nÅŠZ¢yÏ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:39:10.ttyrec Time: (1519043950) Mon Feb 19 12:39:10 2018 nÅŠZö›W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. nÅŠZ«ÚnÅŠZàÞó(0lqqqqqqqk(B(0x~~~(B@F(0~~x(B(0x~~(B@{(0~~~~(B(0x~~~~~~~x(B(0x~~~(B)(0~~~~(B(0mqqqqqqqj(BnÅŠZEà[Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3 Dlvl:1 $3 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More-- You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you adnÅŠZwà‘vice!--More-- Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More-- [Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.Unknown command ' '.--More--nÅŠZ.òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--oÅŠZw&O [Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 oÅŠZ0·:Unknown command ' '.--More--oÅŠZiFòHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--pÅŠZEÐO [Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 pÅŠZ"T=Beware, there will be no return! Still climb? [yn] (n) pÅŠZ+' Òy[Coolfrog the Survivor  12(12)  Pw 3(3) pÅŠZ•) ó(0lqqqqqqqk(B(0x~~~(B@F(0~~x(B(0x~~(B@{(0~~~~(B(0x~~~~~~~x(B(0x~~~(B)(0~~~~(B(0mqqqqqqqj(BpÅŠZ* y[Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3 Dlvl:1 $3 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) pÅŠZèJ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {pÅŠZPK 0} n - ? 2 uncursed scrolls of standard id {0} o - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) qÅŠZ{ª^ [Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3 Dlvl:1 $3 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) qÅŠZJ"nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: detect monsters. You could not have this property extrinsically: reflection. You could not have this property intrinsically: speed. Potion identification only worked 3 times out of 17. Ring identification only worked 4 times out of 11. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 142. Tool identification only worked 5 times out of 17. Monsters only dropped their musable items with 71% chance. Monsters only dropped their equipment with 71% chance. Scroll drop chance was reduced to 77%. Wand drop chance was reduced to 85%. Amulet drop chance was reduced toqÅŠZn" 79%. Potion drop chance was reduced to 94%. Musable item generation frequency had a negative bias of 40%. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: bow. The following skill was trained at one fifth the usual rate: knife. The following skill was limited to basic proficiency: bow. The following skill was limited to skilled proficiency: shield. The following skill was limited to expert proficiency: lightsaber. The following skill became untrainable if you tried to train it too early: broadsword (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 38800. Monster spawn increase had reached its maximum at turn 192600. In this game, Eevee's evolution was sylveon. Your limit for ascension was at qÅŠZu"turn 1221192. The monster class that cannot be genocided was vampire. The monster class that was spawned more often: dragon (freq bonus 1). The monster species that was spawned more often: aedil (freq bonus 9). The monster species that was spawned more often: mean elven bastard (freq bonus 6). The monster species that was spawned more often: sparkling fungus (freq bonus 6). The monster species that was spawned more often: totally bad fungus (freq bonus 15). --More--qÅŠZ­•The monster species that was spawned more often: giant spawn permamimic (freq bonus 18). The monster species that was spawned more often: lilac force patch (freq bonus 18). The monster species that was spawned more often: big tool trove (freq bonus 12). The monster species that was spawned more often: underpants gnome (freq bonus 12). The monster species that was spawned more often: ethereal missingno (freq bonus 8). The monster species that was spawned more often: giant silver frog (freq bonus 2). The monster species that was spawned more often: Principal Natural Gas (freq bonus 24). The monster species that was spawned more often: cryptography vesicle (freq bonus 12). The monster species that was spawned more often: supererogation squinted (freq bonus 3). The monster species that was spawned more often: aligned light (freq bonus 6). The monster species that was spawned more often: malady fancy (freq bonus 24). The monster speciesqÅŠZ¿• that was spawned more often: pharaoh (freq bonus 7). The monster species that was spawned more often: old yellow dragon (freq bonus 12). The monster species that was spawned more often: giant yellow jellyfish (freq bonus 15). The monster species that was spawned more often: orc of the ages of stars (freq bonus 24). The monster species that was spawned more often: swimming consume (freq bonus 33). The monster trait that was more common: monsters with a thick skin (freq bonus 1). The monster trait that was more common: monsters whose attacks calm you (freq bonus 8). The monster trait that was more common: monsters that rattle with their bones (freq bonus 1). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonqÅŠZÆ•us 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 2). The monster trait that was more common: monsters that burble (freq bonus 1). The monster trait that was more common: monsters that regenerate health (freq bonus 3). The monster species that was never randomly spawned: petro mushroom. The monster species that was never randomly spawned: baby ruby dragon. The monster species that was never randomly spawned: stalactite smasher. The monster species that was never randomly spawned: cheesehead. The monster species that was never randomly spawned: Sir Lorimer. The monster species that was never randomly spawned: free draconian. The monster species that was never randomly spawned: interpolation formidably. The monster species that was never randomly spawned: absent mold. The monster species that was never randomly spawned: warrior. The monster species that was never randomly spawned: qÅŠZÚ•elven archer. The monster class that was always generated with extra speed: wraith. The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE). The RNG hath decreed that this item was never generated: fire bolt (flaming). The RNG hath decreed that this item was never generated: psybeam (avada kedavra). The RNG hath decreed that this item was never generated: guisarme (pruning hook). The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet). The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED). The RNG hath decreed that this item was never generated: shield of peace ((null)). --More--qÅŠZªThe RNG hath decreed that this item was never generated: kicking boots (steel boots). The RNG hath decreed that this item was never generated: wakame ((null)). The RNG hath decreed that this item was never generated: cloak of curse (dark cloak). The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 19). The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 20). The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: pseqÅŠZ¼udo teleporter cloak (foundry cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6). The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4). The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 34). The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 11). The RNG hath decreed that this item was generated more often: cause feaqÅŠZÃr (light blue, freq bonus 7). The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11). The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 58). The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 5). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48). The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda). The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)). The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet). The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo). The RNG hath decreed that this item was always generated cursedqÅŠZÖÕ: selfdestruct (silly). The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW). The RNG hath decreed that this item was always generated cursed: genocide (extraordinary). The RNG hath decreed that this item was always generated cursed: disarming (wet). The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW). The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe). The RNG hath decreed that this trap was always invisible: levitation trap. The RNG hath decreed that this trap was generated more often: shaft (freq bonus 6). Next attribute increase check would have come at turn 385. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. --More--qÅŠZè@You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having detect monsters (0). You were prevented from having reflection (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (537). You survived. --More--qÅŠZUj(0lqqqqqqqk(B(0x~~~(B@F(0~~x(B(0x~~(B@{(0~~~~(B(0x~~~~~~~x(B(0x~~~(B)(0~~~~(B(0mqqqqqqqj(B[Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3 Dlvl:1 $3 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) qÅŠZóhn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (residential cloak) Scrolls ? scroll of healing (ARGA NECROMUTATION GDA) ? scroll of mana (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK ? scroll of phase door (CAMAMNMALCHA XJ) ? scroll of standard id (TUOE DISNI) ? scroll of cure (SPRING NO HAPPEN) Spellbooks + spellbook of passwall (encased) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss qÅŠZgi¨rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) qÅŠZQã< [Coolfrog the Survivor ] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3 Dlvl:1 $3 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 qÅŠZ­ã@Do you want an account of creatures vanquished? [ynq] (n) qÅŠZ×^ n Vanquished creatures:  0 foxes (1 created) 0 small group kobolds (1 created) 0 Rame Ducks (1 created) 0 shaded lichens (1 created) 0 fast lichens (1 created) 0 jedis (1 created) 0 twens (1 created) 0 novice dark walls (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--qÅŠZŽÏ¿qÅŠZÛÏ1Do you want to see your conduct? [ynq] (n) qÅŠZçF ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--qÅŠZ´» úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 3 points, and 3 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--