‰š‰ZQWÏ Player: Coolfrog Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-02-18.15:23:53.ttyrec Time: (1518967433) Sun Feb 18 15:23:53 2018 ‰š‰ZŒW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ‰š‰Z„Ô‰š‰ZÄÛ˜(0lqqqqqqk(B(0~~~~~(B@@(0x(B(0x~~~~~(B#(0x(B(0x~~~~~(B(0x~~(B#(0~(B(0mq(B+(0qq(B‰š‰ZãÜ›[Coolfrog the Survivor ] St7 Dx12 Co12 In10 Wi13 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1050 T1 Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist.‰š‰ZdÝ--More--Šš‰Zõh IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work.--More--Šš‰Z´W You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Šš‰ZÙ Šš‰Z‰‘Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Šš‰Zç@ ‚ [Coolfrog the Survivor ] St7 Dx12 Co12 In10 Wi13 Ch8 AnaWraFemCha S0  12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1050 T1 The moon is waxing tonight.Šš‰Z÷M JBeware, there will be no return! Still climb? [yn] (n) ‹š‰ZPãy[Coolfrog the Survivor  12(12)  Pw 3(3) (0lqqqqqqk(B(0~~~~~(B@@(0x(B(0x~~~~~(B#(0x(B(0x~~~~~(B(0x~~(B#(0~(B(0mq(B+(0qq(B[Coolfrog the Survivor ] St7 Dx12 Co12 In10 Wi13 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ‹š‰Z<n Weapons a - ) an uncursed +0 pistol (weapon in hand) {8} b - ) an uncursed +0 force pike (alternate weapon; not wielded) {80} c - ) an uncursed +0 rifle {12} Armor d - [ an uncursed +0 plasteel armor (being worn) {50} e - [ a cursed +0 T-shirt (being worn) {2} f - [ an uncursed +0 plasteel helm (being worn) {2} g - [ an uncursed +0 pair of plasteel gloves (being worn) {2} h - [ an uncursed +0 pair of plasteel boots (being worn) {2} i - [ an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - % 20 uncursed pills {0} Scrolls l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0}[‹š‰Zd€O17;88H n - ? 3 uncursed scrolls of phase door {0} o - ? 2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} Spellbooks k - + an uncursed spellbook of passwall (0:10) {0}(end) ‹š‰Z¬ a [Coolfrog the Survivor ] St7 Dx12 Co12 In10 Wi13 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your attributes? [ynq] (n) ‹š‰Z9œ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: slow digestion. You could not have this property extrinsically: clairvoyance. You could not have this property intrinsically: half spell damage. Ring identification only worked 4 times out of 12. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 191. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 73% chance. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 90%. Amulet drop chance was reduced to 88%. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: high heels. The following skill was trained ‹š‰Zûœ at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: crossbow. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: two-handed sword. The following skill was limited to expert proficiency: axe. The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 94). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21689. Monster spawn increase had reached its maximum at turn 53466. In this game, Eevee's evolution was volareon. Your limit for ascension was at turn 122145. The monster class that cannot be genocided was mimic. The monster class that was spawned more often: trapper or lurker above (freq bonus 8). The monster species that was spawned more often: servitor of the inner go‹š‰Z| ds (freq bonus 22). The monster species that was spawned more often: dream force patch (freq bonus 30). The monster species that was spawned more often: aquatic elven shaman (freq bonus 12). The monster species that was spawned more often: werejelly (freq bonus 20). The monster species that was spawned more often: PDP-9 (freq bonus 18). The monster species that was spawned more often: undead naga hatchling (freq bonus 12). The monster species that was spawned more often: openable derogatorily overdraft (freq bonus 20). The monster species that was spawned more often: swarming sneak thief (freq bonus 36). The monster species that was spawned more often: dwarven priest (freq bonus 22). --More--‹š‰ZF The monster species that was spawned more often: empress naga (freq bonus 22). The monster species that was spawned more often: slithy snake (freq bonus 32). The monster species that was spawned more often: nether ghost (freq bonus 44). The monster species that was spawned more often: interdicting perversely sternum (freq bonus 11). The monster species that was spawned more often: wereboar (freq bonus 30). The monster species that was spawned more often: clay-soldier (freq bonus 22). The monster species that was spawned more often: great silver dragon (freq bonus 13). The monster species that was spawned more often: abnormal spore (freq bonus 10). The monster species that was spawned more often: sky whale (freq bonus 18). The monster species that was spawned more often: venom slime (freq bonus 22). The monster species that was spawned more often: blue-green fungus (freq bonus 24). The monster trait that was more common: monsters wh‹š‰Zë ose attacks shred your equipment (freq bonus 6). The monster trait that was more common: monsters that have gaze attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4). The monster trait that was more common: monsters that mumble (freq bonus 4). The monster trait that was more common: monsters that mew (freq bonus 2). The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2). The monster trait that was more common: monsters with fire resistance (freq bonus 8). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2). The monster species that was never randomly spawned: ghast. The monster species that was never randomly spawned: Mother Hydra. The monster species that was never randomly spawned: incorrect potato. The monster species that was never randomly spawned: red river hog. The monst‹š‰ZŠ er species that was never randomly spawned: venom growth. The monster species that was never randomly spawned: baselessly jockey. The monster species that was never randomly spawned: mirkwood spider. The monster species that was never randomly spawned: Annika. The monster species that was never randomly spawned: contamination force fungus. The monster species that was never randomly spawned: formality gourde. The RNG hath decreed that this item was never generated: enchant weapon (dull). The RNG hath decreed that this item was never generated: flintlock ((null)). The RNG hath decreed that this item was never generated: phase door (ethereal). The RNG hath decreed that this item was never generated: throne gamble (historic). The RNG hath decreed that this item was never generated: blacky stone (gray). The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak). The RNG hath decreed that this item‹š‰Zþ ( was never generated: school uniform ((null)). The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield). The RNG hath decreed that this item was never generated: spell memory stone (gray). The RNG hath decreed that this item was never generated: dragon eyepatch ((null)). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 36). The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 6). --More--‹š‰Zï– The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 8). The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 14). The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6). The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11). The RNG hath decr‹š‰Z¹— eed that this item was generated more often: dragon spear ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11). The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock). The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED). The RNG ha‹š‰ZX˜ th decreed that this item was always generated cursed: golden arrow ((null)). The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves). The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet). The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak). The RNG hath decreed that this item was always generated cursed: paper arrow ((null)). The RNG hath decreed that this item was always generated cursed: mushroom ((null)). The RNG hath decreed that this item was always generated cursed: magic lamp (lamp). The RNG hath decreed that this item was always generated cursed: pink spell stone (gray). The RNG hath decreed that this trap was always invisible: strew trap. The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2). Next attribute increase check would have come at turn 9‹š‰ZȘ @73. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You were petrification resistant. You were prevented from having clairvoyance (0). You were prevented from having slow digestion (0). You were aware of the presence of undead. --More--‹š‰Z¿ÿ éYou had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You could not have safely prayed (459). You survived. --More--‹š‰Zaª(0lqqqqqqk(B(0~~~~~(B@@(0x(B(0x~~~~~(B#(0x(B(0x~~~~~(B(0x~~(B#(0~(B(0mq(B+(0qq(B[Coolfrog the Survivor ] St7 Dx12 Co12 In10 Wi13 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want to see your discoveries? [ynq] (n) ‹š‰ZA÷n Discoveries  Weapons ) force pike (long gray spear) Armor [ plasteel gloves (white gloves) [ plasteel boots (white boots) [ cloak of magic resistance (blue cloak) Scrolls ? scroll of healing (YTTOCS PU EM MAEB) ? scroll of mana (VITIO SUS) ? scroll of phase door (YOU DONT STAND A CHANCE) ? scroll of standard id (FORGETABOUTIT) ? scroll of cure (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH Spellbooks + spellbook of passwall (rank) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom)[‹š‰Zø21;99H . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) Œš‰ZÙ-{ [Coolfrog the Survivor ] St7 Dx12 Co12 In10 Wi13 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP 12(12)  Pw 3(3)  AC-8 MC9 Mov12 Xp1/0 Wt162/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) Œš‰Zâ ™n Vanquished creatures:  0 hole spiders (1 created) 0 group bugs (42 created) 0 lichens (1 created) 0 jedis (1 created) 0 prehistoric turrets (1 created)  46 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Œš‰Z;(ËDo you want to see your conduct? [ynq] (n) Œš‰Zµón Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Œš‰Z¸ ÛGoodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 9 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.--More--