eŊZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:39:01.ttyrec Time: (1519043941) Mon Feb 19 12:39:01 2018 eŊZԱW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. eŊZ-eŊZS5(0lqq(B(0qqk(B(0x~~~~(B@(0x(B(0x~~~~(B@(0x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~(B(0x~~(B((0~~x(B(0mqqqqqj(BeŊZ66[Coolfrog the Survivor ] St8 Dx6 Co11 In7 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--fŊZxp IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--fŊZb fŊZ=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--fŊZpr fŊZrMessage of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--fŊZ ' fŊZ Z[Coolfrog the Survivor ] St8 Dx6 Co11 In7 Wi9 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.fŊZ fŊZl =Beware, there will be no return! Still climb? [yn] (n) gŊZy[Coolfrog the Survivor  12(12)  Pw 3(3) gŊZn(0lqq(B(0qqk(B(0x~~~~(B@(0x(B(0x~~~~(B@(0x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~(B(0x~~(B((0~~x(B(0mqqqqqj(B[Coolfrog the Survivor ] St8 Dx6 Co11 In7 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) gŊZn Weapons a - ) the uncursed +0 pistol named Hidden Potato (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed gŊZ`scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (3:10) {0}(end) gŊZ9q _ [Coolfrog the Survivor ] St8 Dx6 Co11 In7 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) gŊZn nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: psi resistance. You could not have this property intrinsically: poison resistance. Scroll identification only worked 100 times out of 147. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 31. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 17. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 85% chance. Scroll drop chance was reduced to 99%. Ring drop chance was reduced to 91%. Wand drop chance wgŊZ as reduced to 91%. Potion drop chance was reduced to 98%. Concealing monsters were spawned underneath items 81% of the time only. The following skill could not be trained at all: bare-handed combat. The following skill was trained at half the usual rate: paddle. The following skill was trained at one fifth the usual rate: club. The following skill was limited to basic proficiency: knife. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: polearms. The following skill became untrainable if you tried to train it too early: unicorn horn (turn 47). Number of artifacts generated was 2. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 15627. Monster spawn increase had reached its maximum at turn 31122. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 266874. gŊZ XThe monster class that cannot be genocided was grue. The monster class that was spawned more often: jelly (freq bonus 6). The monster species that was spawned more often: fenris wolf (freq bonus 18). The monster species that was spawned more often: kitsune (freq bonus 8). The monster species that was spawned more often: householder vivace (freq bonus 24). The monster species that was spawned more often: kalmuth sephirah (freq bonus 32). The monster species that was spawned more often: fly of Mordor (freq bonus 96). --More--gŊZc The monster species that was spawned more often: elder fox (freq bonus 24). The monster species that was spawned more often: real ethereal hound (freq bonus 42). The monster species that was spawned more often: autofarm blood pudding (freq bonus 60). The monster species that was spawned more often: cerulean warp fungus (freq bonus 21). The monster species that was spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 18). The monster species that was spawned more often: nastiness trapper (freq bonus 42). The monster species that was spawned more often: volcano dragon (freq bonus 18). The monster species that was spawned more often: Alrunes (freq bonus 32). The monster species that was spawned more often: bulldog (freq bonus 21). The monster species that was spawned more often: magic-colored mushroom (freq bonus 16). The monster species that was spawned more often: altmer (freq bonus 78). The monster species that was spawgŊZed ned more often: visor (freq bonus 24). The monster species that was spawned more often: memory corruption (freq bonus 48). The monster species that was spawned more often: cinder disinterested (freq bonus 9). The monster species that was spawned more often: green naga hatchling (freq bonus 36). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3). The monster trait that was more common: monsters that revive after death (freq bonus 4). The monster trait that was more common: monsters that want quest artifacts (freq bonus 6). The monster species that was never randomly spawned: undead Olog-hai ambusher. The monster species that was never randomly spawned: energy vortex. The monster species that was never randomly spawned: council member. The monster species that was never randomly spawned: fancy mold. The monster species that was never randomly spawned: revenued repaginated skydiving. ŊZd 24;1HThe monster species that was never randomly spawned: clock warp patch. The monster species that was never randomly spawned: dwarven elite guardian. The monster species that was never randomly spawned: amnesia turret. The monster species that was never randomly spawned: Nellie Bly. The monster species that was never randomly spawned: Carmen. The monster class that was always generated with extra speed: golem. The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)). The RNG hath decreed that this item was never generated: apophyllite (teal). The RNG hath decreed that this item was never generated: shocking sphere (insulated). The RNG hath decreed that this item was never generated: inertia (grass green). The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak). The RNG hath decreed that this item was never generated: stinking cloud (distorted). The RNG hathgŊZPe F decreed that this item was never generated: chloroform (blackthorn). The RNG hath decreed that this item was never generated: chaos terrain stone (gray). The RNG hath decreed that this item was never generated: scaling stone (gray). The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield). The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6). The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 29). The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8). --More--gŊZ The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 178). The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 145). The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 23). The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9). The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9). The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of cancegŊZF llation (tone cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 5). The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 18). The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 15). The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4). The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38). The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak). gŊZ [19;1HThe RNG hath decreed that this item was always generated cursed: silver bullet ((null)). The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak). The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)). The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY). The RNG hath decreed that this item was always generated cursed: bell ((null)). The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom). The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield). The RNG hath decreed that this item was always generated cursed: jasper (red). The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)). The RNG hath decreed that this trap was always invisible: shit pit. The RNG hath decreed tgŊZ4 hat this trap was generated more often: cannon trap (freq bonus 1). Next attribute increase check would have come at turn 336. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having psi resistance (0). You were prevented from having corrosivity (0). You were aware of the presence of undead. --More--gŊZQ You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (653). You survived. --More--gŊZ (0lqq(B(0qqk(B(0x~~~~(B@(0x(B(0x~~~~(B@(0x(B(0x~~~~~x(B(0x~~~~~x(B(0x~~~~~(B(0x~~(B((0~~x(B(0mqqqqqj(BgŊZ j[Coolfrog the Survivor ] St8 Dx6 Co11 In7 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) gŊZ= n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (team splat cloak) Scrolls ? scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE ? scroll of mana (DIBING TO ATTACK NEXT) ? scroll of phase door (EIRIS SAZUN IDISI) ? scroll of standard id (CHLELOR PHACHILER MAZ MACHAIRIOCH) ? scroll of cure (MONST DOT C AINT BIG ENOUGH) Spellbooks + spellbook of passwall (impenetrable) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) ŊZ> m. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) gŊZ 9 [Coolfrog the Survivor ] St8 Dx6 Co11 In7 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 gŊZ @Do you want an account of creatures vanquished? [ynq] (n) gŊZ-*n Vanquished creatures:  0 normal jellies (2 created) 0 pack kobolds (2 created) 0 restons (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 sub-gnomes (1 created) 0 white friars (1 created) 0 jedis (1 created) 0 fire troves (1 created)  11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--gŊZgŊZ11Do you want to see your conduct? [ynq] (n) gŊZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--hŊZPhŊZQnThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. hŊZRGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--hŊZ  hŊZ> hŊZ>Since you escaped early, the score list will not be checked.