zpZN Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-21.13:13:30.ttyrec Time: (1519218810) Wed Feb 21 13:13:30 2018 zpZ3)0[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. (0lqqqqk(B+(0~~~~x(B(0x~~~~x(B(0x~(B@(0~~x(B(0x(Bd(0~(B@(0~x(B(0x~~~~x(B(0m~q~qj(B[Coolfrog the Cantripper pZr23;25H] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0 Dlvl:1 $0 HP 6(6)  Pw 22(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Psion.--More--{pZe =You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--{pZ1? (0x~(Bd+@(0~(B(0x~~(B8[Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0 Yendor:1 $0 HP 6(6)  Pw 22(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T1 It is hot here. You smell smoke...{pZ3Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape.--More--|pZ;If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you![Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0  6(6)  Pw 22(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T1 --More--|pZ (The moon is waxing tonight.}pZ# }pZ>*?[Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0  6(6)  Pw 22(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T1 ~pZEd Choose which spell to cast   Name Level Category Fail Memory a - knock 1 matter 0% 100% b - passwall 6 body 98% 500%(end) pZ+[Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0  6(6)  Pw 17(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T1 In what direction? [47896321><] pZ The magical energy is released!You would have hit yourself, but to reduce YASD potential the blast goes in a random direction.[Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0  6(6)  Pw 17(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T2 pZ# pZ5quitpZQ)Really quit [yes/no]? pZRypZWepZ spZ0 [Coolfrog the Cantripper  6(6)  Pw 17(22) (0x~(Bd+@(0~(B(0x~~(B8[Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0 Yendor:1 $0 HP 6(6)  Pw 17(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) pZ3 y Armor a - [ a blessed +2 pair of leather gloves (being worn) {4} b - [ an uncursed +1 robe (being worn) {16} Comestibles g - % 3 uncursed food rations {0} h - % 17 uncursed apples {0} i - % 9 uncursed oranges {0} j - % 6 blessed oranges {0} k - % 3 uncursed fortune cookies {0} Scrolls d - ? an uncursed scroll of warding {0} m - ? 5 uncursed scrolls of healing {0} n - ? 4 uncursed scrolls of mana {0} o - ? 3 uncursed scrolls of phase door {0} p - ? 2 uncursed scrolls of standard id {0} q - ? an uncursed scroll of cure {0} Spellbooks c - + Z,3 Pma blessed spellbook of knock (4:-1) {0} l - + an uncursed spellbook of passwall (0:10) {0} Potions e - ! a blessed potion of monster detection {0} f - ! 2 uncursed potions of monster detection {0}(end) pZ<o [Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0 Yendor:1 $0 HP 6(6)  Pw 17(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T2 Do you want to see your attributes? [ynq] (n) pZ9yFinal Attributes: You were playing in wonderland mode. You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 199. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 18. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 89% chance. Scroll drop chance was reduced to 92%. Wand drop chance was reduced to 48%. Potion drop chance was reduced to 92%. Z%:;1HConcealing monsters were spawned underneath items 96% of the time only. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: hammer. The following skill was trained at half the usual rate: healing spells. The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: axe (turn 56). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 111232. Monster spawn increase had reached its maximum at turn 503482. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 301785. The monstepZ3:r class that cannot be genocided was fungus or mold. The monster class that was spawned more often: dog or other canine (freq bonus 4). The monster color that was spawned more often: transparent (freq bonus 1). The monster species that was spawned more often: corruption vortex (freq bonus 28). The monster species that was spawned more often: giant gold ant (freq bonus 24). The monster species that was spawned more often: damnify mesopotamian (freq bonus 42). --More--pZiThe monster species that was spawned more often: rnghost (freq bonus 24). The monster species that was spawned more often: mancubus (freq bonus 8). The monster species that was spawned more often: level 42 (freq bonus 64). The monster species that was spawned more often: Daoloth, the Render of the Veils (freq bonus 12). The monster species that was spawned more often: Venonir (freq bonus 108). The monster species that was spawned more often: null mushroom (freq bonus 42). The monster species that was spawned more often: fecal linkman (freq bonus 12). The monster species that was spawned more often: karmic mushroom (freq bonus 12). The monster species that was spawned more often: batman (freq bonus 33). The monster species that was spawned more often: killer rabbit (freq bonus 30). The monster species that was spawned more often: desexualization shantung loanable (freq bonus 8). The monster species that was spawned more often: giantpZj shoggoth (freq bonus 12). The monster species that was spawned more often: psycho mind flayer (freq bonus 14). The monster species that was spawned more often: sea serpent (freq bonus 10). The monster species that was spawned more often: Andor Drakon (freq bonus 15). The monster species that was spawned more often: spectator (freq bonus 8). The monster species that was spawned more often: chatterbox reread exception snuffed (freq bonus 24). The monster trait that was more common: monsters that have weapon attacks (freq bonus 4). The monster species that was never randomly spawned: white mold. The monster species that was never randomly spawned: Holy Planetar. The monster species that was never randomly spawned: disporting dizzied mayoralty. The monster species that was never randomly spawned: mega goblin. The monster species that was never randomly spawned: nonstable stowage. The monster species that was never randomly spawnepZjd: master owlbear. The monster species that was never randomly spawned: invisible spirit. The monster species that was never randomly spawned: water mushroom. The monster species that was never randomly spawned: turkish woman. The monster species that was never randomly spawned: overleaf reifier trashier. The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY). The RNG hath decreed that this item was never generated: rifle ((null)). The RNG hath decreed that this item was never generated: stygian pike ((null)). The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword). The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick). The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA). The RNG hath decreed that this item was never generated: flail ((null)). pZjThe RNG hath decreed that this item was never generated: sickness (fizzy). The RNG hath decreed that this item was never generated: remove curse (wrinkled). The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots). The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 23). The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 33). The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10). The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 15). --More--pZThe RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 109). The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7). The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 14). The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 13). The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9). The RNG hath decreed pZthat this item was generated more often: cloak of permanence (concrete cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 5). The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2). The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34). The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was always generapZted cursed: identify (bronze). The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown). The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet). The RNG hath decreed that this item was always generated cursed: polymorph (golden). The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat). The RNG hath decreed that this item was always generated cursed: garnet (red). The RNG hath decreed that this item was always generated cursed: water flame (complementary). The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots). The RNG hath decreed that this item was always generated cursed: training stone (gray). The RNG hath decreed that this trap was always invisible: magic portal. The RNG hath decreed that this trap was generated more often: boss trap (frpZ;eq bonus 22). Next attribute increase check would have come at turn 940. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having detect monsters (0). You were prevented from having regeneration (0). --More--pZo\You were telepathic. You were aware of the presence of undead. You were clairvoyant (83886080). You had 1492 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (320). You survived. --More--pZu 1(0x~(Bd+@(0~(B(0x~~(B8[Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0 Yendor:1 $0 HP 6(6)  Pw 17(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T2 Do you want to see your discoveries? [ynq] (n) pZ0^n Discoveries   Unique Items  + Book of the Dead  Armor  [ * leather gloves (black gloves)  [ * robe (camo robe)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * safeguard suit (orange suit)  [ * bunny uniform (red leather armor)  [ * maid dress (little black dress)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * special camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * drovepZN^n chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armor stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket)  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * robe of protection (red robe)  [ * robe of power (gray robe)  [ * robe of magic resistance (purple robe)  [ * robe of permanence (octarine ropZj^be)  [ * robe of spell power (green robe)  [ * robe of fast casting (blue robe)  [ * robe of energy suction (cyan robe)  [ * robe of randomness (pink robe)  [ * robe of defense (brown robe)  [ * robe of specialty (yellow robe) (1 of 22)pZ <(0x~(Bd+@(0~(B(0x~~(B8[Coolfrog the Cantripper ] St4 Dx6 Co8 In14 Wi16 Ch13 PsiWraFemCha S0 Yendor:1 $0 HP 6(6)  Pw 17(22)  AC4 MC0 Mov12 Xp1/0 Wt20/840 T2 Do you want an account of creatures vanquished? [ynq] (n) pZS q