NŊZ  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:38:38.ttyrec Time: (1519043918) Mon Feb 19 12:38:38 2018 NŊZ$ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. NŊZ NŊZM (0lqqqqqqqqqqqk(B(0x~~~~~~(B@(0~~~~x(B(0x(B@(0~~~~~~(B@(0~~~~(B(0m(B(0q(B(0qqqqqq~qj(BNŊZ [Coolfrog the Survivor ] St9 Dx8 Co8 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.NŊZN --More--OŊZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--OŊZ] OŊZ=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--OŊZ5  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--OŊZ~ [Coolfrog the Survivor ] St9 Dx8 Co8 In8 Wi11 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 The moon is waxing tonight.PŊZy PŊZ=Beware, there will be no return! Still climb? [yn] (n) PŊZSy[Coolfrog the Survivor  12(12)  Pw 3(3) PŊZV(0lqqqqqqqqqqqk(B(0x~~~~~~(B@(0~~~~x(B(0x(B@(0~~~~~~(B@(0~~~~(B(0m(B(0q(B(0qqqqqq~qj(BPŊZSWu[Coolfrog the Survivor ] St9 Dx8 Co8 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) PŊZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}ŊZ\K8H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) QŊZ&] [Coolfrog the Survivor ] St9 Dx8 Co8 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your attributes? [ynq] (n) QŊZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: confusion resistance. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: warning. Scroll identification only worked 100 times out of 158. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 6. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 36. Spellbook identification only worked 2 times out of 9. Ring drop chance was reduced to 79%. Wand drop chance was reduced to 47%. Amulet drop chance was reduced to 81%. Potion drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 17%. Concealing monsters were spawned underneath iQŊZ`tems 94% of the time only. The following skill could not be trained at all: mace. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: occult spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 10602. Monster spawn increase had reached its maximum at turn 53347. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 458548. The monster class that cannot be genocided was mimic. The monster class that was spaQŊZ֢wned more often: light (freq bonus 4). The monster species that was spawned more often: unaligned priest (freq bonus 48). The monster species that was spawned more often: fake coins (freq bonus 10). The monster species that was spawned more often: petty ki-rin (freq bonus 14). The monster species that was spawned more often: forest maggot (freq bonus 21). The monster species that was spawned more often: giant mind flayer (freq bonus 12). The monster species that was spawned more often: fissure fisher (freq bonus 5). The monster species that was spawned more often: ungraceful stingy (freq bonus 10). --More--QŊZThe monster species that was spawned more often: derangement neurosensory holocaust (freq bonus 10). The monster species that was spawned more often: metal babau (freq bonus 20). The monster species that was spawned more often: magnet elemental (freq bonus 48). The monster species that was spawned more often: sea naga (freq bonus 28). The monster species that was spawned more often: Ky-Kiske (freq bonus 42). The monster species that was spawned more often: advanced gnome wizard (freq bonus 7). The monster species that was spawned more often: weak guard (freq bonus 21). The monster species that was spawned more often: trembling poplar (freq bonus 64). The monster species that was spawned more often: Lexi's wonderfully soft sneaker (freq bonus 10). The monster species that was spawned more often: mirror growth (freq bonus 12). The monster species that was spawned more often: xeroc (freq bonus 6). The monster species that was spawned QŊZvmore often: ubernazgul (freq bonus 32). The monster species that was spawned more often: card warp patch (freq bonus 18). The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1). The monster trait that was more common: monsters that are unsolid (freq bonus 16). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2). The monster trait that was more common: monsters that count as human (freq bonus 3). The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2). The monster trait that was more common: monsters that count as pokemon (freq bonus 1). The monster trait that was more common: monsters that can teleport QŊZ(freq bonus 2). The monster species that was never randomly spawned: clamping trove. The monster species that was never randomly spawned: livingstone. The monster species that was never randomly spawned: vital nymph. The monster species that was never randomly spawned: voracious smasher. The monster species that was never randomly spawned: undead gunner. The monster species that was never randomly spawned: admirer linearly. The monster species that was never randomly spawned: nasty chasme. The monster species that was never randomly spawned: ogre ruler. The monster species that was never randomly spawned: gravity colony. The monster species that was never randomly spawned: somnolence barbell benching. The RNG hath decreed that this item was never generated: gain strength (granite). The RNG hath decreed that this item was never generated: stone of fainting (gray). The RNG hath decreed that this item was never generated: QŊZqEgentleman's suit (expensive clothes). The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield). The RNG hath decreed that this item was never generated: remove curse (wiry). The RNG hath decreed that this item was never generated: acid venom (splash of venom). The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP). The RNG hath decreed that this item was never generated: destructive heels (weapon light boots). The RNG hath decreed that this item was never generated: stone chain ((null)). The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 90). --More--QŊZݒThe RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 3). The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 39). The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: halite (white, freq bonus 14). The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 59). The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 7). The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 31). The RNG hath decreed that this itemQŊZm was generated more often: sickness (fizzy, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 3). The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 10). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 17). The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11). The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 5). The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 10). The RNG hath decreed that this item was generQŊZated more often: bronze mace ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: undo genocide (42). The RNG hath decreed that this item was always generated cursed: heroism (tan). The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak). The RNG hath decreed that this item was always generated cursed: flint spear ((null)). The RNG hath decreed that this item was always generated cursed: magic device stone (gray). The RNG hath decreed that this item was always generated cursed: entrapping (scintillating). The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic). The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet). The RNG hath decreed that this item was always generated cursed: leech (andalusite). The RNG hath decreed that this item was always generated cursed: gnoQŊZomish suit (little blue vest). The RNG hath decreed that this trap was always invisible: EVC trap. The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 13). Next attribute increase check would have come at turn 371. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. --More--QŊZ.%You were prevented from having polymorph control (0). You were prevented from having confusion resistance (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (335). You survived. --More--QŊZ(0lqqqqqqqqqqqk(B(0x~~~~~~(B@(0~~~~x(B(0x(B@(0~~~~~~(B@(0~~~~(B(0m(B(0q(B(0qqqqqq~qj(BQŊZםi[Coolfrog the Survivor ] St9 Dx8 Co8 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your discoveries? [ynq] (n) QŊZ!n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (flax cloak) Scrolls ? scroll of healing (MULY SA CITA NUL) ? scroll of mana (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO ? scroll of phase door (TOUCH ELF MAYBE BURN) ? scroll of standard id (MOVE FINGERS TO DISTUB BY STUNTS) ? scroll of cure (PHD IN HIGH HEELING) Spellbooks + spellbook of passwall (adorable) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faeQŊZrie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) QŊZgt7 [Coolfrog the Survivor ] St9 Dx8 Co8 In8 Wi11 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 QŊZt@Do you want an account of creatures vanquished? [ynq] (n) QŊZEn Vanquished creatures:  0 small group kobolds (11 created) 0 egg-laying mammals (1 created) 0 low oozes (1 created) 0 karate scrubs (1 created) 0 jedis (1 created) 0 cold troves (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--QŊZaQŊZa1Do you want to see your conduct? [ynq] (n) QŊZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--QŊZS\QŊZ%]=Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 12 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--QŊZ  QŊZ QŊZ>Since you escaped early, the score list will not be checked.