BŊZ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:38:26.ttyrec Time: (1519043906) Mon Feb 19 12:38:26 2018 BŊZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. BŊZ BŊZR(0lqqq(B(0qqqk(B(0x(B@(0~(B{(0~~~~a(B(0x(B@(0~~~~(B$(0~x(B(0m~qqqqqqj(BBŊZX[Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.BŊZ--More--CŊZ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--DŊZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--DŊZc Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--EŊZz (0lqqq(B(0qqqk(B[Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.FŊZ!  Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) the uncursed +0 force pike named Streetrace (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Worldstone Shard (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ?ŊZ: sm 4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an invisible uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (6:10) {0}(end) FŊZq\ [Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 [Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 GŊZ~+=Beware, there will be no return! Still climb? [yn] (n) GŊZ y[Coolfrog the Survivor  12(12)  Pw 3(3) GŊZ (0lqqq(B(0qqqk(B(0x(B@(0~(B{(0~~~~a(B(0x(B@(0~~~~(B$(0~x(B(0m~qqqqqqj(B[Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) GŊZn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) the uncursed +0 force pike named Streetrace (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Worldstone Shard (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ŊZwm? 4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an invisible uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (6:10) {0}(end) HŊZ(F_ [Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) HŊZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: magic resistance. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: contamination resistance. Potion identification only worked 3 times out of 6. Amulet identification only worked 15 times out of 20. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 5. Tool identification only worked 5 times out of 14. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 71%. Wand drop chance was reduced to 97%. Concealing monsters were spawned underneath items 86% of the time only. The following skill could not be trained at all: twoHŊZ-handed weapons. The following skill was trained at half the usual rate: club. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: dart. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 16). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 63060. Monster spawn increase had reached its maximum at turn 102628. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 324507. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: human or elf (freq bonus 4). The monster species that was spawned more ofHŊZten: orange ant (freq bonus 20). The monster species that was spawned more often: reflye (freq bonus 16). The monster species that was spawned more often: iceblock wall (freq bonus 14). The monster species that was spawned more often: gamer (freq bonus 64). The monster species that was spawned more often: crude turret (freq bonus 84). The monster species that was spawned more often: aquatic hound (freq bonus 20). The monster species that was spawned more often: Jigen Daisuke (freq bonus 16). The monster species that was spawned more often: quark (freq bonus 12). The monster species that was spawned more often: evasive hill giant (freq bonus 15). --More--HŊZ6The monster species that was spawned more often: lick frocked (freq bonus 6). The monster species that was spawned more often: claustrophobia vortex (freq bonus 12). The monster species that was spawned more often: stylus adept (freq bonus 36). The monster species that was spawned more often: PDP-9 (freq bonus 18). The monster species that was spawned more often: centralize nubility (freq bonus 60). The monster species that was spawned more often: hecticly flooder highlighting township moralistically coagulator (freq bonus 56). The monster species that was spawned more often: robed aim (freq bonus 14). The monster species that was spawned more often: lord of the rings elf (freq bonus 7). The monster species that was spawned more often: myrkalfr (freq bonus 21). The monster species that was spawned more often: child rhapsodic (freq bonus 21). The monster species that was spawned more often: amorphous stalk (freq bonus 24). The monstHŊZ6er trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1). The monster trait that was more common: monsters with drain resistance (freq bonus 1). The monster trait that was more common: monsters that spawn in small groups (freq bonus 4). The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2). The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2). The monster species that was never randomly spawned: monasticism bible. The monster species that was never randomly spawned: gang leader. The monster species that was never randomly spawned: arch-troll. The monster species that was never randomly spawned: humanlike naga. The monster species that was never randomly spawned: eleven-headed hydra. HŊZ7The monster species that was never randomly spawned: sandswipes. The monster species that was never randomly spawned: Montgomery, Dr. Moreau's assistant. The monster species that was never randomly spawned: stationary owlbear. The monster species that was never randomly spawned: banana peel golem. The monster species that was never randomly spawned: cannon sadist. The RNG hath decreed that this item was never generated: robe of nastiness (camo robe). The RNG hath decreed that this item was never generated: inka boot ((null)). The RNG hath decreed that this item was never generated: citrine (yellow). The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak). The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots). The RNG hath decreed that this item was never generated: food ration ((null)). The RNG hath decreed that this item was never generated: stoning (petrifiedHŊZ7). The RNG hath decreed that this item was never generated: form shifting (constant). The RNG hath decreed that this item was never generated: sludge (litter). The RNG hath decreed that this item was never generated: orcish arrow (crude arrow). The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11). The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 8). The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 7). The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 21). --More--HŊZThe RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 17). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6). The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 14). The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3). The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 7). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 82). The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 53). The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10). The RNG hath decreed thatHŊZ this item was generated more often: sliming (straight, freq bonus 8). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9). The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6). The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 4). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70). The RNG hath decreed that this item was always generated cursed: cheese ((null)). The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver). The RNG hath decreed that this item was always generated cursed: superscrolling (terrible). The RNG hath decreeHŊZd that this item was always generated cursed: bath towel ((null)). The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray). The RNG hath decreed that this item was always generated cursed: speedbug stone (gray). The RNG hath decreed that this item was always generated cursed: stiletto ((null)). The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat). The RNG hath decreed that this item was always generated cursed: wine (violet-red). The RNG hath decreed that this item was always generated cursed: sickle ((null)). The RNG hath decreed that this trap was always invisible: uninformation trap. The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 5). Next attribute increase check would have come at turn 945. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. HŊZYou were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having magic resistance (0). You were prevented from having sickopathy (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--HŊZO" You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (389). You survived. --More--HŊZW (0lqqq(B(0qqqk(B(0x(B@(0~(B{(0~~~~a(B(0x(B@(0~~~~(B$(0~x(B(0m~qqqqqqj(B[Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) HŊZ: n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (polyform cloak) Scrolls ? scroll of healing (LIFE RISK JAM ALSO DAMAGED) ? scroll of mana (EPSTEST EPS) ? scroll of phase door (CHANGED CELLS TO BE LIKE AS ELF ? scroll of standard id (RECOPIED CONGREGATION) ? scroll of cure (IGNORANT WEATHER) Spellbooks + spellbook of passwall (transforming) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss HŊZ[ rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) HŊZq y [Coolfrog the Survivor ] St9 Dx7 Co10 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) HŊZB pn Vanquished creatures:  0 baby wild boars (1 created) 0 jedis (1 created) 0 hata-hatas (1 created) 0 giant clams (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--HŊZ~ Do you want to see your conduct? [ynq] (n) HŊZd n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--HŊZsb The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--