Z i  Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:24:10.ttyrec Time: (1518967450) Sun Feb 18 15:24:10 2018 Z W)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Z Z˿ (0lqqqqqk(B(0~~~~~~x(B(0x~~~~~x(B(0x~(Bd(0~~(B@(0x(B(0~~~~(B@(0~x(B(0m(B(0q(B+(0qqj(BZC [Coolfrog the Survivor ] St9 Dx9 Co5 In6 Wi8 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.--More--Zc IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z/&W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z/8  Zn8 Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Zm  (0lqqqqqk(B[Coolfrog the Survivor ] St9 Dx9 Co5 In6 Wi8 Ch11 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 The moon is waxing tonight.Z JBeware, there will be no return! Still climb? [yn] (n) ZiZy[Coolfrog the Survivor  12(12)  Pw 3(3) Z\F(0lqqqqqk(B(0~~~~~~x(B(0x~~~~~x(B(0x~(Bd(0~~(B@(0x(B(0~~~~(B@(0~x(B(0m(B(0q(B+(0qqj(B[Coolfrog the Survivor ] St9 Dx9 Co5 In6 Wi8 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Zn Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) the uncursed +0 force pike named Gheed's Fortune (alternate weapon; not wielded) {80} c - ) the uncursed +0 rifle named Gamenlon's Summoning Manual {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} ZVm - ? 4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) Zv ] [Coolfrog the Survivor ] St9 Dx9 Co5 In6 Wi8 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your attributes? [ynq] (n) ZR nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. You could not have this property extrinsically: shock resistance. You could not have this property intrinsically: jumping. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 17. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 109. Tool identification only worked 5 times out of 19. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 95%. Potion drop chance was reduced to 36%. The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: quarterstaff. The following skillZ_  was trained at one fifth the usual rate: broadsword. The following skill was limited to basic proficiency: paddle. The following skill was limited to skilled proficiency: sling. The following skill was limited to expert proficiency: devices. The following skill became untrainable if you tried to train it too early: shield (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 36145. Monster spawn increase had reached its maximum at turn 69946. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 8540652. The monster class that cannot be genocided was wall monster. The monster class that was spawned more often: lizard (freq bonus 1). The monster species that was spawned more often: atomization reembody (freq bonus 10). The monster species that was spawned more often: cyan force patch (freq bonus 8). Zo [36;1HThe monster species that was spawned more often: anime girl (freq bonus 24). The monster species that was spawned more often: crunchy warp fungus (freq bonus 48). The monster species that was spawned more often: The Lucky Hobbit (freq bonus 6). The monster species that was spawned more often: giant silver ant (freq bonus 36). The monster species that was spawned more often: cutterfish (freq bonus 30). The monster species that was spawned more often: abnormal stalk (freq bonus 24). The monster species that was spawned more often: ancient silver dragon (freq bonus 12). The monster species that was spawned more often: hot dog (freq bonus 6). --More--Zf The monster species that was spawned more often: baby sapphire dragon (freq bonus 8). The monster species that was spawned more often: lower raconteur cockier (freq bonus 6). The monster species that was spawned more often: rust digger (freq bonus 6). The monster species that was spawned more often: Keystone Policeman (freq bonus 2). The monster species that was spawned more often: 50 foot woman (freq bonus 15). The monster species that was spawned more often: marihuana smoker (freq bonus 126). The monster species that was spawned more often: weretroll (freq bonus 12). The monster species that was spawned more often: opal fungus (freq bonus 24). The monster species that was spawned more often: war bear (freq bonus 36). The monster species that was spawned more often: toxic warp fungus (freq bonus 6). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8). The monster trait that wZhf as more common: monsters that imitate (freq bonus 3). The monster trait that was more common: monsters that walk through walls (freq bonus 1). The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2). The monster trait that was more common: monsters that have spit attacks (freq bonus 4). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1). The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3). The monster trait that was more common: monsters that spawn in small groups (freq bonus 8). The monster species that was never randomly spawned: tron bug. The monster species that was never randomly spawned: chasme. The monster species that was never randomly spawned: bus driver. The monster species that was never randomly spawned: drain sphere. The monster species that was never ranZf domly spawned: dreadlord. The monster species that was never randomly spawned: carbineer cryptogam. The monster species that was never randomly spawned: werelichen. The monster species that was never randomly spawned: tribunate checkroom. The monster species that was never randomly spawned: coolish anaesthetist protest. The monster species that was never randomly spawned: queen bee. The monster class that was always generated with extra speed: giant humanoid. The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak). The RNG hath decreed that this item was never generated: deformatting stone (gray). The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous). The RNG hath decreed that this item was never generated: burrow (beautiful). The RNG hath decreed that this item was never generated: flint (gray). The RNG hath decreed that this item was neverZf  generated: fire boots (hot boots). The RNG hath decreed that this item was never generated: boss boots (rain boots). The RNG hath decreed that this item was never generated: evil gloves (fatal gloves). The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak). The RNG hath decreed that this item was never generated: bank stone (gray). The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 13). The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 10). --More--Z The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 17). The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 69). The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 26). The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 48). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7). The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5). The RNG hath decreed that this item was generatedZ;  more often: banishing fear (fearsome, freq bonus 2). The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 11). The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11). The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8). The RNG hath decreed that this item was always generated cursed: starvation (underestimated). The RNG hath decreed that this item was always generated cursed: illiteracy (illegible). The RNG hath decreed that this item was always generated cursed: starvation stone (gray). TheZw  RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots). The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak). The RNG hath decreed that this item was always generated cursed: small shield ((null)). The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA). The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW). The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated). The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan). The RNG hath decreed that this trap was always invisible: gender trap. The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2). Next attribute increase check would have come at turn 486. Strength training was 0. Z Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having shock resistance (0). You were prevented from having free action (0). You were aware of the presence of undead. --More--ZKQYou had 1500 points of nutrition remaining. You aggravated monsters. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (476). You survived. --More--Zt(0lqqqqqk(B(0~~~~~~x(B(0x~~~~~x(B(0x~(Bd(0~~(B@(0x(B(0~~~~(B@(0~x(B(0m(B(0q(B+(0qqj(BZi[Coolfrog the Survivor ] St9 Dx9 Co5 In6 Wi8 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Do you want to see your discoveries? [ynq] (n) Zn Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (avenger cloak) Scrolls ? scroll of healing (BEE VERSUS SPIDER THE CONTEST ? scroll of mana (POLSKA TO WIELKI KRAJ) ? scroll of phase door (MY SPUTA WILL FLOW DOWN) ? scroll of standard id (DEVIENEX COER) ? scroll of cure (DYNAMOHACK WHEN) Spellbooks + spellbook of passwall (serif) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (Zsplash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ZO [Coolfrog the Survivor ] St9 Dx9 Co5 In6 Wi8 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-7 MC9 Mov12 Xp1/0 Wt162/800 T1 Z;@Do you want an account of creatures vanquished? [ynq] (n) Z]n Vanquished creatures:  0 ants (1 created) 0 xoves (1 created) 0 restons (1 created) 0 goblins (1 created) 0 black rats (1 created) 0 jedis (1 created) 0 novice dark walls (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZRwZw1Do you want to see your conduct? [ynq] (n) Zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Zq\Z\nThe jedi called Luke Skywalker the youngling can't follow you into the Black Market. Z ]Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--Z  Z Z>Since you escaped early, the score list will not be checked.