Z Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:24:16.ttyrec Time: (1518967456) Sun Feb 18 15:24:16 2018 ZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Z|Z:(0lqqqq(B(0x~(B$(0~~(B(0x~~~~(B(0x~~~~~mqk(B#(0x~~~~~~~(B@,8(0x~~~~~~(B@(0x(B(0x~~~~~~~(B+Z(0mqq(B(0qqqqj(BZ[Coolfrog the Survivor ] St11 Dx11 Co9 In10 Wi15 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1100 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--Z IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z\ZW You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Zh Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z۽ [Coolfrog the Survivor ] St11 Dx11 Co9 In10 Wi15 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1100 T1 The moon is waxing tonight.Z Z=Beware, there will be no return! Still climb? [yn] (n) Z y[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqqqq(B(0x~(B$(0~~(B(0x~~~~(B(0x~~~~~mqk(B#(0x~~~~~~~(B@,8(0x~~~~~~(B@(0x(B(0x~~~~~~~(B+Z(0mqq(B(0qqqqj(B[Coolfrog the Survivor ] St11 Dx11 Co9 In10 Wi15 Ch9 AnaWraFemChaZl  S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) the uncursed +0 force pike named Blood Comet (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scZD brolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ZLa [Coolfrog the Survivor ] St11 Dx11 Co9 In10 Wi15 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1100 T1 Do you want to see your attributes? [ynq] (n) ZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: keen memory. You could not have this property extrinsically: burnopathy. You could not have this property intrinsically: half physical damage. Scroll identification only worked 100 times out of 192. Ring identification only worked 4 times out of 13. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 11. Monsters only dropped their equipment with 89% chance. Scroll drop chance was reduced to 93%. Concealing monsters were spawned underneath items 65% of the time only. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: searching. H0;1HThe following skill was limited to basic proficiency: high heels. The following skill was limited to skilled proficiency: axe. The following skill was limited to expert proficiency: flail. The following skill became untrainable if you tried to train it too early: matter spells (turn 6). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 34519. Monster spawn increase had reached its maximum at turn 151339. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1034160. The monster class that cannot be genocided was ogre. The monster class that was spawned more often: snake (freq bonus 3). The monster species that was spawned more often: sucker warp patch (freq bonus 30). The monster species that was spawned more often: crofter savouring (freq bonus 18). The monster species that was spawned more often: aggrZKavated ogre (freq bonus 32). The monster species that was spawned more often: lurid hectogram (freq bonus 10). The monster species that was spawned more often: sea giant (freq bonus 12). The monster species that was spawned more often: purple monster (freq bonus 36). The monster species that was spawned more often: undead ninja (freq bonus 4). The monster species that was spawned more often: jubilation brailled (freq bonus 15). The monster species that was spawned more often: Liljana (freq bonus 12). The monster species that was spawned more often: telemindflayer (freq bonus 64). The monster species that was spawned more often: glare colony (freq bonus 10). The monster species that was spawned more often: terrorist prepping (freq bonus 8). --More--Zi=The monster species that was spawned more often: black eye (freq bonus 48). The monster species that was spawned more often: indisposition plainest (freq bonus 14). The monster species that was spawned more often: four of spades (freq bonus 12). The monster species that was spawned more often: bull (freq bonus 8). The monster species that was spawned more often: uranium dragonfly (freq bonus 24). The monster species that was spawned more often: black tear angel (freq bonus 10). The monster species that was spawned more often: desert elf (freq bonus 5). The monster species that was spawned more often: grey ooze (freq bonus 10). The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2). The monster trait that was more common: monsters with poison resistance (freq bonus 8). The monster trait that was more common: monsters that are strong (freq bonus 2). The monster trait that was more common: mZ=onsters that are always spawned hostile (freq bonus 4). The monster species that was never randomly spawned: charmander. The monster species that was never randomly spawned: giant rat. The monster species that was never randomly spawned: gnomish litter mage. The monster species that was never randomly spawned: notable growth. The monster species that was never randomly spawned: giant horned toad. The monster species that was never randomly spawned: bundle monster. The monster species that was never randomly spawned: giant flycapturer. The monster species that was never randomly spawned: old black dragon. The monster species that was never randomly spawned: purple growth. The monster species that was never randomly spawned: tree colony. The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet). The RNG hath decreed that this item was never generated: chemistry space axe ((null)). The RNGZ> hath decreed that this item was never generated: prehistoric boots (castlevania boots). The RNG hath decreed that this item was never generated: secretion dagger ((null)). The RNG hath decreed that this item was never generated: sailor blouse ((null)). The RNG hath decreed that this item was never generated: battle staff ((null)). The RNG hath decreed that this item was never generated: wooden harp (harp). The RNG hath decreed that this item was never generated: quiz stone (gray). The RNG hath decreed that this item was never generated: yumi (long bow). The RNG hath decreed that this item was never generated: chaos terrain stone (gray). The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 32). The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8). The RNZU>G hath decreed that this item was generated more often: rotten stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 10). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 27). The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 4). The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 17). --More--ZպThe RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 5). The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 8). The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4). The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 19). The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 3). The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 17). The RNG hath decreed that thisZ) item was always generated cursed: remove blessing (light cyan). The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)). The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath decreed that this item was always generated cursed: healthstone (gray). The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves). The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN). The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)). The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: bag of digestion (bag). The RNG hath decreed that this trZsap was always invisible: sincount trap. The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4). Next attribute increase check would have come at turn 1422. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having keen memory (0). You were prevented from having burnopathy (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (997). You survived. --More--Zx(0lqqqq(B(0x~(B$(0~~(B(0x~~~~(B(0x~~~~~mqk(B#(0x~~~~~~~(B@,8(0x~~~~~~(B@(0x(B(0x~~~~~~~(B+Z(0mqq(B(0qqqqj(B[Coolfrog the Survivor ] St11 Dx11 Co9 In10 Wi15 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9ZyZ Mov12 Xp1/0 Wt162/1100 T1 Do you want to see your discoveries? [ynq] (n) Zn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (anorexia cloak) Scrolls ? scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT ? scroll of mana (STRESS PRESSING TO VERY BOOSTING) ? scroll of phase door (VITIO PUS RO) ? scroll of standard id (ACHAT SHTAYIM SHALOSH) ? scroll of cure (MKMNFST) Spellbooks + spellbook of passwall (thin) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faeZ rie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) Z$; [Coolfrog the Survivor ] St11 Dx11 Co9 In10 Wi15 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1100 T1 ZT%@Do you want an account of creatures vanquished? [ynq] (n) Zn Vanquished creatures:  0 pack kobolds (1 created) 0 kobold zombies (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 twens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z,Z1Do you want to see your conduct? [ynq] (n) ZMn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ZZMnThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. ZGoodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--Z  ZP  Z >Since you escaped early, the score list will not be checked.