Æ]hç> Ð Player: Corbinius Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-04-21.15:01:26.ttyrec Time: (1745247686) Mon Apr 21 15:01:26 2025 Æ]hMX This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Æ]hYZ WShall I pick a character's race, role, gender and alignment for you? [ynq] Ç]hÖR yÉ]h‰NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--É]hѧÒÚÄÄÄúÄ¿³úúúúú³³úúúúú³³úúúúú³³ú@púú³³úúúú@³³úúúú@³ÀÄÄÄÄÙÉ]hñW [Corbinius the Alcor ] St12 Dx8 Co6 In6 Wi7 Ch7 FenUnaMalLaw Dlvl:1 $0 HP 16(16)  Pw 21(21)  AC7 Exp1 T1 It is written in the Book of Sol:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sol seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Sol. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of É]hX3us all: Go bravely with Sol!--More--Ì]h¯(½Í]hèzHello Corbinius, welcome to SlashEMExtended! You are a lawful male unaligned Fencer.--More--Í]hY, Í]hfS ± [Corbinius the Alcor ] St12 Dx8 Co6 In6 Wi7 Ch7 FenUnaMalLaw  16(16)  Pw 21(21)  AC7 Exp1 T1Í]h)Œ éc - an uncursed +1 leather armor (being worn) {60}.[Corbinius the Alcor ] St12 Dx8 Co6 In6 Wi7 Ch7 FenUnaMalLaw  16(16)  Pw 21(21)  AC7 Exp1 T1Í]h“É Í]hGÊ ÑThere is a wall in the way![Corbinius the Alcor ] St12 Dx8 Co6 In6 Wi7 Ch7 FenUnaMalLaw  16(16)  Pw 21(21)  AC7 Exp1 T1Î]hFáà Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ñ]hrÛ + Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) Õ]h|} Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ö]h»ˆ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Ø]h.¦¶+Really quit? WARNING: this will erase your game permanently! [yes/no]? Ù]h,4 yÚ]h7VeÚ]h3ø sÛ]héÓr[Corbinius the Alcor  16(16)  Pw 21(21)Û]h5ÈÚÄÄÄúÄ¿³úúúúú³³úúúúú³³úúúúú³³ú@púú³³úúúú@³³úúúú@³ÀÄÄÄÄÙÛ]h05î [Corbinius the Alcor ] St12 Dx8 Co6 In6 Wi7 Ch7 FenUnaMalLaw Dlvl:1 $0 HP 16(16)  Pw 21(21)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Ý]hœpn Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 18 uncursed oranges {0} f - 17 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Rings d - a blessed +2 ring of increase accuracy {0}(end) Þ]h#Ç Do you want to see your attributes? [ynq] (n) à]h<nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: clairvoyance. You could not have this property intrinsically: resistance piercing. You could not have the double effect of this property: drain resistance. Scroll identification only worked 100 times out of 110. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 157. Tool identification only worked 5 times out of 12. Scroll drop chance was reduced to 93%. Wand drop chance was reduced to 91%. Implant drop chance was reduced to 91%. Potion drop chance was reducà]hŽ<îed to 87%. Weapon drop chance was reduced to 82%. Armor drop chance was reduced to 86%. Food drop chance was reduced to 95%. Shop item generation was reduced to 90%. Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: shuriken. The following skill could not be trained at all: memorization. The following skill was limited to skilled proficiency: gun control. --More--á]h5ÈThe following skill was limited to expert proficiency: gun control. The following skill became untrainable after a while: chaos spells (turn 24219). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 39905). Monster spawn rate multiplier was currently 106. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Your hairstyle was 'brush cut' and your beard type is 'mandshu'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 82297. Monster spawn increase had reached its maximum at turn 379549. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 4252. Your limit for ascension was at turn 2729787. The monster claá]h¦ÈÀss that cannot be genocided was gremlin. The monster species that was spawned more often: color ape (freq bonus 2). The monster species that was spawned more often: Wendy O. Koopa (freq bonus 8). The monster species that was spawned more often: wereauton (freq bonus 30). The monster species that was spawned more often: kobold woarer (freq bonus 12). The monster species that was spawned more often: sudden permamimic (freq bonus 2). The monster species that was spawned more often: anthrazite fungus (freq bonus 12). The monster species that was spawned more often: rubbernecked weigh (freq bonus 15). The monster species that was spawned more often: ochre draconian (freq bonus 6). The monster species that was spawned more often: tickle jelly (freq bonus 4). The monster species that was spawned more often: Anja's erotic boot (freq bonus 1). The monster species that was spawnedá]hMÉ more often: holy water creator (freq bonus 8). The monster species that was spawned more often: signore repellant isle windmill overlaid garoted drowsed (freq bonus --More--á]hð|12). The monster species that was spawned more often: tuneup posthypnotic (freq bonus 3). The monster species that was spawned more often: Natascha (freq bonus 6). The monster species that was spawned more often: brown naga (freq bonus 4). The monster species that was spawned more often: Naome (freq bonus 15). The monster species that was spawned more often: fellating sheer (freq bonus 3). The monster species that was spawned more often: beamfeshnee (freq bonus 18). The monster species that was spawned more often: waived potato (freq bonus 1). The monster species that was spawned more often: liveryman fraternally (freq bonus 20). The monster trait that was more common: monsters that spawn in large groups (freq bonus 2). The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2). The monster trait that was more common: bot monsters (freq bonus 2). The monster species that was never randomly spawneá]h`}Àd: tractor ravened. The monster species that was never randomly spawned: shoplifted lateraled. The monster species that was never randomly spawned: absorbing ray. The monster species that was never randomly spawned: gloomshade crawler. The monster species that was never randomly spawned: regular blob. The monster species that was never randomly spawned: gemstone golem. The monster species that was never randomly spawned: mated delimiting laniard. The monster species that was never randomly spawned: unassured commensurable. The monster species that was never randomly spawned: unblinking snicker. The monster species that was never randomly spawned: fire-wock with me. The RNG hath decreed that this item was never generated: power healing (Scrolls). The RNG hath decreed that this item was never generated: amulet of wrong seeing (Amulets). The RNG hath decreed that thiá]h ~+s item was generated more often: elysium hostage chain (Chains, freq bonus 8). The RNG hath decreed that this item was generated more often: dimensional shard (Weapons, freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of monster saving (Amulets, freq bonus 7). The RNG hath decreed that this item was generated more often: white dragon scale shield (Armor, freq bonus 40). The RNG hath decreed that this item was generated more often: tele level (Wands, freq bonus 15). --More--â]h£The RNG hath decreed that this item was generated more often: Yasaman's jewel (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: left inventory stone (Gems, freq bonus 39). The RNG hath decreed that this item was generated more often: special camouflaged clothes (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: Melissa wedge boots (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: chemistry (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: wallfarting (Rings, freq bonus 15). The RNG hath decreed that this item was generated more often: upperweaver's robe (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: gouge dick (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: warning (Rings, freq bonus 5). The RNG hath decreed that this item waâ]h‚£Às generated more often: mood (Rings, freq bonus 5). The RNG hath decreed that this item was generated more often: silver spell gloves (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: warping (Scrolls, freq bonus 12). The RNG hath decreed that this item was generated more often: horn of plenty (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of vomit pump (Amulets, freq bonus 11). The RNG hath decreed that this item was generated more often: inertia (Spellbooks, freq bonus 4). The RNG hath decreed that this item was always generated cursed: gauntlets of defusing (Armor). The RNG hath decreed that this item was always generated cursed: blue lightsaber (Tools). The RNG hath decreed that this item was always generated cursed: speedbug stone (Gems). The RNG hath decreed that this item was always generated cursedâ]h¤C: color-changing cone (Armor). The RNG hath decreed that this item was always generated cursed: wildhild bow (Weapons). The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (Gems). The RNG hath decreed that this item was always generated cursed: frost (Spellbooks). The RNG hath decreed that this item was always generated cursed: garnet (Gems). The RNG hath decreed that this trap was always invisible: map trap. The RNG hath decreed that this trap was generated more often: half training trap (freq bonus 3). Trap randomization happened for 1 in 34 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 855. --More--â]hB -Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having clairvoyance (0). You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You had spell retention for remembering 25 spells. You could not have safely prayed (164). You survived. --More--ã]h,‘ÒÚÄÄÄúÄ¿³úúúúú³³úúúúú³³úúúúú³³ú@púú³³úúúú@³³úúúú@³ÀÄÄÄÄÙã]h³‘â [Corbinius the Alcor ] St12 Dx8 Co6 In6 Wi7 Ch7 FenUnaMalLaw Dlvl:1 $0 HP 16(16)  Pw 21(21)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) ä]h-Ò n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (bä]hÒ ûlack runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword) (1 of 11)å]h¬  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword)  * katana (samurai sword)  * zanbato (curved white sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * orcish scimitar (crude curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * falchion (heavy sword)  * aklys (thonged club)  * metal club (heavy club)  * breaking wheel (wagon wheel)  * orcish morning star (crude morning star)  * quarterstaff (staff)  * double force-blade (double-bladed weapon)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum firå]h ­ še hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm) (2 of 11)æ]h * ranseur (hilted polearm)  * svaerdstav (swedish polearm)  * stangoekse (danish axe)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi æ]hºJ(long bow)  * droven bow (spider-legged bow) (3 of 11)æ]h§I  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow)  * far-east arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed armor)  * lantern plate mail (glass-set plate mail)  * mulcher suit (glass-set plate mail)  * droven plate mail (crested black plate)  * harmoniuæ]h=J îm scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail) (4 of 11)æ]hH  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helæ]hÕ Åm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm) (5 of 11)ç]hÜs * high-elven helm (runed helm)  * sunlight maggot (parasitic insectoid)  * standard helmet (meat helmet)  * sedge hat (precious helmet)  * skullcap (nano helmet)  * flack helmet (chitin helmet)  * crystal helm (viking helmet)  * mining helm (self-type helmet)  * field helm (basin helmet)  * helm of safeguard (visored helmet)  * war hat (sand helmet)  * plasteel gloves (white gloves)  * regular gloves (brand-new gloves)  * gauntlets of safeguard (hooked gloves)  * gauntlets of plugsuit (tightly fitting gloves)  * commander gloves (mercury gloves)  * field gloves (vampiric gloves)  * gauntlets of defusing (boiled gloves)  * complete blockage shield (pavise shield)  * super shield (high-grade shield)  * kite shield (dragon-shaped shield)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)ç]h™t  * crystal shield (glass shield)  * spi-image moose shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots) (6 of 11)ç]hQ, * low boots (walking shoes)  * iron shoes (hard shoes)  * orcish boots (crude shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * didier sachs shoes (very expensive shoes)  * stiletto sandals (feminine sandals)  * boots of plugsuit (hammer shoes)  * field boots (conundrum boots)  * boots of safeguard (acorn-shaped shoes)  * Femmy stiletto boots (treaded heels)  * Madeleine plateau boots (nail-new boots)  * Marlena hiking boots (throwaway sandals)  * Anastasia ç]hÛ,ödancing shoes (platform fleecies)  * Jessica lady shoes (plastic sandals)  * Solvejg mocassins (house slippers)  * Wendy leather pumps (industrial boots)  * Katharina platform boots (ether boots) (7 of 11)ç]h–f  * Sabrina platform boots (steel toed boots)  * Elena combat boots (high-heeled chelsea boots)  * Thai combat boots (sharp-edged sandals)  * Elif sneakers (jungle boots)  * Nadja buckled lady shoes (erotic boots)  * Sandra combat boots (exceptional sneakers)  * Natalje block heel sandals (meteoric steel boots)  * Jeanetta girl boots (sexes boots)  * Yvonne girl sneakers (uninspired shoes)  * Maurah hugging boots (roller boots)  * Meltem combat boots (stone-carved heels)  * Sarah hugging boots (shadowy heels)  * Claudia wooden sandals (sexy heels)  * Ludgera hiking boots (paper shoes)  * Kati girl boots (elite sneakers)  * Nelly lady pumps (imaginary heels)  * Eveline wedge sandals (golden shoes)  * Karin lady sandals (mud boots)  * Juen peep-toes (fur boots)  * Kristina platform sneakers (firm boots)  * Lou sneakers (velvet pumps)  * Almut sneakers (children's seç]hg pction shoes)  * Julietta peep-toes (extraterrestrial boots)  * Arabella hugging boots (tall boots)  * Kristin combat boots (fluffy sandals)  * Anna hugging boots (wedge espadrilles)  * Ruea combat boots (everyday sneakers)  * Tanja sneakers (profiled boots)  * Sonja sneakers (warm-werding boots) (8 of 11)è]h…& * Rhea lady pumps (chelsea boots)  * Lara combat boots (stroking boots)  * Dora combat boots (heavenly boots)  * Marike sneakers (bladed disks)  * Jette combat boots (generic high heels)  * Ina hugging boots (red-lacquered boots)  * Sing platform boots (dyke boots)  * Victoria combat boots (rumble boots)  * Melissa wedge boots (gentle boots)  * Anita lady pumps (wooden clogs)  * Henrietta combat boots (unisex pumps)  * Annemarie platform sandals (opankes)  * Jil velcro shoes (wild leather shoes)  * Jana sneakers (hiking boots)  * Katrin combat boots (castlevania boots)  * Gudrun wedge sandals (heap of shit boots)  * Ella wedge sandals stone (failed shoes)  * Manuela combat boots (fleecy boots)  * Jennifer combat boots (clink boots)  * Patricia steel-capped sandals (geometry heels)  * Antje sneakers (sweaty shoes)  * Antje combat boots (silver delicately filigreeè]h/'}d stilettos)  * Kerstin combat boots (ugly boots)  * Kerstin wooden sandals (winter stilettos)  * Kerstin sneakers (expensive shoes)  * Laura winter boots (leather fleece boots)  * Larissa platform boots (repair-worthy boots)  * Nora combat boots (3D-printed wedges)  * Natalia wedge sandals (side gore boots) (9 of 11)è]h+` * Susanne combat boots (sputa boots)  * Lisa combat boots (heavy boots)  * Bridghitte ski heels (demonologist boots)  * Julia combat boots (biker boots)  * Nicole combat boots (buckled boots)  * Rita stilettos (iceblock heels)  * Janina lady pumps (little-girl shoes)  * Rosa girl shoes (chrome boots)  * Ksenia platform sandals (plof heels)  * Lydia lady pumps (high-heeled hugging boots)  * Conny combat boots (alumen shoes)  * Katia combat boots (reflective slippers)  * Mariya combat boots (wedge boots)  * Elise hippie heels (tinsel shoes)  * Ronja combat boots (football shoes)  * Ariane combat boots (platinum delicately filigreed stilettos)  * Johanna combat boots (marji shoes)  * Inge combat boots (cuddle cloth boots)  * Ruth sneakers (gentle sneakers)  * Magdalena combat boots (orange boots)  * Marleen combat boots (platform sneakers)  * Klara platform sandalsè]hº`} (regular shoes)  * Friederike dancing shoes (pink sneakers)  * Naomi stilettos (particularly terrible boots)  * Ute platform sandals (roman sandals)  * Jasieen wedge sandals (torn boots)  * Yasaman leather boots (ski heels)  * May-Britt sandals (lolita boots)  * Nadine stiletto sandals (3D-printed sandals) (10 of 11)è]h×  * Luisa hugging boots (colored shoes)  * Irina wedge sandals (side zip boots)  * Liselotte hugging boots (spider boots)  * Greta hugging boots (explosive boots)  * Jane hugging boots (super comfy heels)  * Sue Lyn winter boots (barefoot shoes)  * Charlotte hugging boots (espadrilles)  * Hannah cuddle boots (holu shoes)  * Little Marie hugging boots (tennis shoes)  * Verena stiletto sandals (yellow sneakers)  Scrolls  scroll of healing (YKEN PACK)  scroll of mana (WORK ZONE)  scroll of phase door (LETS PLAY NETHACK)  scroll of standard id (ACHUNDERHALL)  scroll of cure (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF)  scroll of heal other (STRESS PRESSING TO VERY BOOSTING)  * scroll of extra healing (T A C H)  * scroll of greater mana restoration (CLASH EM EXTENDED OF THE TITANS)  Rings  ring of increase accuracy (ruby)  Venoms [2è]hb è3;1H * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (11 of 11)é]hœ5¿ÚÄÄÄúÄ¿³úúúúú³³úúúúú³³úúúúú³³ú@púú³³úúúú@³³úúúú@³ÀÄÄÄÄÙ [Corbinius the Alcor ] St12 Dx8 Co6 In6 Wi7 Ch7 FenUnaMalLaw Dlvl:1 $0 HP 16(16)  Pw 21(21)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ë]h‹…që]hƒ†$ ë]hÛS; Since you quit, the score list will not be checked.