›‰Z”²Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:26:15.ttyrec Time: (1518967575) Sun Feb 18 15:26:15 2018 ›‰ZBÀW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ›‰Zp?›‰Z;DM(0lqqqqqqqqk(B(0x~(B@(0~~~~~~~(B(0x~~(B@(0~~~~~x(B(0x~~~~~~~~x(B(0mqqqqqqqqj(B[Coolfrog the Survivor ] St14 Dx8 Co7 In7 Wi6 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--›‰ZFÑ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--›‰Z‰# ›‰Z÷#=You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--›‰Zþr  ›‰Zss ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--›‰ZÈ  [Coolfrog the Survivor ] St14 Dx8 Co7 In7 Wi6 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 The moon is waxing tonight.›‰ZÐ1GUnknown command '^J'.--More--›‰Z¿³ òHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--›‰Z‰O K [Coolfrog the Survivor ] St14 Dx8 Co7 In7 Wi6 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 ›‰Z=Beware, there will be no return! Still climb? [yn] (n) ›‰Z  Òy[Coolfrog the Survivor  12(12)  Pw 3(3) ›‰Z¤ßM(0lqqqqqqqqk(B(0x~(B@(0~~~~~~~(B(0x~~(B@(0~~~~~x(B(0x~~~~~~~~x(B(0mqqqqqqqqj(B[Coolfrog the Survivor ] St14 Dx8 Co7 In7 Wi6 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ›‰Z#&n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ the uncursed +0 pair of plasteel boots named Diabolic Casing (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncurse›‰ZG&^d scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ›‰ZÊ^ [Coolfrog the Survivor ] St14 Dx8 Co7 In7 Wi6 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your attributes? [ynq] (n) ›‰Z–nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: magic resistance. You could not have this property intrinsically: slow digestion. Scroll identification only worked 100 times out of 197. Potion identification only worked 3 times out of 22. Amulet identification only worked 15 times out of 18. Wand identification only worked 3 times out of 14. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 102. Monsters only dropped their musable items with 98% chance. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 86%. Amulet drop chance was reduced to 81%. Musable item generation ›‰Z·frequency had a negative bias of 37%. Concealing monsters were spawned underneath items 68% of the time only. The following skill could not be trained at all: body armor. The following skill was trained at half the usual rate: martial arts. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: broadsword. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: petkeeping (turn 1). Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 11927. Monster spawn increase had reached its maximum at turn 40502. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 697200. The›‰ZÒÊ monster class that cannot be genocided was grue. The monster class that was spawned more often: jelly (freq bonus 2). The monster species that was spawned more often: morphinic flenching dentition buckshot (freq bonus 56). The monster species that was spawned more often: lava mushroom (freq bonus 48). The monster species that was spawned more often: two-headed troll (freq bonus 6). The monster species that was spawned more often: hedrow warrior (freq bonus 18). The monster species that was spawned more often: shard force fungus (freq bonus 6). The monster species that was spawned more often: Armed Kop Katcher (freq bonus 16). --More--›‰Z°wThe monster species that was spawned more often: karmic fungus (freq bonus 24). The monster species that was spawned more often: antagonizing tularemia paramecia (freq bonus 6). The monster species that was spawned more often: mad scientist (freq bonus 12). The monster species that was spawned more often: art and craft annoyer (freq bonus 12). The monster species that was spawned more often: martian phototrophic (freq bonus 12). The monster species that was spawned more often: neurotoxin fly (freq bonus 15). The monster species that was spawned more often: Aleax (freq bonus 30). The monster species that was spawned more often: 4chan warhorse (freq bonus 15). The monster species that was spawned more often: adore debacle (freq bonus 24). The monster species that was spawned more often: conformity winded (freq bonus 12). The monster species that was spawned more often: disgusting fungus (freq bonus 3). The monster species that was sp›‰ZÇwawned more often: regearing rehearsal (freq bonus 48). The monster species that was spawned more often: thorned strider (freq bonus 12). The monster species that was spawned more often: Tiamat, the Fiend of Wind (freq bonus 4). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2). The monster trait that was more common: monsters that regenerate health (freq bonus 2). The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2). The monster trait that was more common: monsters that are mindless (freq bonus 12). The monster species that was never randomly spawned: fire elemental. The monster species that was never randomly spawned: petty leopard. The monster species that was never randomly spawned: living golden one. The monster species that was never randomly spawned: faded wraith. The monster species that was never randomly spawned: cave leaper. The monst›‰ZÒwer species that was never randomly spawned: normal pete. The monster species that was never randomly spawned: shaped stalk. The monster species that was never randomly spawned: giant ebony frog. The monster species that was never randomly spawned: starchy comically. The monster species that was never randomly spawned: dead fly. The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)). The RNG hath decreed that this item was never generated: fire helmet (red helmet). The RNG hath decreed that this item was never generated: good night (nightly). The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei). The RNG hath decreed that this item was never generated: right mouse button stone (gray). The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray). The RNG hath decreed that this item was never generated: enchant (legit). T›‰Zèwghe RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket). The RNG hath decreed that this item was never generated: charging (buzzing). The RNG hath decreed that this item was never generated: stone of misfiring (gray). The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4). The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 22). The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 31). The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 18). The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 12). --More--›‰ZùõThe RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9). The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 9). The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7). The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 4). The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 6). The RNG hath decreed that this item was generated more ›‰Zöoften: kicking boots (steel boots, freq bonus 5). The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 111). The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 8). The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4). The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 3). The RNG hath decreed that this item was always generated cursed: tin opener ((null)). The RNG hath decreed that this item was always generated cursed: stiletto ((null)). The RNG hath decreed that this item was always generated cursed: make visible (appearing). The RNG hath decreed that this item was always generated cursed: magical shield ((null)). ›‰ZöThe RNG hath decreed that this item was always generated cursed: nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: healing (white). The RNG hath decreed that this item was always generated cursed: inertia control (contro). The RNG hath decreed that this item was always generated cursed: take selfie (pristine). The RNG hath decreed that this item was always generated cursed: charm monster (magenta). The RNG hath decreed that this item was always generated cursed: silver spear ((null)). The RNG hath decreed that this trap was always invisible: shades of grey trap. The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 2). Next attribute increase check would have come at turn 176. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You wer›‰Z/ö•e poison resistant. You were level-drain resistant. You were immune to sickness. You were petrification resistant. You were prevented from having magic resistance (0). You were prevented from having a sight bonus (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. --More--›‰Z²m¢You could survive without air. Your luck was zero. You could not have safely prayed (501). You survived. --More--›‰Z6ÝM(0lqqqqqqqqk(B(0x~(B@(0~~~~~~~(B(0x~~(B@(0~~~~~x(B(0x~~~~~~~~x(B(0mqqqqqqqqj(B[Coolfrog the Survivor ] St14 Dx8 Co7 In7 Wi6 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want to see your discoveries? [ynq] (n) ›‰Z›^n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (asbestos cloak) Scrolls ? scroll of healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN ? scroll of mana (LITTLE INJURED DOUBLE PAY) ? scroll of phase door (SUN FALL FROM SKY) ? scroll of standard id (TEKMAKMAYACON) ? scroll of cure (SILLY LITTLE NYMPHS) Spellbooks + spellbook of passwall (ramming) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) ›‰Zº^É. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ›‰ZúÚx [Coolfrog the Survivor ] St14 Dx8 Co7 In7 Wi6 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) ›‰Z©OÌn Vanquished creatures:  0 goblins (1 created) 0 visor sewer rats (1 created) 0 crawling worm masses (1 created) 0 undefined creatures (1 created) 0 dcss mummies (1 created) 0 jedis (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--›‰Z…É×Do you want to see your conduct? [ynq] (n) ›‰ZFMón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--›‰ZÈ»úThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--