›‰Zj¾Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:26:12.ttyrec Time: (1518967572) Sun Feb 18 15:26:12 2018 ›‰ZÃÛW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ›‰Z³ì›‰Zžð(0lqqqqq~qqqqk(B(0x~~~~(B@(0~~~~~x(B(0x~~~~~(B@(0~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~{(B(0~~~~~~~~~~~x(B(0mqqqqqq~qqqj(B›‰Zñ°[Coolfrog the Survivor ] St7 Dx10 Co10 In7 Wi6 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--›‰Z±S IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--›‰ZËãW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--›‰Z~R« Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--›‰ZÍ  [Coolfrog the Survivor ] St7 Dx10 Co10 In7 Wi6 Ch6 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 The moon is waxing tonight.›‰Z› JBeware, there will be no return! Still climb? [yn] (n) ›‰Zq}Òy[Coolfrog the Survivor  12(12)  Pw 3(3) ›‰Z€y(0lqqqqq~qqqqk(B(0x~~~~(B@(0~~~~~x(B(0x~~~~~(B@(0~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~{(B(0~~~~~~~~~~~x(B(0mqqqqqq~qqqj(B[Coolfrog the Survivor ] St7 Dx10 Co10 In7 Wi6 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ›‰ZÇ–n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[›‰ZÚ–K17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ›‰Z˜: ^ [Coolfrog the Survivor ] St7 Dx10 Co10 In7 Wi6 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your attributes? [ynq] (n) ›‰ZÙ³ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sleep resistance. You could not have this property extrinsically: keen memory. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 116. Ring identification only worked 4 times out of 11. Wand identification only worked 3 times out of 16. Spellbook identification only worked 2 times out of 5. Monsters only dropped their musable items with 61% chance. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 77%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 84%. Potion drop chance was reduced to 96%. Monster death drops spawned with only 94% chance. The fol›‰Zê³ lowing skill could not be trained at all: mace. The following skill was trained at half the usual rate: short sword. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: dagger (turn 42). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 70722. Monster spawn increase had reached its maximum at turn 117333. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 4342672. The monster class that cannot be genocided was major demon. The monster class that was spawned more often: humanoid (freq bonus 2). ›‰Zý³ rThe monster species that was spawned more often: Renfield (freq bonus 20). The monster species that was spawned more often: leading mosquito (freq bonus 15). The monster species that was spawned more often: tazer lich (freq bonus 5). The monster species that was spawned more often: pale worm (freq bonus 24). The monster species that was spawned more often: mad zhar (freq bonus 8). The monster species that was spawned more often: Kati's high-heeled boot (freq bonus 10). The monster species that was spawned more often: whiny Mary-Sue (freq bonus 8). --More--›‰Z¥%The monster species that was spawned more often: time fungus (freq bonus 10). The monster species that was spawned more often: big spider (freq bonus 8). The monster species that was spawned more often: Nadja (freq bonus 18). The monster species that was spawned more often: karmic pudding (freq bonus 4). The monster species that was spawned more often: conformity winded (freq bonus 24). The monster species that was spawned more often: blue thunderlord (freq bonus 8). The monster species that was spawned more often: BSOD daemon (freq bonus 24). The monster species that was spawned more often: electric elemental (freq bonus 6). The monster species that was spawned more often: short-faced bear (freq bonus 3). The monster species that was spawned more often: giant yellow scorpion (freq bonus 64). The monster species that was spawned more often: mirror fungus (freq bonus 18). The monster species that was spawned more often: scythe upper›‰Z´%most late (freq bonus 12). The monster species that was spawned more often: pupil (freq bonus 18). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1). The monster trait that was more common: monsters that make parrot sounds (freq bonus 4). The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 11). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3). The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6). The monster trait that was more common: monsters that can multiply (freq b›‰Zº%onus 1). The monster trait that was more common: monsters that never move (freq bonus 1). The monster species that was never randomly spawned: Amelie. The monster species that was never randomly spawned: deceiving mushroom. The monster species that was never randomly spawned: elite uruk. The monster species that was never randomly spawned: reddish force patch. The monster species that was never randomly spawned: Dark Schneider. The monster species that was never randomly spawned: vorpal bunny. The monster species that was never randomly spawned: killer permamimic. The monster species that was never randomly spawned: falling warp fungus. The monster species that was never randomly spawned: reddish force patch. The monster species that was never randomly spawned: venomous nymph. The monster class that was more likely to generate with musable stuff: rust monster or disenchanter. The RNG hath decreed that this item was neve›‰ZÀ%-r generated: silver mace ((null)). The RNG hath decreed that this item was never generated: icky shield ((null)). The RNG hath decreed that this item was never generated: amulet of speed (beam). The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet). The RNG hath decreed that this item was never generated: mining helm (round helmet). The RNG hath decreed that this item was never generated: sinful heels (red sneakers). The RNG hath decreed that this item was never generated: root password detection (XYZZY). The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY). The RNG hath decreed that this item was never generated: skullcap (metal disk). --More--›‰ZÇ«The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield). The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8). The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4). The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 10). The RNG hath d›‰Zã«ecreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5). The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 2). The RNG hath decreed that this item was generated more often: g›‰Zé«entleman's suit (expensive clothes, freq bonus 7). The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 15). The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27). The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat). The RNG hath decreed that this item was always generated cursed: granite impaler ((null)). The RNG hath decreed that this item was always generated cursed: amulet of waking (awake). The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots). The RNG hath decreed that this item was always generated cursed: magic resistance (dark). The RNG hath decreed that this item was always generated cur›‰Zï«sed: destructive heels (weapon light boots). The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)). The RNG hath decreed that this item was always generated cursed: teleport control (gold). The RNG hath decreed that this item was always generated cursed: ESP (dawn). The RNG hath decreed that this item was always generated cursed: rose quartz (pink). The RNG hath decreed that this trap was always invisible: numbness trap. The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 1). Next attribute increase check would have come at turn 344. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were poison resistant. You were level-drain resistant. --More--›‰ZÙùYou were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having sleep resistance (0). You were prevented from having keen memory (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (484). You survived. --More--›‰ZZw(0lqqqqq~qqqqk(B(0x~~~~(B@(0~~~~~x(B(0x~~~~~(B@(0~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~{(B(0~~~~~~~~~~~x(B(0mqqqqqq~qqqj(B[Coolfrog the Survivor ] St7 Dx10 Co10 In7 Wi6 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want to see your discoveries? [ynq] (n) ›‰Z Àn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (tattered cape) Scrolls ? scroll of healing (ATTACK BY POLYGONAL) ? scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D ? scroll of phase door (PROR PERPERCA) ? scroll of standard id (THAPSATE STHRAITO) ? scroll of cure (SNOWMAN WITHOUT SNOW) Spellbooks + spellbook of passwall (green eyed) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie ›‰ZÀ±floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ›‰Z•8x [Coolfrog the Survivor ] St7 Dx10 Co10 In7 Wi6 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Do you want an account of creatures vanquished? [ynq] (n) ›‰Z³Bn Vanquished creatures:  0 jackals (2 created) 0 group bugs (1 created) 0 jedis (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--›‰ZÃ$³Do you want to see your conduct? [ynq] (n) ›‰ZUœón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--›‰ZúúThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--