Z` Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:59.ttyrec Time: (1518967439) Sun Feb 18 15:23:59 2018 Z`@ Since you escaped early, the score list will not be checked. ZW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ZZ(0lqqqqqqk(B(0x~(B@`(0~~~x(B+8@(0~(B$(0~(B[(0x(B(0x~~~~~~x(B(0mqqk~~~~(B(0~~~x(B(0qqj(BZ[Coolfrog the Survivor ] St11 Dx7 Co14 In10 Wi11 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1350 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.Z--More--Z%3 IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Z~_W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z) [Coolfrog the Survivor ] St11 Dx7 Co14 In10 Wi11 Ch10 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1350 T1 The moon is waxing tonight.Z Z֠=Beware, there will be no return! Still climb? [yn] (n) Z y[Coolfrog the Survivor  12(12)  Pw 3(3) Z (0lqqqqqqk(B(0x~(B@`(0~~~x(B+8@(0~(B$(0~(B[(0x(B(0x~~~~~~x(B(0mqqk~~~~(B(0~~~x(B(0qqj(BZO z[Coolfrog the Survivor ] St11 Dx7 Co14 In10 Wi11 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z n Weapons a - ) the uncursed +0 pistol named Larissa's Windsong (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) the uncursed +0 rifle named Arachnid Mesh {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ the uncursed +0 plasteel helm named Hail Storm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0}^82H m - ? 4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) Zb [Coolfrog the Survivor ] St11 Dx7 Co14 In10 Wi11 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your attributes? [ynq] (n) ZlonFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: dimmopathy. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: double attacks. Scroll identification only worked 100 times out of 189. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 10. Wand identification only worked 3 times out of 8. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 83% chance. Book drop chance was reduced to 91%. Wand drop chance was reduced to 86%. Amulet drop chance was reduced to 76%. Musable item generation frequency had a negative bias of 28%. Concealing monsters were spawned underneath items 95% of the time only. Monster deZoath drops spawned with only 90% chance. The following skill could not be trained at all: two-handed weapons. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to basic proficiency: shield. The following skill was limited to skilled proficiency: body armor. The following skill was limited to expert proficiency: paddle. The following skill became untrainable if you tried to train it too early: spirituality (turn 35). Number of artifacts generated was 0. Number of fake artifacts generated was 3. Monster spawn increase would have started at turn 18419. Monster spawn increase had reached its maximum at turn 63259. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 104112. The monster class that cannot be genocided was troll. The monster class that wasZo spawned more often: Zouthern animal (freq bonus 3). The monster color that was spawned more often: gray (freq bonus 2). The monster species that was spawned more often: faded wraith (freq bonus 72). The monster species that was spawned more often: slithy snake (freq bonus 9). The monster species that was spawned more often: globefish (freq bonus 15). The monster species that was spawned more often: stone bug (freq bonus 10). The monster species that was spawned more often: Almuth's block-heeled boot (freq bonus 24). The monster species that was spawned more often: say crustier complexion whickered naziism sparked (freq bonus 5). --More--ZhThe monster species that was spawned more often: provoking gruelingly (freq bonus 27). The monster species that was spawned more often: bannik (freq bonus 60). The monster species that was spawned more often: impossible dream turret (freq bonus 30). The monster species that was spawned more often: reaper force patch (freq bonus 10). The monster species that was spawned more often: air mewlip (freq bonus 8). The monster species that was spawned more often: high mushroom (freq bonus 36). The monster species that was spawned more often: epidote warp patch (freq bonus 24). The monster species that was spawned more often: grotesque (freq bonus 12). The monster species that was spawned more often: swirlier stolidity (freq bonus 36). The monster species that was spawned more often: black mage (freq bonus 16). The monster species that was spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 28). The monster species that waZs spawned more often: potion trove (freq bonus 10). The monster species that was spawned more often: Ksenia (freq bonus 18). The monster species that was spawned more often: burning eye (freq bonus 15). The monster trait that was more common: monsters that bark (freq bonus 3). The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4). The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1). The monster species that was never randomly spawned: plasma mushroom. The monster species that was never randomly spawned: soaker rewashing. The monster species that was never randomly spawned: giant gold frog. The monster species that was never randomly spawned: deadly ogre. The monster species that was never randomly spawned: bright blue growth. The monster species that was never randomly spawned: dreamer cockatrice. The monster species that was never randomly spawned: soliZd colony. The monster species that was never randomly spawned: facehugger. The monster species that was never randomly spawned: darndest faked. The monster species that was never randomly spawned: flaming buckyball. The RNG hath decreed that this item was never generated: tunnelization (threatening). The RNG hath decreed that this item was never generated: fire boots (hot boots). The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak). The RNG hath decreed that this item was never generated: log ((null)). The RNG hath decreed that this item was never generated: white spell stone (gray). The RNG hath decreed that this item was never generated: cloak of control (wishful cloak). The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars). The RNG hath decreed that this item was never generated: school uniform ((null)). The RNG hath decreed that this item wasZG never generated: taming (PRIRUTSENIE). The RNG hath decreed that this item was never generated: enchant armor (thin). The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 33). The RNG hath decreed that this item was generated more often: jet (black, freq bonus 13). The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 55). The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 21). --More--ZbThe RNG hath decreed that this item was generated more often: hide ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 12). The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 14). The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 16). The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 74). The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 5). The RNG hath decreZbed that this item was generated more often: lootcut (cleaved, freq bonus 11). The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 8). The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71). The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was always generated cursed: devil star ((null)). The RNG hath decreed that this item was always generated cursed: splint mail ((null)). The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet). The RNG hath deZbcreed that this item was always generated cursed: purple dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing). The RNG hath decreed that this item was always generated cursed: confusion stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak). The RNG hath decreed that this item was always generated cursed: recovery (reddish). The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet). The RNG hath decreed that this trap was always invisible: rolling boulder trap. The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 3). Next attribute increase check would have come at turn 226. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You weZcre sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having detect monsters (0). You were prevented from having dimmopathy (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. --More--ZYou could fly. You could survive without air. Your luck was zero. You could not have safely prayed (252). You survived. --More--ZQ x(0lqqqqqqk(B(0x~(B@`(0~~~x(B+8@(0~(B$(0~(B[(0x(B(0x~~~~~~x(B(0mqqk~~~~(B(0~~~x(B(0qqj(B[Coolfrog the Survivor ] St11 Dx7 Co14 In10 Wi11 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want to see your discoveries? [ynq] (n) Zt n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (shaking cloak) Scrolls ? scroll of healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE ? scroll of mana (EDGE PROTECTION) ? scroll of phase door (AMYBSOD DOES NOT KNOW C) ? scroll of standard id (PUTIUS CONSIO) ? scroll of cure (HLY HLS) Spellbooks + spellbook of passwall (frosty) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of veZ nom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ZR8  [Coolfrog the Survivor ] St11 Dx7 Co14 In10 Wi11 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-6 MC9 Mov12 Xp1/0 Wt162/1350 T1 Do you want an account of creatures vanquished? [ynq] (n) Zƫ n Vanquished creatures:  0 ants (1 created) 0 thick jackals (4 created) 0 stoats (1 created) 0 drains rats (4 created) 0 jedis (1 created) 0 minighosts (1 created) 0 newts (1 created) 0 novice dark walls (1 created)  14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z& Do you want to see your conduct? [ynq] (n) Z. n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z The jedi called Luke Skywalker the youngling can't follow you into the Black Market. Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--