WÅŠZ£¸ Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:38:47.ttyrec Time: (1519043927) Mon Feb 19 12:38:47 2018 WÅŠZzÓ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. WÅŠZèÝ WÅŠZjá †(0lqqqqqqqk(B(0x~~~~~~~(B+(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~~(B@(0~~~(B+(0mqqqqqqqj(BWÅŠZáá œ[Coolfrog the Survivor ] St12 Dx11 Co10 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.WÅŠZâ --More--YÅŠZì® IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--YÅŠZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--YÅŠZŸ¯« Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--YÅŠZS¿ ¥ (0lqqqqqqqk(B[Coolfrog the Survivor ] St12 Dx11 Co10 In8 Wi11 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 The moon is waxing tonight.YÅŠZš’ JBeware, there will be no return! Still climb? [yn] (n) ZÅŠZÏ„Òy[Coolfrog the Survivor  12(12)  Pw 3(3) ZÅŠZɆ(0lqqqqqqqk(B(0x~~~~~~~(B+(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~~(B@(0~~~(B+(0mqqqqqqqj(B[Coolfrog the Survivor ] St12 Dx11 Co10 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ZÅŠZÞÈn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Cheating Contractor (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncZÅŠZüÈfursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ZÅŠZl b [Coolfrog the Survivor ] St12 Dx11 Co10 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your attributes? [ynq] (n) ZÅŠZñã nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: regeneration. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 43. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 187. Monsters only dropped their equipment with 83% chance. Ring drop chance was reduced to 51%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 49%. Potion drop chance was reduced to 92%. ÅŠZä 22;1HThe following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: axe. The following skill was trained at one fifth the usual rate: dart. The following skill was limited to basic proficiency: whip. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: broadsword (turn 180). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 41195. Monster spawn increase had reached its maximum at turn 69141. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 68208. The monster class that cannot be genocided was nymph. The monster class that was spawned more often: wraith (freq bonus 1). The monsterZÅŠZä } species that was spawned more often: Emperor Nero (freq bonus 10). The monster species that was spawned more often: lashor centipede (freq bonus 8). The monster species that was spawned more often: arctic fern spore (freq bonus 2). The monster species that was spawned more often: disintegrating sphere (freq bonus 18). The monster species that was spawned more often: flying cockatrice (freq bonus 8). The monster species that was spawned more often: pseudo-dragon (freq bonus 3). The monster species that was spawned more often: large red snake (freq bonus 16). --More--ZÅŠZX The monster species that was spawned more often: woolooloo (freq bonus 96). The monster species that was spawned more often: giant flea (freq bonus 4). The monster species that was spawned more often: vicious swan (freq bonus 12). The monster species that was spawned more often: undead activistor (freq bonus 12). The monster species that was spawned more often: ember thrall (freq bonus 18). The monster species that was spawned more often: nippon ma intercommunication (freq bonus 2). The monster species that was spawned more often: catapult indulge transgressive (freq bonus 24). The monster species that was spawned more often: red dragonfly (freq bonus 6). The monster species that was spawned more often: filthy guttersnipe (freq bonus 6). The monster species that was spawned more often: giant grey rat (freq bonus 18). The monster species that was spawned more often: real energy hound (freq bonus 96). The monster species that was spaZÅŠZ&X wned more often: creator of slex (freq bonus 12). The monster species that was spawned more often: aquatic ant (freq bonus 48). The monster trait that was more common: monsters that are neuter (freq bonus 5). The monster trait that was more common: monsters that squeek (freq bonus 2). The monster trait that was more common: monsters with fire resistance (freq bonus 3). The monster trait that was more common: monsters that are strong (freq bonus 1). The monster species that was never randomly spawned: Pale Night. The monster species that was never randomly spawned: volt stalk. The monster species that was never randomly spawned: great ethereal wyrm. The monster species that was never randomly spawned: kidnap dockyard. The monster species that was never randomly spawned: giant piranha. The monster species that was never randomly spawned: megaderp. The monster species that was never randomly spawned: indigo growth. The monZÅŠZ,X ster species that was never randomly spawned: petty chimpanzee. The monster species that was never randomly spawned: interhack horror. The monster species that was never randomly spawned: swimming consume. The monster class that was always generated with extra speed: vortex. The RNG hath decreed that this item was never generated: reboot (programmed). The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm). The RNG hath decreed that this item was never generated: alchemy smock (apron). The RNG hath decreed that this item was never generated: star rod (rod). The RNG hath decreed that this item was never generated: silver long sword ((null)). The RNG hath decreed that this item was never generated: two-handed trident ((null)). The RNG hath decreed that this item was never generated: heavy machine gun ((null)). The RNG hath decreed that this item was never generated: ice box of holding (cooling box). ÅŠZ1X 7;1HThe RNG hath decreed that this item was never generated: phase door (ethereal). The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe). The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 47). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 23). The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 47). --More--ZÅŠZÖ The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 17). The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7). The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 32). The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 6). The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11). The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 2). The RNG hath decreed that this item was generated more often: clone monster (radiating, fZÅŠZ(Ö req bonus 2). The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4). The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7). The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36). The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative). The RNG hath decreed that this item was always generated cursed: striking (ebony). The RNG hath decreed tZÅŠZ-Ö hat this item was always generated cursed: reroll artifact (marvelous). The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: too heavy stone (gray). The RNG hath decreed that this item was always generated cursed: kelp frond ((null)). The RNG hath decreed that this item was always generated cursed: bow ((null)). The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray). The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was always generated cursed: speed boots (combat boots). The RNG hath decreed that this trap was always invisible: cursed grave. The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 8). Next attribute increase check would have come at turn 1187. Strength training ZÅŠZ2Ö 'was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having detect monsters (0). You were prevented from having stun resistance (0). You were aware of the presence of undead. --More--ZÅŠZE åYou had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (183). You survived. --More--ZÅŠZyË þ(0lqqqqqqqk(B(0x~~~~~~~(B+(0x~~~~~~~x(B(0~~~~(B@(0~~~x(B(0x~~~(B@(0~~~(B+(0mqqqqqqqj(B[Coolfrog the Survivor ] St12 Dx11 Co10 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want to see your discoveries? [ynq] (n) ZÅŠZ²/n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (natural cloak) Scrolls ? scroll of healing (BWARHARHARHARHAR) ? scroll of mana (I R TEH UBER PWNZ0R) ? scroll of phase door (WEAK STUNT IS MORE POWER ? scroll of standard id (KCATTA SOD) ? scroll of cure (HAPAX LEGOMENON) Spellbooks + spellbook of passwall (accusory) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of vZÅŠZÂ/™enom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ZÅŠZfª” [Coolfrog the Survivor ] St12 Dx11 Co10 In8 Wi11 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 Do you want an account of creatures vanquished? [ynq] (n) ZÅŠZ%ún Vanquished creatures:  0 jedis (1 created)  1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[ÅŠZ"Q›Do you want to see your conduct? [ynq] (n) [ÅŠZ`Éón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--[ÅŠZÐ?ÜGoodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 18 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--