:ÅŠZ(æ Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-19.12:38:18.ttyrec Time: (1519043898) Mon Feb 19 12:38:18 2018 ;ÅŠZ°ôW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ;ÅŠZ£Ÿ;ÅŠZCÅ(0lqqqk(B(0~~~(B@(0~(B(0x~~(B@(0x(B(0x~~~x(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0mqqqj(B;ÅŠZ-%š[Coolfrog the Survivor ] St7 Dx7 Co12 In11 Wi8 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.;ÅŠZ˜%--More--<ÅŠZuC IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--=ÅŠZ4W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--=ÅŠZ¶‡ =ÅŠZ3ˆ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--=ÅŠZ“* & =ÅŠZ™, [[Coolfrog the Survivor ] St7 Dx7 Co12 In11 Wi8 Ch7 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.@ÅŠZùJBeware, there will be no return! Still climb? [yn] (n) @ÅŠZ­ Òy[Coolfrog the Survivor  12(12)  Pw 3(3) @ÅŠZ·A =(0lqqqk(B(0~~~(B@(0~(B(0x~~(B@(0x(B(0x~~~x(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0mqqqj(B[Coolfrog the Survivor ] St7 Dx7 Co12 In11 Wi8 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) @ÅŠZ‰[ n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Crimson Steel (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed @ÅŠZ¯[ hscrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) AÅŠZ.Œ` [Coolfrog the Survivor ] St7 Dx7 Co12 In11 Wi8 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) AÅŠZ~RnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: keen memory. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: manaleech. Scroll identification only worked 100 times out of 198. Ring identification only worked 4 times out of 11. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 16. Tool identification only worked 5 times out of 11. Monsters only dropped their equipment with 43% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 88%. Amulet drop chance was reduced to 66%. Potion drop chance was reduced to 92%. Concealing monsters were spawned underneath items 79% of the time only. The following skill could not be traiAÅŠZ¨Rned at all: quarterstaff. The following skill was trained at half the usual rate: saber. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to basic proficiency: trident. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: broadsword. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 11). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 28750. Monster spawn increase had reached its maximum at turn 47183. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 434706. The monster class that cannot be genocided was ant or other insect. The monster class that was spawned more often: gremlin (freq bonus 2). The monster species tAÅŠZËR³hat was spawned more often: old granny (freq bonus 18). The monster species that was spawned more often: crobat (freq bonus 16). The monster species that was spawned more often: mishearing remodel (freq bonus 12). The monster species that was spawned more often: collegium presold (freq bonus 20). The monster species that was spawned more often: wimp (freq bonus 10). The monster species that was spawned more often: dementia dragon (freq bonus 3). The monster species that was spawned more often: teacher shadow (freq bonus 24). The monster species that was spawned more often: hesed sephirah (freq bonus 54). --More--AÅŠZh{The monster species that was spawned more often: cutcat (freq bonus 10). The monster species that was spawned more often: wildwest gunman (freq bonus 24). The monster species that was spawned more often: skylab renegade (freq bonus 10). The monster species that was spawned more often: furious force fungus (freq bonus 8). The monster species that was spawned more often: charmander (freq bonus 36). The monster species that was spawned more often: cerulean colony (freq bonus 5). The monster species that was spawned more often: red worm (freq bonus 40). The monster species that was spawned more often: admirer linearly (freq bonus 24). The monster species that was spawned more often: Nuclear Grigori (freq bonus 9). The monster species that was spawned more often: uber wing baddie (freq bonus 18). The monster species that was spawned more often: ether stalker (freq bonus 4). The monster species that was spawned more often: protected blacAÅŠZƒ{k unicorn (freq bonus 8). The monster trait that was more common: monsters that originate from dnethack (freq bonus 1). The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 8). The monster species that was never randomly spawned: patent pretext. The monster species that was never randomly spawned: incapable male nurse. The monster species that was never randomly spawned: plethoric derogating. The monster species that was never randomly spawned: terrible bloodthirster. The monster species that was never randomly spawned: copper dragon bat. The monster species that was never randomly spawned: mosquito defensor. The monster species that was never randomly spawned: land drake. The monster species that was never randomly spawned: redwood disaster programmer. The monster species that was never randomly spawned: fuxxor cat. The monster species that was never randomly spawned: filtering testatorAÅŠZ‘{. The RNG hath decreed that this item was never generated: data chip ((null)). The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet). The RNG hath decreed that this item was never generated: time spending (clocked). The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)). The RNG hath decreed that this item was never generated: sliming (straight). The RNG hath decreed that this item was never generated: dogshit boot ((null)). The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD). The RNG hath decreed that this item was never generated: garden fork ((null)). The RNG hath decreed that this item was never generated: golden dragon scales ((null)). The RNG hath decreed that this item was never generated: ring mail ((null)). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 8). The RNG hath decreed that thisAÅŠZž{\ item was generated more often: terces dlu (bird's eye, freq bonus 6). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 37). The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 30). The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 16). The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 8). --More--AÅŠZMôThe RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 17). The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 9). The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 4). The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4). The RNG hath decreed that this item was generated mAÅŠZjôore often: poison (mum, freq bonus 7). The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13). The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves). The RNG hath decreed that this item was always generated cursed: frilled apron (apron). The RNG hath decreed that this item was always generated cursed: clone monster (radiating). The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: numbness (flowing). The RNG hath decreed that this item was always generated cursed: acid sphere (corroded). The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots). The RNG hath decreed that this item was always generated cuAÅŠZxôrsed: platinum dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: wooden flute (flute). The RNG hath decreed that this item was always generated cursed: true sight (adamantium). The RNG hath decreed that this trap was always invisible: weakness trap. The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 10). Next attribute increase check would have come at turn 963. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having half spell damage (0). You were prevented from having keen memory (0). You were aware of the presence of undead. ÅŠZ‡ô¥0;1HYou had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. --More--AÅŠZnk_You could have safely prayed (165). You survived. --More--AÅŠZ›;(0lqqqk(B(0~~~(B@(0~(B(0x~~(B@(0x(B(0x~~~x(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0mqqqj(B[Coolfrog the Survivor ] St7 Dx7 Co12 In11 Wi8 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) AÅŠZ…œn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (mantle of coat) Scrolls ? scroll of healing (NO SPACE) ? scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) ? scroll of phase door (SHOTTYMAN GUNRUNNER FIREANGEL ? scroll of standard id (POWER PERFORATO AS BARET) ? scroll of cure (PALIM PALIM) Spellbooks + spellbook of passwall (dark) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floAÅŠZ³œ®ss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) AÅŠZêÞ’ [Coolfrog the Survivor ] St7 Dx7 Co12 In11 Wi8 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-11 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) AÅŠZãL bn Vanquished creatures:  0 ants (1 created) 0 thick jackals (1 created) 0 jedis (1 created) 0 newts (2 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--AÅŠZÚ ¿Do you want to see your conduct? [ynq] (n) AÅŠZ%8 ón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--AÅŠZ•² úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--AÅŠZ¾'