ZtH  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:24:35.ttyrec Time: (1518967475) Sun Feb 18 15:24:35 2018 Zc W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Z Z 6(0lqqqqqqk(B(0x~~~~~~(B+(0a(B@@(0~~~~x(B(0x~~~(B?(0~~x(B(0~~~~~~~x(B(0mqqqqqqj(BZ [Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1400 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.Z --More--Z IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z3W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z  Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Zr. & Z0 [Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/1400 T1 The moon is waxing tonight.[Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Z& Z :Unknown command '^J'.--More--ZHaving trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--Z^M [Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 ZJ6You don't have anything to zap.--More--ZZ @[Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Z\9Unknown command ' '.--More--Z4Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--Zb M [Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Z`9Unknown command ' '.--More--Z Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work.--More--Z1M [Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Z0 =Beware, there will be no return! Still climb? [yn] (n) ZLy[Coolfrog the Survivor  12(12)  Pw 3(3) Zn(0lqqqqqqk(B(0x~~~~~~(B+(0a(B@@(0~~~~x(B(0x~~~(B?(0~~x(B(0~~~~~~~x(B(0mqqqqqqj(B[Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Zn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) the uncursed +0 force pike named Pullspite (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scroZ\lls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) Zy ` [Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want to see your attributes? [ynq] (n) ZB% nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: wonderlegs. Ring identification only worked 4 times out of 19. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 38. Spellbook identification only worked 2 times out of 27. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 74%. Potion drop chance was reduced to 58%. Musable item generation frequency had a negative bias of 34%. Concealing monsters were spawned underneath items 85% of the time only. Monster death drops spawned with only 90% chance. TheZn%  following skill could not be trained at all: polymorphing. The following skill was trained at half the usual rate: bare-handed combat. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: shield (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 67330. Monster spawn increase had reached its maximum at turn 83308. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1474668. The monster class that cannot be genocided was lich. The monster class that was spawned more often: nymph (freq bonus 8).Z%  The monster species that was spawned more often: crimson fungus (freq bonus 20). The monster species that was spawned more often: dragon geist (freq bonus 54). The monster species that was spawned more often: small flying mimic (freq bonus 39). The monster species that was spawned more often: pink beetle (freq bonus 42). The monster species that was spawned more often: criminal of the service (freq bonus 22). The monster species that was spawned more often: rifleman (freq bonus 44). The monster species that was spawned more often: romeo promisor sow feral (freq bonus 22). The monster species that was spawned more often: stone force patch (freq bonus 30). --More--Z The monster species that was spawned more often: Grazzt (freq bonus 39). The monster species that was spawned more often: unreal force fungus (freq bonus 13). The monster species that was spawned more often: force couatl (freq bonus 36). The monster species that was spawned more often: one-eyed error (freq bonus 60). The monster species that was spawned more often: consumed fire boar (freq bonus 32). The monster species that was spawned more often: radioactive gnoll (freq bonus 20). The monster species that was spawned more often: werewaterelemental (freq bonus 24). The monster species that was spawned more often: warty force fungus (freq bonus 40). The monster species that was spawned more often: nasty fungus (freq bonus 56). The monster species that was spawned more often: chatterbox reread exception snuffed (freq bonus 60). The monster species that was spawned more often: mind spore (freq bonus 60). The monster species that was Z spawned more often: undisturbed tushing (freq bonus 10). The monster trait that was more common: monsters that have gaze attacks (freq bonus 1). The monster trait that was more common: monsters that squawk (freq bonus 5). The monster trait that was more common: monsters that have bite attacks (freq bonus 4). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4). The monster trait that was more common: monsters that are always female (freq bonus 1). The monster trait that was more common: monsters with a thick skin (freq bonus 2). The monster trait that was more common: monsters that make parrot sounds (freq bonus 4). The monster species that was never randomly spawned: triad. The monster species that was never randomly spawned: undead valkyrie. The monster species that was never randomly spawned: abnormal vampire. The monster species that was never randomly spawned: high stalk. Ӝ 24;1HThe monster species that was never randomly spawned: twitcher. The monster species that was never randomly spawned: nondescript warp fungus. The monster species that was never randomly spawned: arcadian avenger. The monster species that was never randomly spawned: psychic colony. The monster species that was never randomly spawned: petty rattlesnake. The monster species that was never randomly spawned: yellow devil. The monster class that was always generated with extra speed: ghost. The RNG hath decreed that this item was never generated: stasis (moaning). The RNG hath decreed that this item was never generated: bidenhander ((null)). The RNG hath decreed that this item was never generated: victorian underwear ((null)). The RNG hath decreed that this item was never generated: blood loss (romantic). The RNG hath decreed that this item was never generated: leather gloves (old gloves). The RNG hath decreed that this item wasZ  never generated: competition boots (blue sneakers). The RNG hath decreed that this item was never generated: crystal plate mail ((null)). The RNG hath decreed that this item was never generated: sniper rifle ((null)). The RNG hath decreed that this item was never generated: meatsword ((null)). The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak). The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 2). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 49). --More--Z_ The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 49). The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 11). The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7). The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 47). The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6). The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 63). The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 10). The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 12). The RNG hath decreed thaZ t this item was generated more often: blinding ray (noble, freq bonus 12). The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 2). The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 87). The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 19). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71). The RNG hath decreed that this item was always generated cursed: stairwell stomping bootZ s (plateau boots). The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)). The RNG hath decreed that this item was always generated cursed: amulet of peace (inka). The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)). The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)). The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS). The RNG hath decreed that this item was always generated cursed: acid (measured). The RNG hath decreed that this item was always generated cursed: towel ((null)). The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE). The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword). The RNG hath decreed that this trap was always invisible: elongation trap. The RNZ pG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 1). Next attribute increase check would have come at turn 184. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having telepathy (0). --More--Z KYou were prevented from having corrosivity (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (189). You survived. --More--ZV. (0lqqqqqqk(B(0x~~~~~~(B+(0a(B@@(0~~~~x(B(0x~~~(B?(0~~x(B(0~~~~~~~x(B(0mqqqqqqj(B[Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want to see your discoveries? [ynq] (n) Z~ n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (silk cloak) Scrolls ? scroll of healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) ? scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) ? scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU ? scroll of standard id (WALKING LUNACY) ? scroll of cure (KASTOR THAB THAB) Spellbooks + spellbook of passwall (perishable) Venoms . * blinding venom (splash of venom) . * tail spikes Z~ (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) Z z [Coolfrog the Survivor ] St17 Dx12 Co9 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1400 T1 Do you want an account of creatures vanquished? [ynq] (n) Z6lan Vanquished creatures:  0 chicks (1 created) 0 sewer rats (1 created) 0 jedis (1 created) 0 newts (2 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZDo you want to see your conduct? [ynq] (n) Z"n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ZThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--