HŊZz Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:38:32.ttyrec Time: (1519043912) Mon Feb 19 12:38:32 2018 HŊZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. HŊZHŊZi(0lqqqqk(B(0~~(Br(0~~x(B(0x(B!(0~~(B@(0x(B+(0~~(B@(0~x(B(0x~~~~x(B(0mqqqqj(BHŊZ[Coolfrog the Survivor ] St9 Dx5 Co5 In8 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--IŊZg IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--JŊZaW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--JŊZ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--JŊZ (0lqqqqk(B[Coolfrog the Survivor ] St9 Dx5 Co5 In8 Wi7 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/800 T1 The moon is waxing tonight.JŊZJBeware, there will be no return! Still climb? [yn] (n) JŊZP y[Coolfrog the Survivor  12(12)  Pw 3(3) JŊZ (0lqqqqk(B(0~~(Br(0~~x(B(0x(B!(0~~(B@(0x(B+(0~~(B@(0~x(B(0x~~~~x(B(0mqqqqj(B[Coolfrog the Survivor ] St9 Dx5 Co5 In8 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) JŊZ^/ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}ŊZy/ K17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (7:10) {0}(end) KŊZ?\ [Coolfrog the Survivor ] St9 Dx5 Co5 In8 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your attributes? [ynq] (n) KŊZr nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: drain resistance. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 296. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 96% chance. Scroll drop chance was reduced to 73%. Ring drop chance was reduced to 72%. Wand drop chance was redKŊZ uced to 81%. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: two-handed sword. The following skill was trained at one fifth the usual rate: shield. The following skill was limited to basic proficiency: morning star. The following skill was limited to skilled proficiency: firearms. The following skill was limited to expert proficiency: two-weapon combat. The following skill became untrainable if you tried to train it too early: divination spells (turn 103). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 38450. Monster spawn increase had reached its maximum at turn 129310. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 319110. The monster class that cannot be genocided was KŊZ orc. The monster class that was spawned more often: trove (freq bonus 8). The monster species that was spawned more often: carrion wyrm (freq bonus 22). The monster species that was spawned more often: nausea force fungus (freq bonus 12). The monster species that was spawned more often: slow fungus (freq bonus 66). The monster species that was spawned more often: stumbling terror (freq bonus 108). The monster species that was spawned more often: black smasher (freq bonus 44). The monster species that was spawned more often: radiant colony (freq bonus 20). --More--KŊZThe monster species that was spawned more often: goff (freq bonus 22). The monster species that was spawned more often: pile of parking coins (freq bonus 40). The monster species that was spawned more often: northern waste wolf (freq bonus 44). The monster species that was spawned more often: bright white mold (freq bonus 22). The monster species that was spawned more often: bonus mana trove (freq bonus 27). The monster species that was spawned more often: slimebeth (freq bonus 10). The monster species that was spawned more often: bat (freq bonus 27). The monster species that was spawned more often: Haejin, the Enigma (freq bonus 36). The monster species that was spawned more often: nexus fungus (freq bonus 20). The monster species that was spawned more often: Larissa's soft sneaker (freq bonus 39). The monster species that was spawned more often: unspecific scamping (freq bonus 60). The monster species that was spawned more often:KŊZ chill (freq bonus 84). The monster species that was spawned more often: Nadine (freq bonus 39). The monster species that was spawned more often: cesurae copperplate (freq bonus 144). The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2). The monster trait that was more common: monsters that count as orc (freq bonus 4). The monster species that was never randomly spawned: Anja's erotic boot. The monster species that was never randomly spawned: slave master. The monster species that was never randomly spawned: imposted dustily. The monster species that was never randomly spawned: pygmy warrior shaman. The monster species that was never randomly spawned: time bomb. The monster species that was never randomly spawned: kobold diceroller. The monster species that was never randomly spawned: clear horror. The monster species that was never randomly spawned: dependance scraggKŊZ&ing. The monster species that was never randomly spawned: ermine. The monster species that was never randomly spawned: prehensile paragraphed. The monster class that was always generated with extra speed: apelike creature. The RNG hath decreed that this item was never generated: giant scythe ((null)). The RNG hath decreed that this item was never generated: boat oar ((null)). The RNG hath decreed that this item was never generated: hyper beam (pokemon logo). The RNG hath decreed that this item was never generated: cure monster (adorable). The RNG hath decreed that this item was never generated: thunder (sparking). The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak). The RNG hath decreed that this item was never generated: long sword ((null)). The RNG hath decreed that this item was never generated: icky shield ((null)). The RNG hath decreed that this item was never generated: gnomish boots (KŊZ/Olittle black boots). The RNG hath decreed that this item was never generated: healing (purple-red). The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 217). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 10). --More--KŊZ-The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 204). The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2). The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6). The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3). The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 11). The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 78). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7). The RNG hath decKŊZAreed that this item was generated more often: shocking sphere (insulated, freq bonus 6). The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7). The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 4). The RNG hath decreed that this item was always generated cursed: destroy armor (destructive). The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet). The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical). The RNG hath decreed that this item was always generated cursed: metal club (heavy club). The RNG hath decreed that this item was always generated cursed:KŊZJ amulet of hunger (gleaming). The RNG hath decreed that this item was always generated cursed: banishment (cocky). The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND). The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA). The RNG hath decreed that this item was always generated cursed: redemption (sweet). The RNG hath decreed that this item was always generated cursed: ballista ((null)). The RNG hath decreed that this trap was always invisible: rust trap. The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 3). Next attribute increase check would have come at turn 891. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were immune to sickKŊZSness. You were magic-protected. You were petrification resistant. You were prevented from having slow digestion (0). You were prevented from using the force like a real jedi (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. --More--KŊZp}Your luck was zero. You could not have safely prayed (464). You survived. --More--KŊZ(0lqqqqk(B(0~~(Br(0~~x(B(0x(B!(0~~(B@(0x(B+(0~~(B@(0~x(B(0x~~~~x(B(0mqqqqj(B[Coolfrog the Survivor ] St9 Dx5 Co5 In8 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your discoveries? [ynq] (n) KŊZ]n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (brown burnoose) Scrolls ? scroll of healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) ? scroll of mana (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) ? scroll of phase door (HI GUYS IM ON MY TABLETTEN) ? scroll of standard id (I AM VERY DISGUSTED WITH THE TRASHY MAN ? scroll of cure (DAMN IT) Spellbooks + spellbook of passwall (right-handed) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom)ŊZ]K . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) KŊZv [Coolfrog the Survivor ] St9 Dx5 Co5 In8 Wi7 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-5 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want an account of creatures vanquished? [ynq] (n) KŊZR n Vanquished creatures:  0 jackals (1 created) 0 xoves (1 created) 0 baby mimics (1 created) 0 rabbits (1 created) 0 grid bugs (2 created) 0 jedis (1 created) 0 cold troves (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--KŊZ Do you want to see your conduct? [ynq] (n) KŊZ? n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--KŊZ KŊZc <Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 8 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--