TŊZj Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:38:44.ttyrec Time: (1519043924) Mon Feb 19 12:38:44 2018 TŊZjW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. TŊZptTŊZw(0lqqqqqqqqqk(B(0~~`~~~~`~~x(B(0x`~~~~~~~~x(B(0x`~(B@(0~~`~~~x(B(0x(BC(0~(B@(0~`~~~`x(B(0mqqqqqqq(B(0qj(BZTŊZWx[Coolfrog the Survivor ] St14 Dx5 Co11 In11 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--UŊZO IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--UŊZ!X You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--VŊZ  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--VŊZ [Coolfrog the Survivor ] St14 Dx5 Co11 In11 Wi9 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 An aura of evil darkness surrounds your cloak as you put it on!The moon is waxing tonight.VŊZ6KBeware, there will be no return! Still climb? [yn] (n) VŊZn) y[Coolfrog the Survivor  12(12)  Pw 3(3) VŊZ7+ (0lqqqqqqqqqk(B(0~~`~~~~`~~x(B(0x`~~~~~~~~x(B(0x`~(B@(0~~`~~~x(B(0x(BC(0~(B@(0~`~~~`x(B(0mqqqqqqq(B(0qj(BZ[Coolfrog the Survivor ] St14 Dx5 Co11 In11 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want your possessions identified? VŊZR+ DYWYPI? [ynq] (n) VŊZJl n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) the uncursed +0 force pike named Wide Level (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ a heavily cursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ?VŊZXl n[m 4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) WŊZa [Coolfrog the Survivor ] St14 Dx5 Co11 In11 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your attributes? [ynq] (n) WŊZ JnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: slow digestion. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: acid resistance. Ring identification only worked 4 times out of 17. Wand identification only worked 3 times out of 9. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 56% chance. Monsters only dropped their equipment with 89% chance. Ring drop chance was reduced to 53%. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 79%. Musable item generation frequency had a negative bias of 21%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 52% chance. The following skWŊZJill could not be trained at all: healing spells. The following skill was trained at half the usual rate: polymorphing. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: martial arts (turn 7). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 74720. Monster spawn increase had reached its maximum at turn 87732. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 128820. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more often: cat or other feline (WŊZ'Jfreq bonus 1). The monster species that was spawned more often: May-Britt's fluffy sandal (freq bonus 18). The monster species that was spawned more often: mind patch (freq bonus 8). The monster species that was spawned more often: furry (freq bonus 3). The monster species that was spawned more often: verbal jabberwock (freq bonus 2). The monster species that was spawned more often: ultramarine warp patch (freq bonus 8). The monster species that was spawned more often: kergeant (freq bonus 12). The monster species that was spawned more often: reloading turret (freq bonus 24). The monster species that was spawned more often: weremonkey (freq bonus 12). --More--WŊZRThe monster species that was spawned more often: nausea stalk (freq bonus 10). The monster species that was spawned more often: chaotic elemental (freq bonus 4). The monster species that was spawned more often: flying skull (freq bonus 6). The monster species that was spawned more often: negating sphere (freq bonus 30). The monster species that was spawned more often: stormtrooper (freq bonus 15). The monster species that was spawned more often: clicking warp patch (freq bonus 5). The monster species that was spawned more often: petty wiper rubber (freq bonus 10). The monster species that was spawned more often: song book mimic (freq bonus 4). The monster species that was spawned more often: gug (freq bonus 18). The monster species that was spawned more often: chuckling laser (freq bonus 12). The monster species that was spawned more often: dark maggot (freq bonus 36). The monster species that was spawned more often: feeder (freq bWŊZ]onus 5). The monster trait that was more common: monsters that originate from Animeband (freq bonus 2). The monster trait that was more common: unknown (freq bonus 1). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2). The monster trait that was more common: monsters that count as vampire (freq bonus 1). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2). The monster species that was never randomly spawned: royal guardian. The monster species that was never randomly spawned: brown firebird. The monster species that was never randomly spawned: death sword. The monster species that was never randomly spawned: Nadine. The monster species that was never randomly spawned: brass dragon bat. The monster species that was never randomly spawned: large beetle.WŊZa The monster species that was never randomly spawned: stegosaurus. The monster species that was never randomly spawned: concrete sentai. The monster species that was never randomly spawned: baby voltigore. The monster species that was never randomly spawned: guy with such a little penis. The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable). The RNG hath decreed that this item was never generated: radar (everlasting). The RNG hath decreed that this item was never generated: gothic plate mail ((null)). The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian). The RNG hath decreed that this item was never generated: gravity beam (lacquered). The RNG hath decreed that this item was never generated: empty line helmet (strip bandana). The RNG hath decreed that this item was never generated: course javelin ((null)). The RNG hath decreed that this item was nWŊZmever generated: jacinth (orange). The RNG hath decreed that this item was never generated: curse items (fake). The RNG hath decreed that this item was never generated: lycanthropy (transforming). The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7). The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 16). The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8). --More--WŊZ?The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 25). The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 20). The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 63). The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 41). The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 39). The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 2). The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 19). ŊZ?;1HThe RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8). The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7). The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 2). The RNG hath decreed that this item was always generated cursed: elven spear (runed spear). The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear). The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees). The RNG hath decreed that this item was always generated cursed: bWŊZ?ossfight stone (gray). The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots). The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak). The RNG hath decreed that this item was always generated cursed: disintegration (stable). The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet). The RNG hath decreed that this item was always generated cursed: levitation (tan). The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray). The RNG hath decreed that this trap was always invisible: de-light trap. The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2). Next attribute increase check would have come at turn 836. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were coWŊZ@ld resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having slow digestion (0). You were prevented from having an increased fear factor (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--WŊZXYou could fly. You could survive without air. Your luck was zero. You could have safely prayed (168). You survived. --More--WŊZ-(0lqqqqqqqqqk(B(0~~`~~~~`~~x(B(0x`~~~~~~~~x(B(0x`~(B@(0~~`~~~x(B(0x(BC(0~(B@(0~`~~~`x(B(0mqqqqqqq(B(0qj(BZ[Coolfrog the Survivor ] St14 Dx5 Co11 In11 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your discoveWŊZ-ries? [ynq] (n) WŊZn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (straitjacket cloak) Scrolls ? scroll of healing (FOMO) ? scroll of mana (YOU DONT STAND A CHANCE) ? scroll of phase door (RAIN FALL FROM SKY) ? scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) ? scroll of cure (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH Spellbooks + spellbook of passwall (pristine) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) .WŊZ * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) WŊZ: { [Coolfrog the Survivor ] St14 Dx5 Co11 In11 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want an account of creatures vanquished? [ynq] (n) WŊZQ )n Vanquished creatures:  0 wimps (1 created) 0 large kobolds (1 created) 0 chipmunks (1 created) 0 low centaurs (1 created) 0 baby ogres (1 created) 0 kobold zombies (1 created) 0 jedis (1 created) 0 rouge jellyfish (1 created) 0 piranhas (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--WŊZZ Do you want to see your conduct? [ynq] (n) WŊZo n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--WŊZ The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--