Z Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:24:13.ttyrec Time: (1518967453) Sun Feb 18 15:24:13 2018 ZEk)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ZWj(0lqqqqqqqqk(B (0x~(B@(0~~~~~~x(B (0x(B@(0~~~~~~~x(B (0m~qqqqqqqj(B(0~(B(0~x(B(0~x(B(0~x(B(0~x(B(0qqj(B[Coolfrog the Survivor ] St6 Dx10 Co8 In11 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--Zm IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--ZJ~V You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z~ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z% ZX[Coolfrog the Survivor ] St6 Dx10 Co8 In11 Wi8 Ch9 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 The moon is waxing tonight.ZW IBeware, there will be no return! Still climb? [yn] (n) Z" y[Coolfrog the Survivor  12(12)  Pw 3(3) Z p(0lqqqqqqqqk(B (0x~(B@(0~~~~~~x(B (0x(B@(0~~~~~~~x(B (0m~qqqqqqqj(B(0~(B(0~x(B(0~x(B(0~x(B(0~x(B(0qqj(B[Coolfrog the Survivor ] St6 Dx10 Co8 In11 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Zn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}G17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) Zr] [Coolfrog the Survivor ] St6 Dx10 Co8 In11 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your attributes? [ynq] (n) ZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: improved vision. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 101. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 19. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 17. Gem identification only worked 100 times out of 121. Tool identification only worked 5 times out of 18. Monsters only dropped their musable items with 92% chance. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 90%. Wand drop chance was reduced to 61%. Amulet drop chance was rZeduced to 69%. Musable item generation frequency had a negative bias of 38%. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: knife. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: searching (turn 36). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21636. Monster spawn increase had reached its maximum at turn 73716. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 7310079. The monster class that cannot be genocidZed was kobold. The monster class that was spawned more often: archfiend (freq bonus 2). The monster species that was spawned more often: udun-spawn (freq bonus 5). The monster species that was spawned more often: huge generator (freq bonus 8). The monster species that was spawned more often: Corina (freq bonus 36). The monster species that was spawned more often: petty boobed permamimic (freq bonus 12). The monster species that was spawned more often: world-ending terror (freq bonus 9). The monster species that was spawned more often: eastern tengu (freq bonus 18). --More--Z[ The monster species that was spawned more often: radially nonreciprocal (freq bonus 12). The monster species that was spawned more often: Danielle's combat boot (freq bonus 84). The monster species that was spawned more often: doom guard (freq bonus 3). The monster species that was spawned more often: darkness ghost (freq bonus 16). The monster species that was spawned more often: Dora's hugging boot (freq bonus 24). The monster species that was spawned more often: fat minotaur (freq bonus 24). The monster species that was spawned more often: river giant (freq bonus 12). The monster species that was spawned more often: pitchblack dragon (freq bonus 12). The monster species that was spawned more often: b-type (freq bonus 9). The monster species that was spawned more often: copper golem (freq bonus 16). The monster species that was spawned more often: snakeman chieftain (freq bonus 36). The monster species that was spawned more oftenZ[ : rainbow growth (freq bonus 21). The monster species that was spawned more often: Marianne (freq bonus 6). The monster species that was spawned more often: evasive enemy trooper (freq bonus 20). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2). The monster trait that was more common: monsters whose attacks slow you (freq bonus 2). The monster trait that was more common: monsters that mutter cantrips (freq bonus 1). The monster trait that was more common: monsters that have bite attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6). The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2). The monster trait that was more common: monsters that eat stone (freq bonus 8). The monster species thaZ\ t was never randomly spawned: rot monster. The monster species that was never randomly spawned: enforcer unbearably overfilling calorimeter. The monster species that was never randomly spawned: fat farting girl. The monster species that was never randomly spawned: fiberglass insulation golem. The monster species that was never randomly spawned: undead horse. The monster species that was never randomly spawned: animated wooden statue. The monster species that was never randomly spawned: mutated undead potato. The monster species that was never randomly spawned: red storm. The monster species that was never randomly spawned: magma hound. The monster species that was never randomly spawned: vaginal signal. The RNG hath decreed that this item was never generated: hold air (deep blue). The RNG hath decreed that this item was never generated: amulet of screwy interface (martial). The RNG hath decreed that this item was never generatZ2\ 6ed: flimsy dart ((null)). The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing). The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: sodalith (blue). The RNG hath decreed that this item was never generated: mass healing (vermilion). The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW). The RNG hath decreed that this item was never generated: holy wafer ((null)). The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet). The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 17). --More--Z The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 7). The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 16). The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 41). The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2). The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 4). TheZ  RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 88). The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 4). The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11). The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 69). The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 2). The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 12). The RNG hath decreed thatZC  this item was generated more often: repair weapon (fine-printed, freq bonus 11). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8). The RNG hath decreed that this item was always generated cursed: speedbug stone (gray). The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak). The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves). The RNG hath decreed that this item was always generated cursed: mallet ((null)). The RNG hath decreed that this item was always generated cursed: towel ((null)). The RNG hath decreed that this item was always generated cursed: stethoscope ((null)). The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container). The RNG hath decreed that this itZn em was always generated cursed: avalanche (twisting). The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)). The RNG hath decreed that this trap was always invisible: rmb loss trap. The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 18). Next attribute increase check would have come at turn 157. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. --More--ZJ You were petrification resistant. You were prevented from having a sight bonus (0). You were prevented from having wonderlegs (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could have safely prayed (76). You survived. --More--Z n(0lqqqqqqqqk(B (0x~(B@(0~~~~~~x(B (0x(B@(0~~~~~~~x(B (0m~qqqqqqqj(B(0~(B(0~x(B(0~x(B(0~x(B(0~x(B(0qqj(B[Coolfrog the Survivor ] St6 Dx10 Co8 In11 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your discoveries? [ynq] (n) Zz4 n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (energizer cloak) Scrolls ? scroll of healing (BUY C1AL1S CHEAP HERE) ? scroll of mana (NYAH NYAH CATCHMEIFYOUCAA AN) ? scroll of phase door (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT ? scroll of standard id (SO INFERO NO) ? scroll of cure (TOME IS A CREATION BY DARKGOD) Spellbooks + spellbook of passwall (printed) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie fZ4 loss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ZO w [Coolfrog the Survivor ] St6 Dx10 Co8 In11 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want an account of creatures vanquished? [ynq] (n) Z90 n Vanquished creatures:  0 small group kobolds (1 created) 0 field mice (1 created) 0 land spiders (1 created) 0 jedis (1 created) 0 twens (1 created) 0 normal frogs (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZO Do you want to see your conduct? [ynq] (n) Z n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Zԏ The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--