion of vampire bbct lood (blood-red) Rings ring of timely backup (thallium) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) dcemeN/?@eFFFwDo you want an account of creatures vanquished? [ynq] (n) fcT%y Vanquished creatures:  0 canermines (1 created) 0 small gas spores (1 created) 0 hidden gas spores (1 created) 0 background graphics (1 created) 0 spread worms (1 created) 0 lichens (1 created) 0 hahaha growths (1 created) 0 passhriekers (1 created) 0 naagi (1 created) 0 early gaardiens (1 created) 0 apologetic customers (1 created) 0 animated wedge sandals (1 created) 0 pinball newts (1 created) 0 constant broadcasts (1 created) 0 food troves (1 created)  15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--jceDm/?@eDo you want to see your conduct? [ynq] (n) lc6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--mc_& m/?@mc& >Goodbye CptSnarkyPants the Bleeder... You escaped from the dungeon with 150 points,  1 amulet of data storage (worth 150 zorkmids), and 0 pieces of gold, after 21 moves. You were level 1 with a maximum of 24 hit points when you escaped.--More--oc+q  oc oc"GYou reached the 14th place on the top 10000 list. No Points Name Hp [max] oc.G[ 1 837183 Trixie-Trs-Dic-Mal-Cha died in The Dungeons of Doom on level 50 [max 54]. Killed by a monster (brown bear). - [144] 2 57441 Ash-Mar-Teu-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a grey spider. - [125] 3 31273 Sigurd-Cam-Fem-Mal-Law died in Space Base on level 12. Killed by a monster (killer bee), while praying unsuccessfully. - [100] oc\Gj 12 375 Ash-Ele-Wis-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an acid ray. - [29] 13 329 BSOD2-Nob-Spi-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (river moccasin). - [39] oceG 14 150 CptSnarkyP-Ble-Vor-Mal-Cha escaped the dungeon [max level 1]. 24 [24] 15 119 Ash-Psi-Lyc-Mal-Neu quit in The Dungeons of Doom on level 1. 11 [11] 16 99 Ash-Psi-Esp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (harkoon). - [6]