¢š‰ZNi Ï Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:24:18.ttyrec Time: (1518967458) Sun Feb 18 15:24:18 2018 ¢š‰Zr‚ W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ¢š‰Z­Â ¢š‰Z … p(0lqqqqqqqqk(B(0x~~(Bdd(0~~~~x(B(0x~~(Bd(0~~~~(B{(0x(B(0x~~~(Bd(0~~~~x(B(0x~~~~~(B@@(0~x(B(0x~~~~~~(B$(0~x(B(0mqqqqqqqqj(B¢š‰Z†† ›[Coolfrog the Survivor ] St8 Dx7 Co12 In15 Wi16 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1100 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.¢š‰Zö† --More--¥š‰Ze¼ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--¥š‰Z%  ¥š‰ZÌ =You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--¥š‰Z©A  ¥š‰Z‹B ‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--¦š‰Z•1' ¦š‰ZA4\[Coolfrog the Survivor ] St8 Dx7 Co12 In15 Wi16 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1100 T1 The moon is waxing tonight.¦š‰ZvI¦š‰ZJ=Beware, there will be no return! Still climb? [yn] (n) ¦š‰Z—üÒy[Coolfrog the Survivor  12(12)  Pw 3(3) ¦š‰Z¸p(0lqqqqqqqqk(B(0x~~(Bdd(0~~~~x(B(0x~~(Bd(0~~~~(B{(0x(B(0x~~~(Bd(0~~~~x(B(0x~~~~~(B@@(0~x(B(0x~~~~~~(B$(0~x(B(0mqqqqqqqqj(B¦š‰Zðx[Coolfrog the Survivor ] St8 Dx7 Co12 In15 Wi16 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ¦š‰Z(Bn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) the uncursed +0 force pike named Bloodmoon (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scro¦š‰ZC`lls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) §š‰ZP¤a [Coolfrog the Survivor ] St8 Dx7 Co12 In15 Wi16 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want to see your attributes? [ynq] (n) §š‰Z‹nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: sleep resistance. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 120. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 18. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 348. Monsters only dropped their musable items with 98% chance. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 91%. Wand drop chance was reduced to 82%. Amulet drop chance was reduced to 70%. Monster death drops spawned wi§š‰Z³th only 90% chance. The following skill could not be trained at all: petkeeping. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: knife. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: lance (turn 50). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 70250. Monster spawn increase had reached its maximum at turn 105870. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 277944. The monster class that cannot be genocided was grue. The monster class that was spawned more ofte§š‰ZÖ¬n: wall monster (freq bonus 8). The monster species that was spawned more often: snakeman outcast (freq bonus 36). The monster species that was spawned more often: newt (freq bonus 24). The monster species that was spawned more often: gibbering mouther (freq bonus 108). The monster species that was spawned more often: cave crawler (freq bonus 30). The monster species that was spawned more often: very old golden dragon (freq bonus 18). The monster species that was spawned more often: software engineer (freq bonus 12). The monster species that was spawned more often: worm that walks (freq bonus 20). --More--§š‰ZI’The monster species that was spawned more often: water demon (freq bonus 18). The monster species that was spawned more often: lawful pupil (freq bonus 30). The monster species that was spawned more often: eastern kappa (freq bonus 10). The monster species that was spawned more often: large death dog (freq bonus 20). The monster species that was spawned more often: phase growth (freq bonus 30). The monster species that was spawned more often: catfish (freq bonus 22). The monster species that was spawned more often: maelstrom (freq bonus 30). The monster species that was spawned more often: hellwasp swarm (freq bonus 33). The monster species that was spawned more often: codifying lingula stuffed (freq bonus 11). The monster species that was spawned more often: opaque jelly (freq bonus 18). The monster species that was spawned more often: deceiving warp patch (freq bonus 13). The monster species that was spawned more often: silver je§š‰Zh’lly (freq bonus 60). The monster species that was spawned more often: metallic laser (freq bonus 22). The monster trait that was more common: monsters that mew (freq bonus 4). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4). The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4). The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1). The monster trait that was more common: monsters that laugh (freq bonus 4). The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2). The monster species that was never randomly spawned: freezer turret. The monster species that was never randomly spawned: pebbliest insulin. The monster species§š‰Zv’ that was never randomly spawned: magnetic force patch. The monster species that was never randomly spawned: bloodcap-aiming girl. The monster species that was never randomly spawned: gas turret. The monster species that was never randomly spawned: rnghost. The monster species that was never randomly spawned: young blue dragon. The monster species that was never randomly spawned: fire turret. The monster species that was never randomly spawned: adjacent knowingest. The monster species that was never randomly spawned: dust monster. The RNG hath decreed that this item was never generated: sniper rifle ((null)). The RNG hath decreed that this item was never generated: chain mail ((null)). The RNG hath decreed that this item was never generated: robe of protection (blue robe). The RNG hath decreed that this item was never generated: terror (conspiratory). The RNG hath decreed that this item was never generated: mancatcher ((null))§š‰Z”’8. The RNG hath decreed that this item was never generated: bridge muzzle ((null)). The RNG hath decreed that this item was never generated: food detection (YUM YUM). The RNG hath decreed that this item was never generated: gas grenade ((null)). The RNG hath decreed that this item was never generated: petrify (petrified). The RNG hath decreed that this item was never generated: hold air (deep blue). The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 31). The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 9). --More--§š‰Z±The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 36). The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 42). The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6). The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 11). The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 10). The RNG hath decreed that this §š‰ZÐitem was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 20). The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 14). The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4). The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 98). The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 2). The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2). The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak). §š‰Zá[19;1HThe RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire). The RNG hath decreed that this item was always generated cursed: thunder (sparking). The RNG hath decreed that this item was always generated cursed: extra healing (puce). The RNG hath decreed that this item was always generated cursed: hugging boot ((null)). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)). The RNG hath decreed that this item was always generated cursed: lock manipulation (castle). The RNG hath decreed that this item was always generated cursed: caltrop ((null)). The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding). The RNG hath decreed that this trap was always invisible: venom sprinkler. The RNG hath decreed that this trap was generated more§š‰Zl often: knowledge trap (freq bonus 16). Next attribute increase check would have come at turn 502. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having infravision (0). You were aware of the presence of undead. --More--§š‰ZCêYou had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (1688). You survived. --More--§š‰Ztæ(0lqqqqqqqqk(B(0x~~(Bdd(0~~~~x(B(0x~~(Bd(0~~~~(B{(0x(B(0x~~~(Bd(0~~~~x(B(0x~~~~~(B@@(0~x(B(0x~~~~~~(B$(0~x(B(0mqqqqqqqqj(B[Coolfrog the Survivor ] St8 Dx7 Co12 In15 Wi16 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want to see your discoveries? [ynq] (n) §š‰Zrtn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (gravity cloak) Scrolls ? scroll of healing (JUMPING UP AND DOWN TO NUMBED ENEMY) ? scroll of mana (CLONE MONSTER) ? scroll of phase door (TO MENY SHOTING TO BE AVOID) ? scroll of standard id (NOM STYL STUNT IS FLY STYL) ? scroll of cure (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD Spellbooks + spellbook of passwall (rank) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) §š‰ZštÅ. * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) §š‰Zµì{ [Coolfrog the Survivor ] St8 Dx7 Co12 In15 Wi16 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want an account of creatures vanquished? [ynq] (n) §š‰Z°o—n Vanquished creatures:  0 jackals (4 created) 0 mini gremlins (1 created) 0 lichens (2 created) 0 jedis (1 created) 0 disintegration troves (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--§š‰ZWÓÌDo you want to see your conduct? [ynq] (n) §š‰ZJHón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--§š‰ZêÁúThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--